Your Favorite Games

Loading...

Idle Toy Business

Game Categories:

Clicker, Idler, Incremental

Game Platforms:

Unity

Times Viewed

Times Played

Times Favorited

Rating

8857 0 5 60.87%
Add this game to favorites

Vote This Game

60.87%
(14 votes)
39.13%
(9 votes)

Game Description

Game Control

Make toys for Christmas to supply around globe. Unlock new toys, hire managers, increase production & prestige.

Use mouse to interact with in-game buttons.

Idle Toy Business Screenshots

Advertisement

Similar Games

IF2

IF2 - Play Idle Game
Idler, IncrementalJourney through a horde of evil Slimes. Well maybe not evil, but they keep getting all over your boots and making your socks wet.Fight different variations of Slimes as you attempt to make your way to the Titan Gods. This game is a Sidescroller Idle Management game.

Tuna Clicker

Tuna Clicker - Play Idle Game
Clicker, IdlerCatch fish to sell to buy better equipment to catch more fish!

Incrementalist

Incrementalist - Play Idle Game
Clicker, IdlerClick and increase the numbers!

Cooper's Little Adventure

Cooper's Little Adventure - Play Idle Game
ClickerCooper is a small dog that goes for a walk. The game follows the player collecting coins with Cooper, then using those to purchase upgrades to make collecting of coins faster. Coins can either be collected by letting the game idle or by actively clicking the screen to make Cooper jump to gather higher coins that would normally be out of reach.

You Can Try These Idle Games

Candy Box

Candy Box - Play Idle Game
RPGCandybox is one of the earliest examples of incremental games, and is arguably one of the most popular. It starts out with a simple interface, counting up candies and allowing the player to eat them, and quickly expands into a well designed and complex game with a wide range of elements.CandyCandy is the main resource of the game and starts out by gathering automatically at a rate of 1 per second. The player initially has the option of eating the candy, but is soon offered to throw the candy on the ground. Eventually, the player is required to use the candy in a wide range of situations, and it is generally considered the currency of the game. Once enough candy has been collected, more gameplay options are made available.QuestingOnce the sword has been purchased, the player can choose to go on "an epic quest" to collect resources. The quest screen consists of a drop down box that allows the player to select the location in which they would like to quest. Once a location has been selected, the player and location appear on screen in ASCII format and the player's symbol moves to the right, fighting any enemies that are in the way. If the player safely reaches the other side, they are rewarded with whatever they have collected along the way.External LinksWiki

Deep State

Deep State - Play Idle Game
Clicker, IdlerDeep State is an incremental/idle game in which you are appointed director of the new National Security Bureau in the troubled Central Iverian Republic. Your job is to pacify the civilian populace and abolish democratic rule in favour of your own.InstructionsPurchase ENFORCEMENT to raise PACIFICATION and generate INCOME.Purchase LEGISLATIONS with FEAR and MONEY to unlock more ENFORCEMENT and OPERATIONS.Run OPERATIONS to generate FEAR and INCOME.FEAR reduces PACIFICATION.

Progress Knight

Progress Knight - Play Idle Game
Idler, IncrementalProgress Knight is a life-sim incremental based in a fantasy/medieval setting, where you must progress through the career ladder and acquire new skills to become the ultimate being.You first start off as a beggar, barely being able to feed yourself as the days go by. However, over the years you learn new skills and gain plenty of work experience to enter new high paying jobs while managing your living expenses...Will you decide to take the easy route of doing simple commoner work? Or will you go through harsh training to climb the ranks within the military? Or maybe will you decide to study hard and enrol in a magic academy, learning life-impacting spells? Your career path is open-ended, the decision is up to you.Eventually, your age will catch up to you. You will be given an option to prestige and gain xp multipliers (based on the performance of your current life) for your next life at the cost of losing all your levels and assets. Fear not though, as you will re-gain your levels much, much more quickly than in your previous life...

Plan: Expand the City

Plan: Expand the City - Play Idle Game
Civ Builder, IncrementalCreate your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.30+ resources. Every resource is required to improve housing or provide resources to produce other resources.50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.An advisor will hint to the next steps needed to grow the city.Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.Over 400 city achievements give small bonuses to city production.Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.