Your Favorite Games

Loading...

Candy Empirical

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Development Status:

Alpha

Times Viewed

Times Played

Times Favorited

Rating

15170 1146 1 51.61%
Add this game to favorites

Vote This Game

51.61%
(16 votes)
48.39%
(15 votes)

Game Description

Creating candy is the name of the game, and it is done by selling your existing candy for sugar. The sugar can then be converted into new types of candy, which are required to buy new candy production.

Candy Empirical Screenshots

Advertisement

Similar Games

Goomy Clicker

Goomy Clicker - Play Idle Game
Clicker, IdlerGoomy Clicker is at first fairly simple: You click the big Goomy in the middle in order to collect more Goomies. On the right side, one can use Goomies in order to recursively gain more Goomies. Upgrades can later be bought and used to make the buildings more efficient.Along the bottom of the screen, one can find information such as the current level of your Goomies/Cursor/Something. This is in place of cursor upgrades. When the Goomy is clicked, a tiny amount of EXP Points is added to the bottom bar. When it fills, the Level raises by one. The higher the level, the more powerful the clicking. It appears as though the level will increase by buildings and upgrades as well.Also along the bottom is a small blurb about how large your swath of Goomies is. This reflects the current amount of Goomies you have along with their official size in the Pokédex in Generation 6 of Pokémon games. Some measurements include lanes in a street, height of the CN Tower, length of an Olympic pool, distance from Jupiter to the Sun and back, and even Goomies. That's right, your swath of Goomies can be one Goomy long.In the upper left of the screen is a miniature menu. Here you can save your game (though it autosaves every half hour) and exporting/importing your saves through code, along with resetting your buildings, level, and number of Goomies (but not your upgrades) and more info, where you can measure the mass of your Goomies and the space they occupy, similarly to the length/height of your Goomies at the bottom of the screen. At the lower-left of the screen is a credits tab, along with info about the current version of Goomy Clicker.

Blackmarket

Blackmarket - Play Idle Game
ClickerThis game provides a simplified gangster experience, allowing you to fire bullets for money and hire workers to handle it for you. Eventually, you'll be able to trade in weed and meth to increase your income. Upgrades aplenty, this game is still just a prototype at this stage.

Pixel RPG

Pixel RPG - Play Idle Game
Clicker, RPGPixel RPG Clicker is the best action adventure game. Pixel RPG is an idle endless adventure.Embark on your quest and start an endless fantasy adventure.Just tap to attack , tap to hire heroes, tap to use skills... Kill monsters to gain xp and level up to unlock new skills and improve your character characteristics.Click to fight epic boss.Use prestige to restart the adventure and get extras bonus.

Ayumilove Idle Story

Ayumilove Idle Story - Play Idle Game
ClickerAyumilove Idle Story uses assets from the popular MMORPG Maple Story and applies them to a clicker style game. In addition to the normal "click to gather resources" style of gameplay, it applies a level system for the player's character, equipment, upgrades, and more.LevellingEach time the player kills (either by clicking or idling) a monster, they are rewarded with xp. This xp is applied to the character and used to increment the character's level, improving their attack strength and chance of hitting a higher level monster. Monsters can be upgraded at any time, but it is possible that if the player chooses a monster of a level well beyond their own, they may not be able to hit it. Higher monsters provide higher drops.EquipmentNew equipment can be bought at any time, though they must be equal to or below the player's current level for them to be used. The equipment can be upgraded at any time however (even right at the start of the game) proving that the player has enough pixels to purchase the upgrades. The upgrades are applied to the equipment the player currently has, and can improve things such as xp and pixels gained, accuracy, attack speed, and more.Purchasing and SellingThe game implements a system where pricing is randomly set within a range of the current market value of whatever is being purchased. This means that the player can choose to decline a price and reroll for a new price, either slightly higher or slightly lower than the current market value. Early game, prices can have a base value of 10 and a range of +/- 3 pixels, meaning that the player can get as low as 7 to buy the item. Late game, this variance increases.

You Can Try These Idle Games

William The Conqueror

William The Conqueror - Play Idle Game
IdlerOnce upon a time, and a very good time it was, there was a kingdom and … blah blah blah. In short, you are a knight, there is a princess far away from you. And you should kill all of the monsters appearing on your way. Earn money to upgrade your warrior, click to deal more damage, get achievements and save the princess.

Spell idle 2

Spell idle 2 - Play Idle Game
Clicker, IdlerFun idle game where you get to work on different spells. Each spell earns you cash in different ways, and you have different upgrades, gems to improve any spell, talents to improve different global stats and essence acting as "reset" with perks. Clever and interesting sequel of Spell Idle.

Reactor Idle

Reactor Idle - Play Idle Game
Clicker, IdlerStart by building wind turbines, these produce power that you have to manually sell. Later you can build offices that will sell power automatically and hire managers who update wind turbines automatically.

Heiankyo Parameters

Heiankyo Parameters - Play Idle Game
Civ Builder, ClickerThe successor to the original Parameters game, Heiankyo Parameters adds a few new features to the game.TerritoryOccupying territory is done by clicking and holding the mouse button over an empty or semi-occupied territory. Territories have a number of different levels of occupation, each providing a different quantity of cash once completed. Each territory also provides automatic income at regular intervals once it has been obtained.Yellow territories are occupied by aliens and must first be cleared before they can be built upon. Each of these combat situations takes into account the player's attack and defense values and with each click, runs a combat simulation. If the player's health reaches 0, attack, defense, and recover are temporarily reduced to 0. The player must wait for these to return before attacking again. Once an enemy has been attacked, their health will regenerate over time.CashCash is rewarded with each time an unoccupied territory is levelled up, and a smaller amount at regular intervals thereafter. Cash can be spent on buying upgrades that affect attack strength and defense level.LevellingThis is done automatically when the player collects enough XP. Once a level has been achieved, the player receives points that can be spent on attributes. The attributes are assigned at the right of the screen using the + buttons next to the three lines. The five available are Life, Attack, Defense, Recovery, and Cost.Action PointsActions can only be performed when the player has enough points to spend on performing them. These can be seen in the purple bar on the right of the screen. Each action takes a number of points to perform, and these points are returned at a rate determined by the recovery score of the player.