Your Favorite Games

Loading...

Gold Mine

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Development Status:

Abandoned

Version:

0.0.7

Times Viewed

Times Played

Times Favorited

Rating

13798 1151 3 57.69%
Add this game to favorites

Vote This Game

57.69%
(15 votes)
42.31%
(11 votes)

Game Description

Upgrade your Gold Mine and became the most rich person!

Gold Mine Screenshots

Advertisement

Similar Games

Steampunk Idle Spinner

Steampunk Idle Spinner - Play Idle Game
IdlerSpin the cogwheels, earn money, build incredible steampunk money machine or cityMore than 300 000 players build their incredible contraptions and explore the worlds of Steampunk, Dieselpunk and Gaslamp Fantasy. You can spin the cogwheels in the Workshop, construct money-producing houses in Clockwork City or ambush and loot flying ships in the Floating Islands world. Each of the worlds has multiple machines which get connected together and produce money from spinning, tapping and in the idle state. Imagine a steam-powered giant fidget spinner with engines, pumps, cogwheels, balloons, pistons, zeppelins, railroad and portals? Here it is! Get the game and share your creations in our facebook community, which has over 4000 members now: https://www.facebook.com/groups/142331583036835 You are welcome to suggest on the future game development there, too!Have fun from connecting gear and observing your awesome steampunk machine working. Or use the portal to travel to another world and start your engineering tycoon path again! Silent film styled messages will explain you what's going on in the game.Gameplay in three worlds available is drastically different: you’ll be amazed by the number of various machines there!In the Workshop world you can spin the cogwheels with your finger, just as you spin a fidget spinner. You can connect new cogwheels to the existing ones to get the rotation speed multiplier. The rotation is transmitted to your Coin Producing Machine. Another source of income in this world is the balloons. They are produced by the Balloon Pumps and can be upgraded to bring bigger coins quicker.Mines generate wagons with ore, which reach your fantastic steampunk contraption by railroad and empowers it. To get more ore tap the mine or attach hammers to it. Also you can apply Interest rate upgrade to the Money Storage and receive additional income.As soon as you build the Portal you start gathering Narrativium, a substance needed to restart the current world or travel from one world to another. To gain Narrativium quicker attach Portal Amplifier to the portal and connect more cogs and engines to it.In the Clockwork City the only source of energy is the mechanical Sun. As you spin the sun with your finger its energy is transported to the buildings: Houses, Taverns, Windmills and Towers. The buildings are unfolded (just like in the Game of Thrones intro :) ) and start generating money or energy. You can upgrade the buildings or attach additional power elements to them. For example, bellows hover around the Windmill and blows to it. And Tax collector flies a zeppelin and grabs coins from the buildings.To let the sun be rotated while the phone is off, connect a planet to it. The planets orbits around the sun and rotate it (yes, in this mechanical world physics works this way! :) ) Also the propeller can be connected to the sun and razes it higher, increasing the energy produced.Floating Islands world introduces discovery mechanics, as well as shooting and looting, besides the common building gameplay. You start on one island, build scout bases to find more. Connect the discovered islands with your central one with railroad bridges, cableways or antennas. All of these transport energy, and multiple connections work as energy multiplier. The more energy gets to the central island the more money is produced by the Bank.Build Oil Wells, Windmills and Lightning chargers to generate more energy on the islands. As soon as your sky empire is strong enough you can challenge yourself and build an airship bait. It will attract airship caravans full of gold. Strategically locate cannons and Tesla guns on their way to destroy and loot them.Combine available elements in all the worlds well to boost your income and to become a millionaire. To succeed you should to think as a scientist, explorer, engineer, tycoon or a spark!There are also some secret ways to earn more money in the game in active and idle modes: will you find them all? (Hint: see something – tap it!)

Cat Clicker MLG

Cat Clicker MLG - Play Idle Game
Clicker, IdlerYep, this Cat Clicker MLG is a clear case of cuteness overload! Start tapping onto the little meow and get ready for an amazing idle experience of MLG-awesomeness. This idle clicker game is another remake of the popular Cookie Clicker but only in MLG Cat-theme. Much fun!

Goomy Clicker

Goomy Clicker - Play Idle Game
Clicker, IdlerGoomy Clicker is at first fairly simple: You click the big Goomy in the middle in order to collect more Goomies. On the right side, one can use Goomies in order to recursively gain more Goomies. Upgrades can later be bought and used to make the buildings more efficient.Along the bottom of the screen, one can find information such as the current level of your Goomies/Cursor/Something. This is in place of cursor upgrades. When the Goomy is clicked, a tiny amount of EXP Points is added to the bottom bar. When it fills, the Level raises by one. The higher the level, the more powerful the clicking. It appears as though the level will increase by buildings and upgrades as well.Also along the bottom is a small blurb about how large your swath of Goomies is. This reflects the current amount of Goomies you have along with their official size in the Pokédex in Generation 6 of Pokémon games. Some measurements include lanes in a street, height of the CN Tower, length of an Olympic pool, distance from Jupiter to the Sun and back, and even Goomies. That's right, your swath of Goomies can be one Goomy long.In the upper left of the screen is a miniature menu. Here you can save your game (though it autosaves every half hour) and exporting/importing your saves through code, along with resetting your buildings, level, and number of Goomies (but not your upgrades) and more info, where you can measure the mass of your Goomies and the space they occupy, similarly to the length/height of your Goomies at the bottom of the screen. At the lower-left of the screen is a credits tab, along with info about the current version of Goomy Clicker.

Souls And Magic

Souls And Magic - Play Idle Game
Clicker, Idler, RPGIn this IDLE RPG, your only goal is to become the strongest warrior. Easy enough!To get there, you must:- Collect loot by killing enemies- Upgrade your character’s stats- Find relics and unlock achievements to get big rewards- Combine items to create super weapons/armors- Reach the highest area you can- …And much more!

