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Gold Rush

Game Categories:

Clicker

Game Platforms:

Javascript/HTML5

Development Status:

Alpha

Version:

0.6

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Rating

18270 1372 4 66.67%
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66.67%
(48 votes)
33.33%
(24 votes)

Game Description

Gold Rush is inspired by DiamondHunt after its development was discontinued.

Gameplay
Gold Rush is a mining themed incremental game. Players start out manually mining until they have enough money to purchase their first Gatherer. Rarer and more valuable resources as well as resource Processors are introduced as they player progresses. Upgrades are obtained either by purchase or by crafting depending on their type.

Gold Rush Screenshots

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Parameters

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Civ Builder, ClickerThis Japanese game is the first of two where the ultimate goal is to defend the city against alien invasion. This is done by upgrading a number of skills and attacking invaded territories/occupying abandoned territories. Once completed, the game presents the player with a total play time.Occupying/Attacking TerritoriesLand is gained by occupying squares. Free squares are those with a black background and a % number on them. With each click, the % will increase and a small amount of cash and xp will drop. Cash can be spent on unlocking locked squares or buying upgrades on the map, while xp is automatically applied to the player's current total.Attacking yellow squares requires the strength of the player's army to be sufficient enough to eliminate the alien threat. With each attack, the player's defenses are attacked in turn, either resulting in the player being "injured" or "killed". If the player is killed, they must wait for their health to rise again before attacking again, during which time, the alien forces can return to the square in question. Once a square has been defeated, it becomes open to occupy.CashCash is rewarded with each time an unoccupied territory is clicked, and a smaller amount when an occupied territory is clicked. Cash can be spent on buying upgrades on the map, that affect a few different aspects of the game such as attack strength and life recovery.LevellingThis is done automatically when the player collects enough XP. Once a level has been achieved, the player receives points that can be spent on attributes. The attributes are assigned at the top of the screen using the + buttons next to the three lines. The three available are Recovery, Attack, and Defense.Action PointsActions can only be performed when the player has enough points to spend on performing them. These can be seen in the purple bar on the left of the screen. Each action takes a number of points to perform, and these points are returned at a rate determined by the recovery score of the player.KeysThese are rewarded to the player upon defeating enemies. Keys are used to unlock locked squares on the map. Both silver and gold keys are available to the player, and will only unlock their respective locks. It is important to note that some upgrade squares are locked and require keys to access, adding a level of strategy to the game.

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ClickerIn this incremental or idle game, you can build your oil empire as you see fit.Increase your investments, invest in new technologies, even retire and pass on your knowledge to your protégé.At higher levels, don't miss the specialists:* The Investment Advisor slowly buys property levels for you.* The Efficiency Manager gives a periodic boost to the speed of one of your properties.* The Consultant gives the income from one property a massive boost for a short time.Features:* Designed for tablets and phones.* Fun and simple.* Great for when you only have a few minutes to play.* Hundreds of upgrades and achievements mean you always have something to look forward to.More info:http://otwiki.moldygames.com/index.php?title=Main_Page

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IdlerBuild towers to stop the enemy monsters from reaching the end of the path. But don’t worry about leaks – monsters will simply re-spawn at the start (allowing you to idle!). However, there is a boss at the end of each wave that you must defeat to progress to the next wave. And if he leaks, the wave will start over.This is a true idle game, so there is no repetitive clicking in this game. Your towers will auto-attack and progress as far as they are capable of on their own. However, active play does have its benefits. Tap on an enemy that almost sneaks by to focus target it. Use each tower’s unique skills for massive power-ups to defeat difficult bosses.Prestige to earn diamonds, skill points, and auras – all of which give incredibly helpful bonuses that affect all aspects of the game. Complete achievements and daily missions to earn rubies that can be used to purchase all kinds of helpful items.

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RPGCandybox is one of the earliest examples of incremental games, and is arguably one of the most popular. It starts out with a simple interface, counting up candies and allowing the player to eat them, and quickly expands into a well designed and complex game with a wide range of elements.CandyCandy is the main resource of the game and starts out by gathering automatically at a rate of 1 per second. The player initially has the option of eating the candy, but is soon offered to throw the candy on the ground. Eventually, the player is required to use the candy in a wide range of situations, and it is generally considered the currency of the game. Once enough candy has been collected, more gameplay options are made available.QuestingOnce the sword has been purchased, the player can choose to go on "an epic quest" to collect resources. The quest screen consists of a drop down box that allows the player to select the location in which they would like to quest. Once a location has been selected, the player and location appear on screen in ASCII format and the player's symbol moves to the right, fighting any enemies that are in the way. If the player safely reaches the other side, they are rewarded with whatever they have collected along the way.External LinksWiki