Your Favorite Games

Loading...

Cryptomental

Game Categories:

Clicker

Game Platforms:

Javascript/HTML5

Development Status:

On Hold

Version:

0.62

Times Viewed

Times Played

Times Favorited

Rating

16731 1801 1 51.61%
Add this game to favorites

Vote This Game

51.61%
(16 votes)
48.39%
(15 votes)

Game Description

An in-depth cryptocurrency based game in which you trade and mine various coins using the profits to buy more mining power while researching in different areas to unlock new options or improve existing ones.

Currencies
There are a number of currencies available to the player. The player will start out with Money, Bitcoins, and Litecoins, and will be required to improve their rigs for mining to earn these currencies. They can be traded at a cost of exchange to convert one currency to the next, giving the player the option to choose which currency they want to focus on. Some currencies are produced at a higher rate for example, but are worth far less.

Cryptomental Screenshots

Advertisement

Similar Games

Rugby World Cup Clicker

Rugby World Cup Clicker - Play Idle Game
Clicker, IdlerRugby World Cup is one of the Clicker Clicker first game on the theme of sport! The game lets you choose your team among the 20 official teams.Click on the balloon get some balls, make investments, sign contracts, use the prestige mode if you block. Do some research to improve your team ...The game features a game system, if your team wins you will get a small reward. You may also bet on matches with a rating calculated based on performance in the competition.Finally you will learn the typical expression of rugby by clicking on images!

Fish Inc.

Fish Inc. - Play Idle Game
ClickerFISH Inc is a small Incremental/Idle game where you build your aquarium ecosystem to get more and more fish. Try to get the 5 Achievements and a high score!

Cosmic Clicks

Cosmic Clicks - Play Idle Game
Clicker, IdlerRace across the galaxy with your two co-pilots Steve and Max.Upgrade and click your way to return to Earth.

Manager of Hell

Manager of Hell - Play Idle Game
Clicker, IdlerYour goal is to capture as many souls. It all starts with the fact that you distribute sin (click on the channel sinners), then start to drop souls of people who in life were affected by your sin. As soon as the soul will fall - it will be yours.The accumulation of a certain number of souls you can spend them in the acquisition of Hell beings that spread sin without your help. Unfortunately, your servants are not so endowed with wisdom as you, so soon attract the attention of the people and representatives of Paradise, resulting in increased probability of their exile. In the exile the creature slowly falling channel sinners. It is worth noting that in the channel sinners at a time can fit only a limited number of souls and beings.With the ever increasing flow shower soon begins overflow channel sinners, in this case, those souls that did not fit into the channel, will be lost to you, so you need to stock up a means of delivery of a large number of souls (bags, boxes, and so on).After accumulation of a sufficiently large number of souls you will be available to purchase buildings. Buildings are also spread sin, and significantly better than the creatures, but their effectiveness depends on the number of beings who act as intermediaries between people and buildings Hell (the effectiveness of Grekhovodov depends on the number of tempters, the effectiveness of the Spheres of evil on the number of devils, and so on). As buildings allow you to accumulate experience of creatures. The experience allows you to develop skills in a specific area. It is worth considering the fact that the increase of skill in one area necessarily has a negative effect in another (improving income increases the likelihood of expulsion).Hell periodically supports throwing various bonuses, the frequency of emission of the bonuses in the future, it is possible to increase the skills of buildings, which can increase the accumulation of a certain amount of experience after the construction of the Generator of the Apocalypse. The revenue generator Apocalypse depends on the size of your army of creatures.

You Can Try These Idle Games

Idle Planet

Idle Planet - Play Idle Game
Clicker, IdlerClick on the Planet to get Points and upgrade.

Your choice idle

Your choice idle - Play Idle Game
Clicker, IdlerWelcome to the "Your choice idle". In this game you will need to build up your town and strengthen your empire. Choice your path to conquer the world!

Ayumilove Idle Story

Ayumilove Idle Story - Play Idle Game
ClickerAyumilove Idle Story uses assets from the popular MMORPG Maple Story and applies them to a clicker style game. In addition to the normal "click to gather resources" style of gameplay, it applies a level system for the player's character, equipment, upgrades, and more.LevellingEach time the player kills (either by clicking or idling) a monster, they are rewarded with xp. This xp is applied to the character and used to increment the character's level, improving their attack strength and chance of hitting a higher level monster. Monsters can be upgraded at any time, but it is possible that if the player chooses a monster of a level well beyond their own, they may not be able to hit it. Higher monsters provide higher drops.EquipmentNew equipment can be bought at any time, though they must be equal to or below the player's current level for them to be used. The equipment can be upgraded at any time however (even right at the start of the game) proving that the player has enough pixels to purchase the upgrades. The upgrades are applied to the equipment the player currently has, and can improve things such as xp and pixels gained, accuracy, attack speed, and more.Purchasing and SellingThe game implements a system where pricing is randomly set within a range of the current market value of whatever is being purchased. This means that the player can choose to decline a price and reroll for a new price, either slightly higher or slightly lower than the current market value. Early game, prices can have a base value of 10 and a range of +/- 3 pixels, meaning that the player can get as low as 7 to buy the item. Late game, this variance increases.