Your Favorite Games

Loading...

Hospital Trash

Game Categories:

Clicker

Game Platforms:

Flash

Development Status:

Abandoned

Version:

0.2.2

Times Viewed

Times Played

Times Favorited

Rating

11443 754 0 57.14%
Add this game to favorites

Vote This Game

57.14%
(8 votes)
42.86%
(6 votes)

Game Description

"This is the post-compo version of our cookie-clicker'esque game that was made during last weekend for the Ludum Dare jam http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=16498"

Hospital Trash Screenshots

Advertisement

Similar Games

Dripstat

Dripstat - Play Idle Game
Clicker, IdlerThis is one of the earliest MMO adaptations of an incremental game whereby the global community helps to increase the overall score together.

Kushify

Kushify - Play Idle Game
ClickerKushify is an idle clicker game about rising to glory and wealth by leading an empire of Weed. It involves three resources. Kushify features a coffee mode if you're not fine with dealing drugs. The game is in an early stage but works just fine and has no documented bugs.ResourcesThere are 3 resources for use in the game. Fertiliser, Weed, and Money. The three are connected in such a way that the player must balance all of them and cannot just dump their money into one branch. Fertiliser is used to grow weed and weed is sold for cash. Buildings automate this process. Fertiliser buildings require money, weed building require fertiliser, and dealers require weed.External LinksReddit Thread

Derivative Clicker

Derivative Clicker - Play Idle Game
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub

Balls and Blocks

Balls and Blocks - Play Idle Game
Clicker, IdlerYou have to destroy waves of blocks, buy new balls and improve old ones. And also fight with other players in our ranking!

You Can Try These Idle Games

Must a Mine

Must a Mine - Play Idle Game
ClickerClick on the ground then buy mining equipment in this fun incremental clicker.

Farm Tiles

Farm Tiles - Play Idle Game
Clicker, IdlerFarm Tiles is an abstract farm simulator where the minor details of being a good honest hard working farmer from Lancashire is simplified down to managing simple tiles of crops, animals, machinery and more for the ultimate goal of a delicious picnic lunch!Buy Tiles… Click Tiles… Farm Tiles!

TF2 Idler

TF2 Idler - Play Idle Game
IdlerA game based on Team Fortress 2. If you know it, you will understand mechanics of game easily. All you have to do is to get hats. As many hats as possible. Tons of hats. Millions of hats. In short, you idle on a server, get weapons, destroy them to get metal, sell metal, get money. You will acquire locked crates. You open them by buying keys. One in a while, you’ll find a precious hat in one of those crates. And you will be happy. Oh, I almost forgot about one fun additional feature: game allows Steam login and comparing results with others.

Clickpocalypse 2

Clickpocalypse 2 - Play Idle Game
Clicker, Idler, RPGThe sequel to the ever popular Clickpocalypse, this game deviates from the simple design of its predecessor and expands into an automated graphical world.It should be noted that the game is still in development, and some features have either not been implemented or have not yet been announced.The WorldThe gameplay region is made up of a tiled display where the player's characters can freely roam, searching for more enemies to kill.AdventurersThe player is given a number of adventurers that will gather loot and experience automatically. They initially start the game with a fighter, a priest, a ranger, and a wizard, each with their own abilities and loot.The adventurers wander the world killing monsters and navigating dungeons automatically. It is up to the player to decide when and how to spend experience, upgrade an adventurer's equipment, and more.As adventurers gather experience, it can be spent on levelling up the adventurer. This opens up the abilities of that particular character, providing a new layer of strategy in the game.MonstersSimilar to the previous game, monsters populate the world and are a way for the player to gain better loot as well as experience. However, in this game, the monsters can wander through the map, attacking the player's characters as they like. This can lead to the player's characters running away, and removing them from battle.Monsters can now be upgraded to increase the chances of dropping rare items, more gold, more experience, and so on.LootItems that monsters dropped can be applied to characters to improve their abilities. These items are randomly generated and randomly dropped, meaning that many of the items may in fact be worse than the item currently being used. This is circumvented by providing the option of an auto-upgrade button that will automatically select the best items available and apply them to the character.Each character has a specific set of items unique to them. Each item in turn can only be applied to a single adventurer, meaning an item that might be good for one character, cannot be used by another.