Your Favorite Games

Loading...

Coffee Clicker

Game Categories:

Clicker

Game Platforms:

Flash

Development Status:

Completed

Version:

1.0

Times Viewed

Times Played

Times Favorited

Rating

16426 978 3 64.58%
Add this game to favorites

Vote This Game

64.58%
(31 votes)
35.42%
(17 votes)

Game Description

Another fairly simple incremental game, you are required to click to gather coffee in order to purchase upgrades to gather coffee automatically and faster as well as better cups to put the coffee in.

Coffee Clicker Screenshots

Advertisement

Similar Games

Doge Miner

Doge Miner - Play Idle Game
ClickerThe famous dog is back, mining for Dogecoins! Help him with gathering coins to buy upgrades like slave kittens or more miningĀ dogs. Have fun with this fun idle game!

Theory of Magic

Theory of Magic - Play Idle Game
Clicker, Idler, RPGFrom a lowly Stable hand, rise to the pinnacle of Arcane Power. Outfit a lair. Learn spells. Hire minions to do your bidding.If you get stuck, stick to your studies. Increase your Lore, Crafting and Research. Unlock and max out interesting skills. Buy some chests and hoard some gold.

Scream Collector

Scream Collector - Play Idle Game
Clicker, IdlerA Fun Halloween idle game where you get to build up a haunted house!

Idle Loot Quest

Idle Loot Quest - Play Idle Game
Clicker, IdlerIdle, v: to pass time doing nothing. Loot, n: spoils taken by pillaging. Quest, n: a pursuit made in order to obtain something. Idle Loot Quest, n: An epic pursuit to obtain spoils by passing time doing nothing!Embark on a journey through Suspicious Libraries, Illusory Plateaus, and Run-of-the-mill Toy Factories! Battle Gluttonous Hobgoblins, Break Dancing Merfolk, and Exothermic Algae! Find Loot in Frozen Satchels, Mocha Silos, and Rancid Phone Cases! Wield fearsome gear such as a Doomsday Anchovy, a Psychedelic Top Hat, and a Kiwi of Lunacy! Loot, Quest, Loot, Quest...your Fame shall be Renowned as the Fame of Renown!- Complete thousands of Quests as you continually find more powerful Gear!- 4 Skills to Train and boost your Questing Capabilities!- Hire Associates to aid you on your journey!- Collect Rare Loot such as Loot Keys, Treasure Piles, Whetstones, