Your Favorite Games

Loading...

Game dev studio

Game Categories:

Clicker, Idler

Game Platforms:

Android

Development Status:

Completed

Version:

1.0

Times Viewed

Times Played

Times Favorited

Rating

10866 568 0 44.44%
Add this game to favorites

Vote This Game

44.44%
(8 votes)
55.56%
(10 votes)

Game Description

Welcome to Game dev studio.
You can realize your dreams, create : an indie game studio. Start as an indie dev who works in his garage and reach the top of the video game studio industry.
Manage your game company, hire 10 employees to help.
Hire engineer, network engineer, CEO ... For each new employee you will gain more money.
Launch your own game, select the type and the console to find the best combination.
Manage your studio, hire managers to automate your production, buy boosts to increase your income.
Buy new buildings for your studio to increase your income and number of employees.

Game dev studio Screenshots





Advertisement

Similar Games

Timewaster

Timewaster - Play Idle Game
ClickerA simplistic game with slight focus on being more fast-paced as opposed to idle-friendly. Features two currencies as opposed to one - stock and money. Development version has more features, however is considerably more incomplete.External LinksDevelopment Version

Mamebu Clicker

Mamebu Clicker - Play Idle Game
Clicker, IdlerA Japanese Cookie Clicker’ clone.

Supply Chain Idle

Supply Chain Idle - Play Idle Game
Idler, IncrementalProduce resources, then use them to produce even more resources. Combine different resources to create supply chains for a lot of different products. Try yourself at producing apple pie, refrigirator, computer, t-shirt, shoes, car and more!

Idle Toy Business

Idle Toy Business - Play Idle Game
Clicker, Idler, IncrementalMake toys for Christmas to supply around globe. Unlock new toys, hire managers, increase production & prestige.

You Can Try These Idle Games

Settlement

Settlement - Play Idle Game
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.

Cat Clicker MLG

Cat Clicker MLG - Play Idle Game
Clicker, IdlerYep, this Cat Clicker MLG is a clear case of cuteness overload! Start tapping onto the little meow and get ready for an amazing idle experience of MLG-awesomeness. This idle clicker game is another remake of the popular Cookie Clicker but only in MLG Cat-theme. Much fun!

Spell idle 2

Spell idle 2 - Play Idle Game
Clicker, IdlerFun idle game where you get to work on different spells. Each spell earns you cash in different ways, and you have different upgrades, gems to improve any spell, talents to improve different global stats and essence acting as "reset" with perks. Clever and interesting sequel of Spell Idle.

Ayumilove Idle Story

Ayumilove Idle Story - Play Idle Game
ClickerAyumilove Idle Story uses assets from the popular MMORPG Maple Story and applies them to a clicker style game. In addition to the normal "click to gather resources" style of gameplay, it applies a level system for the player's character, equipment, upgrades, and more.LevellingEach time the player kills (either by clicking or idling) a monster, they are rewarded with xp. This xp is applied to the character and used to increment the character's level, improving their attack strength and chance of hitting a higher level monster. Monsters can be upgraded at any time, but it is possible that if the player chooses a monster of a level well beyond their own, they may not be able to hit it. Higher monsters provide higher drops.EquipmentNew equipment can be bought at any time, though they must be equal to or below the player's current level for them to be used. The equipment can be upgraded at any time however (even right at the start of the game) proving that the player has enough pixels to purchase the upgrades. The upgrades are applied to the equipment the player currently has, and can improve things such as xp and pixels gained, accuracy, attack speed, and more.Purchasing and SellingThe game implements a system where pricing is randomly set within a range of the current market value of whatever is being purchased. This means that the player can choose to decline a price and reroll for a new price, either slightly higher or slightly lower than the current market value. Early game, prices can have a base value of 10 and a range of +/- 3 pixels, meaning that the player can get as low as 7 to buy the item. Late game, this variance increases.