Your Favorite Games

Loading...

Battle INF

Game Categories:

Clicker, MMO, RPG

Game Platforms:

Javascript/HTML5

Development Status:

Alpha

Version:

0.3a

Times Viewed

Times Played

Times Favorited

Rating

22428 4399 0 38.89%
Add this game to favorites

Vote This Game

38.89%
(21 votes)
61.11%
(33 votes)

Game Description

Battle INF is a minimally designed, but featureful, cooperative idle / incremental RPG. It acts like a traditional RPG, where the player is required to kill for loot and gradually improve as they progress.

Battle INF Screenshots

Advertisement

Similar Games

Military Capitalist

Military Capitalist - Play Idle Game
Clicker, IdlerBecome the richest military capitalist.

Harvest Idle

Harvest Idle - Play Idle Game
Clicker, IdlerHarvest crops, chop trees, and cook food in this mellow idle game.

The Resource Game

The Resource Game - Play Idle Game
ClickerCollect a number of resources to buy workers to collect automatically. Resources can be sold for gold, which can then be spent on upgrades and buildings to improve production.

OSTM

OSTM - Play Idle Game
Clicker, RPGOSTM is an RPG game in which you battle monsters.

You Can Try These Idle Games

Game of Clicks

Game of Clicks - Play Idle Game
Clicker, IdlerThe game appears similar to the stock standard clicker genre, but it expands upon it by providing a second currency, army, which can be used to interact with the map in the center of the screen.

Settlement

Settlement - Play Idle Game
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.

IdleCracker

IdleCracker - Play Idle Game
Clicker, IdlerThis game is about passwords cracking, shell hunting and the usual script kiddies methodology in general - and incidently could lead you to learn a few things about computer security. Cleartext passwords used in-game are real ones for instance. More difficult passwords are displayed as authentic crypt(3) salted hashes which are readily prepared by your web browser - fortunatly, we don't have to hash millions passwords really.It exposes original incremental game mechanics based on upgrades and progress (more to come!).The goal of the tutorial level is to crack into every computer of the network through the compromise of every single user account and password, and then find out the exit. It is a small network and since your are equipped with cutting edge GUI hacking tools this should only take a minute or so.Then it's up to you to discover how to progress further into an endless world of networks.It is alpha release, so please expect bugs, poorly balanced levels, downtime, and other unfortunate events.And be careful, this is not a simulation!

Dope Slinger Tycoon

Dope Slinger Tycoon - Play Idle Game
IdlerAn idle game based around the production and distribution of drugs. Hire and fire dealers, upgrade them with weapons and gadgets.