Your Favorite Games

Loading...

Energy Collector

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Development Status:

Abandoned

Version:

1.1.1

Times Viewed

Times Played

Times Favorited

Rating

15616 259 11 56.25%
Add this game to favorites

Vote This Game

56.25%
(36 votes)
43.75%
(28 votes)

Game Description

A twist on the incremental genre, you are required to mouse over colours as they appear rather than click them. These can then be spent on unlocking new colours, upgrading existing colours, and more.

Energy Collector Screenshots

Advertisement

Similar Games

Tuna Clicker

Tuna Clicker - Play Idle Game
Clicker, IdlerCatch fish to sell to buy better equipment to catch more fish!

Heiankyo Parameters

Heiankyo Parameters - Play Idle Game
Civ Builder, ClickerThe successor to the original Parameters game, Heiankyo Parameters adds a few new features to the game.TerritoryOccupying territory is done by clicking and holding the mouse button over an empty or semi-occupied territory. Territories have a number of different levels of occupation, each providing a different quantity of cash once completed. Each territory also provides automatic income at regular intervals once it has been obtained.Yellow territories are occupied by aliens and must first be cleared before they can be built upon. Each of these combat situations takes into account the player's attack and defense values and with each click, runs a combat simulation. If the player's health reaches 0, attack, defense, and recover are temporarily reduced to 0. The player must wait for these to return before attacking again. Once an enemy has been attacked, their health will regenerate over time.CashCash is rewarded with each time an unoccupied territory is levelled up, and a smaller amount at regular intervals thereafter. Cash can be spent on buying upgrades that affect attack strength and defense level.LevellingThis is done automatically when the player collects enough XP. Once a level has been achieved, the player receives points that can be spent on attributes. The attributes are assigned at the right of the screen using the + buttons next to the three lines. The five available are Life, Attack, Defense, Recovery, and Cost.Action PointsActions can only be performed when the player has enough points to spend on performing them. These can be seen in the purple bar on the right of the screen. Each action takes a number of points to perform, and these points are returned at a rate determined by the recovery score of the player.

Idle Chopper

Idle Chopper - Play Idle Game
Clicker, IdlerBecome a lumberjack and chop down trees.

Pizza Barrel Llama

Pizza Barrel Llama - Play Idle Game
Clicker, IdlerHigh fives all around!

You Can Try These Idle Games

IdleCraft

IdleCraft - Play Idle Game
Clicker, IdlerClick your way to the middle of the Minecraft world, buy upgrades and mine the world!

Idle Blacksmith

Idle Blacksmith - Play Idle Game
Clicker, IdlerYou will mine your own ores.You will smelt your ores into metal bars.You will forge equipment.You will enchant them and sell them.You will hire workers.You will Upgrade them.And ultimately, you will be able to make the most powerful equipment in the world.Start your journey as an apprentice blacksmith and become the most notorious blacksmith in the world.

Pixel RPG

Pixel RPG - Play Idle Game
Clicker, RPGPixel RPG Clicker is the best action adventure game. Pixel RPG is an idle endless adventure.Embark on your quest and start an endless fantasy adventure.Just tap to attack , tap to hire heroes, tap to use skills... Kill monsters to gain xp and level up to unlock new skills and improve your character characteristics.Click to fight epic boss.Use prestige to restart the adventure and get extras bonus.

Plan: Expand the City

Plan: Expand the City - Play Idle Game
Civ Builder, IncrementalCreate your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.30+ resources. Every resource is required to improve housing or provide resources to produce other resources.50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.An advisor will hint to the next steps needed to grow the city.Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.Over 400 city achievements give small bonuses to city production.Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.