Your Favorite Games

Loading...

Plan: Expand the City

Game Categories:

Civ Builder, Incremental

Game Platforms:

Android

Development Status:

Completed

Version:

1.0.0

Times Viewed

Times Played

Times Favorited

Rating

16360 2882 2 40%
Add this game to favorites

Vote This Game

40%
(8 votes)
60%
(12 votes)

Game Description

Create your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.

Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.

70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.

30+ resources. Every resource is required to improve housing or provide resources to produce other resources.

50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.

An advisor will hint to the next steps needed to grow the city.

Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.

Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.

Over 400 city achievements give small bonuses to city production.
Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.

Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.

Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.

Plan: Expand the City Screenshots




Advertisement

Similar Games

Midnight Idle

Midnight Idle - Play Idle Game
IncrementalWhat is Midnight Idle?- An incremental game with a flavor of old-school Choose Your Own Adventure game books.- A unique story about an amnesiac ooze (first of its kind!)- Unlock 7 classes with unique skills and upgrades.- Multiple layers of prestige mechanic to discover.- Mobile optimized, and you can switch between PC & mobile with export/import features.

Idle Breakout

Idle Breakout - Play Idle Game
Clicker, Idler, IncrementalAn idle version of classic Breakout.Use multiple balls of different strength, speed and special abilities to smash a million bricks!

Idle Dice

Idle Dice - Play Idle Game
Clicker, Idler, IncrementalIdle Dice is an idle game about rolling dice.You get money based on the numbers of the dice rolls.Buy upgrades to increase its multiplier and buy more dices to earn even more money with a single roll.You can even spin a roulette to get an additional bonus. Keep rolling and get the profit!

LootClicker

LootClicker - Play Idle Game
Clicker, Idler, IncrementalClick monster and get loot!A lot of content!

You Can Try These Idle Games

Space Lich Omega

Space Lich Omega - Play Idle Game
RPGSpace Lich Omega is an incremental RPG using ASCII art. It was inspired by aniweys Candy Box. The game progresses through a series of locations and provides a number of loot items to improve the player's character in a number of ways.CombatCombat is performed by selecting a location to visit, then waiting as the player's character moves across the screen, fighting enemies as it encounters them. The player is represented by a "Y", while enemies take a number of different appearances. Combat is automated, but allows the player to use potions or spells to affect the field of play. Potions for health and mana are available, while spells can be used to freeze the game field, return the player to the start of the level, berserk to inflict higher damage, or shield to protect the player for a short period of time. Items can be dropped during these levels, but loot is mainly restricted to money.The FactoryThis is where money and gunk production can be automated. Money requires gears to be inserted to improve the production per second, while gunk requires batteries. Gunk and money can be combined to improve the player's maximum health.

Fishing Clicker

Fishing Clicker - Play Idle Game
ClickerWho needs to play rpg games, when you can tap to fish?Have you ever wanted to be fishing pro and own big fishing boat?Your dream of becoming the next fishing pro is about to get real in Fishing Clicker, the idle clicker game that tells your fishing career evolution from trash to shark catching.Tap to fishing, collect money and invest in upgrades.Features- Easy and rewarding time killer game- Upgrade to unlock over 110 fishing gears and boats.- Addictive idle clicker game with fishing theme.- Auto tap in case your are bored to tapping.Pick your fishing case and start your fishing journey now!

Reddit Clicker

Reddit Clicker - Play Idle Game
Clicker, IdlerThis game emulates Reddit, allowing you to post to get upvotes and downvotes, then use the balance to buy upgrades etc.

Matter of Scale

Matter of Scale - Play Idle Game
Civ BuilderBuild your realm from a small Hamlet to a transcendental domain spanning the stars. The player is required to hire workers to gather resource and meet specific goals for each location.ExpandingOnce a location has been completed, a new location will be opened up, with new requiresments to complete it. Finally, once a location has enough of a particular size, it will expand into a larger type. Enough hamlets, for example, will become a village. Enough villages, and it will expand into a town. This pattern continues as the player progresses.It should be noted that once a village has been unlocked, a second village will appear beneath it, with a hamlet contained inside of it. The hamlets for this new village must be completed before the villages can then be combined into a town. This pattern continues.Resources and UpgradesThere are a number of resources available, limited to the type of location that the player is working in. These resources can only be gained from their associated location. They can be spent on upgrading a number of things, again associated with the appropriate location type. Upgrades can reward with free workers every X seconds, or even apply a modifier to a new location. These modifiers will generally change the cost or production of workers.External LinksRedditDevelopment Version