Your Favorite Games

Loading...

Monster Clicker

Game Categories:

Clicker

Game Platforms:

Flash

Development Status:

Beta

Version:

1.0

Times Viewed

Times Played

Times Favorited

Rating

14548 1199 1 62.5%
Add this game to favorites

Vote This Game

62.5%
(15 votes)
37.5%
(9 votes)

Game Description

Click then evolve your monster. A cross between pokemon and incremental clicker.

Monster Clicker Screenshots

Advertisement

Similar Games

Reactor Idle

Reactor Idle - Play Idle Game
Clicker, IdlerStart by building wind turbines, these produce power that you have to manually sell. Later you can build offices that will sell power automatically and hire managers who update wind turbines automatically.

Idle Castle Crush

Idle Castle Crush - Play Idle Game
ClickerUse your cannon to crush the castle!

Religious Idle

Religious Idle - Play Idle Game
Clicker, IdlerCreate your own religion and gain zealots.

Idle Blacksmith

Idle Blacksmith - Play Idle Game
Clicker, IdlerYou will mine your own ores.You will smelt your ores into metal bars.You will forge equipment.You will enchant them and sell them.You will hire workers.You will Upgrade them.And ultimately, you will be able to make the most powerful equipment in the world.Start your journey as an apprentice blacksmith and become the most notorious blacksmith in the world.

You Can Try These Idle Games

Ultimate Clicker Squad

Ultimate Clicker Squad - Play Idle Game
Clicker, IdlerClick the monsters to collect gold, then buy spells and upgrades for your clicker squad.

Workidle: Idle Games Tycoon!

Workidle: Idle Games Tycoon! - Play Idle Game
Clicker, Idler, IncrementalBecome a Game Dev Tycoon! Make games! Create & upgrade your idle business! Workidle is an idle clicker game about making games, simply called game dev. Upgrade EVERYTHING! Optimize game dev business management. Fully immersive idle clicker experience! # Features● Manage your own gamedev studio. ● Hit the keyboard to write code. ● Punch the screen to compile. ● Squash bugs! ● Optimize idle income. ● Complete life goals to make dad proud! ● Super realistic gamedev simulator. ● Offline idle game!Download the game and start your game dev business now!

Second Derivative Clicker

Second Derivative Clicker - Play Idle Game
Clicker, IdlerSimilar to Derivative Clicker (the inspiration for this game), progress compounds with each next step. However, to purchase the next level of a unit, the previous level must be sacrificed.

Ayumilove Idle Story

Ayumilove Idle Story - Play Idle Game
ClickerAyumilove Idle Story uses assets from the popular MMORPG Maple Story and applies them to a clicker style game. In addition to the normal "click to gather resources" style of gameplay, it applies a level system for the player's character, equipment, upgrades, and more.LevellingEach time the player kills (either by clicking or idling) a monster, they are rewarded with xp. This xp is applied to the character and used to increment the character's level, improving their attack strength and chance of hitting a higher level monster. Monsters can be upgraded at any time, but it is possible that if the player chooses a monster of a level well beyond their own, they may not be able to hit it. Higher monsters provide higher drops.EquipmentNew equipment can be bought at any time, though they must be equal to or below the player's current level for them to be used. The equipment can be upgraded at any time however (even right at the start of the game) proving that the player has enough pixels to purchase the upgrades. The upgrades are applied to the equipment the player currently has, and can improve things such as xp and pixels gained, accuracy, attack speed, and more.Purchasing and SellingThe game implements a system where pricing is randomly set within a range of the current market value of whatever is being purchased. This means that the player can choose to decline a price and reroll for a new price, either slightly higher or slightly lower than the current market value. Early game, prices can have a base value of 10 and a range of +/- 3 pixels, meaning that the player can get as low as 7 to buy the item. Late game, this variance increases.