Your Favorite Games

Loading...

Shorties's Kingdom 3

Game Categories:

Incremental, RPG

Game Platforms:

Unity

Times Viewed

Times Played

Times Favorited

Rating

10621 1581 1 75%
Add this game to favorites

Vote This Game

75%
(9 votes)
25%
(3 votes)

Game Description

А new adventure of little heroes is begin. Destroy all enemies, use special abilities and collect loot items.

Shorties's Kingdom 3 Screenshots

Advertisement

Similar Games

Dunk Cookies

Dunk Cookies - Play Idle Game
Idler, IncrementalDunk Cookies is a game about one simple, satisfying goal: breaking cookies and watching them dissolve into a hypnotic, swirling pool of milk.There is no complex story. There is no saving the world. There is only the rhythm of the break, the splash of the milk, and the endless pursuit of power.GAMEPLAY LOOPCRUSH: Use your cursor to shatter cookies into delicious crumbs.DUNK: Watch the pieces get pulled into the center milk vortex.COLLECT: Earn crumbs for every piece that hits the milk.UPGRADE: Spend your crumbs to become stronger.MASSIVE PROGRESSIONStart with a slow, weak tap. Unlock upgrades to turn into a cookie-destroying machine. Explore a branching upgrade tree that lets you customize your playstyle:Breaker Damage: Shatter cookies in a single hit.Attack Speed: Break them faster than they can spawn.Spawn Rate: Fill the screen with endless cookies.Milk Size: Make your target bigger and the pull stronger.Critical Chance: Land satisfying, massive hits.FEATURESHypnotic Visuals: A swirling milk center that reacts to every crumb.Satisfying Physics: Feel the weight of every break.Pixel Art Esthetic: Hand-crafted, cozy visuals.Relaxing Atmosphere: No timers (unless you want them), no stress. Just you and the snacks.Infinite Growth: Numbers go up. The satisfaction never ends.Ready to dunk?

Candy Box

Candy Box - Play Idle Game
RPGCandybox is one of the earliest examples of incremental games, and is arguably one of the most popular. It starts out with a simple interface, counting up candies and allowing the player to eat them, and quickly expands into a well designed and complex game with a wide range of elements.CandyCandy is the main resource of the game and starts out by gathering automatically at a rate of 1 per second. The player initially has the option of eating the candy, but is soon offered to throw the candy on the ground. Eventually, the player is required to use the candy in a wide range of situations, and it is generally considered the currency of the game. Once enough candy has been collected, more gameplay options are made available.QuestingOnce the sword has been purchased, the player can choose to go on "an epic quest" to collect resources. The quest screen consists of a drop down box that allows the player to select the location in which they would like to quest. Once a location has been selected, the player and location appear on screen in ASCII format and the player's symbol moves to the right, fighting any enemies that are in the way. If the player safely reaches the other side, they are rewarded with whatever they have collected along the way.External LinksWiki

Clickpocalypse 2

Clickpocalypse 2 - Play Idle Game
Clicker, Idler, RPGThe sequel to the ever popular Clickpocalypse, this game deviates from the simple design of its predecessor and expands into an automated graphical world.It should be noted that the game is still in development, and some features have either not been implemented or have not yet been announced.The WorldThe gameplay region is made up of a tiled display where the player's characters can freely roam, searching for more enemies to kill.AdventurersThe player is given a number of adventurers that will gather loot and experience automatically. They initially start the game with a fighter, a priest, a ranger, and a wizard, each with their own abilities and loot.The adventurers wander the world killing monsters and navigating dungeons automatically. It is up to the player to decide when and how to spend experience, upgrade an adventurer's equipment, and more.As adventurers gather experience, it can be spent on levelling up the adventurer. This opens up the abilities of that particular character, providing a new layer of strategy in the game.MonstersSimilar to the previous game, monsters populate the world and are a way for the player to gain better loot as well as experience. However, in this game, the monsters can wander through the map, attacking the player's characters as they like. This can lead to the player's characters running away, and removing them from battle.Monsters can now be upgraded to increase the chances of dropping rare items, more gold, more experience, and so on.LootItems that monsters dropped can be applied to characters to improve their abilities. These items are randomly generated and randomly dropped, meaning that many of the items may in fact be worse than the item currently being used. This is circumvented by providing the option of an auto-upgrade button that will automatically select the best items available and apply them to the character.Each character has a specific set of items unique to them. Each item in turn can only be applied to a single adventurer, meaning an item that might be good for one character, cannot be used by another.

Idle Lich King

Idle Lich King - Play Idle Game
Idler, IncrementalSimple derivative idle game. Purchase units with Magic and lower units, new units generate lower tier units in addition to magic. Utilize upgrades and milestones for big bonuses.

You Can Try These Idle Games

Sim Apocalypse

Sim Apocalypse - Play Idle Game
IdlerHow long can you survive in this randomized apocalypse scenario? Game made by Blobzone.

CookieClicker

CookieClicker - Play Idle Game
Clicker!Welcome To Cookie Clicker!

Settlement

Settlement - Play Idle Game
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.

Growth

Growth - Play Idle Game
IdlerTake a relaxing stroll in this Idle-game adventure about so simple a concept as helping something grow. “Watch the horizon,” as a little seed grows as you progress.Music provided by: “Free Royalty Free Music by DanoSongs.com”