Your Favorite Games

Loading...

Plan: Expand the City

Game Categories:

Civ Builder, Incremental

Game Platforms:

Android

Development Status:

Completed

Version:

1.0.0

Times Viewed

Times Played

Times Favorited

Rating

14231 2824 2 40%
Add this game to favorites

Vote This Game

40%
(8 votes)
60%
(12 votes)

Game Description

Create your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.

Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.

70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.

30+ resources. Every resource is required to improve housing or provide resources to produce other resources.

50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.

An advisor will hint to the next steps needed to grow the city.

Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.

Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.

Over 400 city achievements give small bonuses to city production.
Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.

Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.

Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.

Plan: Expand the City Screenshots




Advertisement

Similar Games

Helixteus

Helixteus - Play Idle Game
Civ Builder, Clicker, RPGHelixteus is a unique strategy/idle space game with a lot of content.Manage your home planet, build buildings and send spaceships to other planets to fight the enemies in order to conquer the planet in this infinite universe.Research 36 types of sciences, collect 215 achievements, fight 7 tiers of enemies, discover 11 different classes of stars, own 7 different types of planets, accumulate 4 completely different  but essential types of resources and build 5 different tiers of ships to raze the enemies with your strategy whether it be a pure attack power or above-average defense.A very in-depth game with tons of content for you to enjoy for weeks on end if you are the addicted type! To fuel your motivation, compete for highscores in 16 different statistics in the game.

Infinite Cosmos

Infinite Cosmos - Play Idle Game
Clicker, Idler, IncrementalIn Infinite Cosmos you are the newly appointed Planetary Development Director for the United Federation! Your assignment is constructing new habitats on extraterrestrial planets for the betterment of humanity. In this role you’re in charge of building and improving unique sectors of the habitats as well as managing off-world research departments dedicated to advancing humankind’s prosperity in the universe!Upgrade your planet’s sectors, install extensions, and perform system updates to advance humankind faster and further than ever before!You mostly do this via the bottom button on each sector. The upgrade multiplier button just to the right of the wealth bar at the top of the screen allows you to make improvements to each sector in bulk.The number on the specialist map panel indicates your current recruits. Request a planetary reassignment to convert them into specialists. Specialists always give an inherent output bonus, but can also be assigned to nodes in the specialist map, increasing your performance even further!The statistics panel can be a helpful tool in determining what sectors you might be interested in improving next. The bar chart is a normalized representation of the output per second of each sector. The smallest being the lowest per second, the largest being the highest per second, and all the other proportionately in between.Clicking the cog icon in the upper-left corner will open the settings menu. Here you can view save information or manage your settings.Good luck, have fun, and thank you for playing!

City Clicker

City Clicker - Play Idle Game
Civ Builder, ClickerA Javascript incremental city building game, inspired by SimCity. Balance Residential, Commercial, and Industrial zones, and their tax rates, to grow a megalopolis (starting by building one of each is recommended).

Current Tycoon

Current Tycoon - Play Idle Game
Idler, IncrementalRemastering the original game (Electric Rubber 2) from 2015, rub your way back to the top in 2019! Featuring a new look, new features, and friendlier gameplay, dart your mouse around your screen once again.

You Can Try These Idle Games

Sim Apocalypse

Sim Apocalypse - Play Idle Game
IdlerHow long can you survive in this randomized apocalypse scenario? Game made by Blobzone.

Cupcake Empire

Cupcake Empire - Play Idle Game
Clicker, IdlerIt's a remake of Cookie Clicker.

Upgrade Incremental

Upgrade Incremental - Play Idle Game
ClickerA simple incremental with the expected income and upgrades.

Settlement

Settlement - Play Idle Game
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.