You Can Try These Idle Games

Doge Miner

Doge Miner - Play Idle Game
ClickerThe famous dog is back, mining for Dogecoins! Help him with gathering coins to buy upgrades like slave kittens or more mining dogs. Have fun with this fun idle game!

Idle Online Universe

Idle Online Universe - Play Idle Game
Clicker, Idler, MMO, RPGBattle Monsters with friends, become the top guild, perform woodcutting, space expeditions and plenty more in this ever growing first of its kind Online Idle MMORPG

Idle Bouncer

Idle Bouncer - Play Idle Game
Clicker, Idler, IncrementalMake the balls jump, upgrade and change the world! Drop the balls to generate energy with each bounce. Upgrade available balls and buy new ones to generate even more energy. Sell your balls empire to get meta-energy to change the world!Change log:1.3.2.1- Added Saint Valentine Special Pack to celebrate end of Saint Valentine Event1.3.2- Started Saint Valentine Event1.3.1.3- Added new background from Halloween- Added Halloween Special Pack1.3.1.1- Added musics and sounds- Small buy amount fixes- Added Halloween Event1.2.7.2- Added Easter Special Pack to celebrate end of Easter event1.2.7- Re-worked Buy Amount to be able to align (step) to 1/10/50/100- Game auto-reloads when you click on new version notification, or reload game in settings1.2.6- Added Easter Event1.2.5.1- added “Regress” function to “Improve” button (Shift+Improve)- added limit to “energy generator improver” count- added maximum improvement level difference, auto-improve other tubes if required- decreased price and removed level cap of “Prevent weak bubble” ability1.2.5- improved balance (mostly late-game, improvements 30+ speed up, but mid-game improved as well, no changes before improvement 4)- added new ability “Prevent weak bubble” (to prevent spawning bubbles containing less than 1%/100% of current energy/sec, useful for bubble builds)- added backgrounds from Valentine event- added hot keys Shift+1-6 to buy upgrades (and in abilities, to switch current tube)- added azerty keyboard hot keys for upgrade tabs1.2.4- added cloud save/load (manual only via settings, no auto-saving nor auto-loading from cloud). Save is connected to your kongregate user, so you must be logged in to kongregate to use cloud.1.2.3.1- added arrows to ability dialog to quick switch between tubes- fixed free amplifier upgrade ability- added options to disable ability effects1.2.3- added tube special abilities, available after your first improve to the tube.- changed mid/late game balance to take into account new abilities.1.2.2- added daily reward- added Saint Valentine Special Pack (You can buy special pack and get all Valentine’s event items as a bonus, or +25 Gems for each item if you already have it)- added Night and Aqua themes- added new ball style1.2.1- changes to energy generator: each improvement after 7th gives you 6 max levels of the energy generator instead of one- if you’ve bought any energy generator meta-upgrades, they will be refunded to you and free respec is given.1.2.0- added an energy generator in the Meta-section, it’s useful after meta-activation (reset); added one free meta-energy refund to test energy generator- added an energy generator improver to the shop- added new version check (a message will appear at the bottom when new update is available, so that you can refresh page to see it).- added experimental dark theme1.1.7Valentine’s Day Event is now LIVE! This is time limited event which will run for 10 days only and will not be available after that! Click the bouncing red heart tab to start/switch to the event.Complete special achievements in the event (heart size) to earn special items which give you permanent bonuses.Gems, shop bonuses bought and special event items are shared between your main game and event. Any gems earned in the event can be used in your main game and vice versa.If you like/dislike something about the event, please leave a comment.Good luck!1.1.6- added success/error indicator for the Save button, if you receive an error message on save check your browser settings, disable “private mode” for Safari- added “Auto-capacity extender 10%” reward at level 5 of the Energy storage achievement. If you have already bought this upgrade you will receive 1 meta-energy instead- 1 “Meta-energy refund” is given every reset- reduced “Meta-energy refund” price from 10 to 1 gem- if you’ve spent any gems on meta-energy refund, your gems spent will be refunded accordingly.1.1.5- Added idle mode multipliers (for description – click “?” on the idle multiplier in meta energy upgrades)- Added idle players pack to the shop- Added current multipliers to the stats tab1.1.4- due to numerous complaints, we’ve added meta-upgrade “Remove spikes”1.1.3- Click in the area above/under the tube for max/min height.- Added q/w/e/r shortcuts for energy, bounce, ball size and tube height- Added buttons to buy capacity for 10%, 50%, max of energy- Added spikes to pop the bubble inside the game field (to prevent chasing bubble outside game window)1.1.2- Buy Amount: added 50, removed 25%- Added switch in tube’s info between percent and energy/sec- Colored upgrades can be activated in the Settings tab- Added “Save game” button in the Settings tab- Show/hide the number of available upgrades in the tabs can be selected in the Settings tab (if the late game lags a lot, try disabling this option for performance boost)1.1.1- added Meta-energy refund to the shop (first one FREE, then for some gems)- added max values for tube height and ball size- separate buy multipliers for each tab1.1.0- added tube’s energy proportion value- added option to enable/disable energy text on every bounce- added different figures for each tube improve (change in the Settings tab)1.0.1- increased bubble fluctuation in time- added energy per second display- added shortcuts to switch buy amount

Plan: Expand the City

Plan: Expand the City - Play Idle Game
Civ Builder, IncrementalCreate your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.30+ resources. Every resource is required to improve housing or provide resources to produce other resources.50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.An advisor will hint to the next steps needed to grow the city.Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.Over 400 city achievements give small bonuses to city production.Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.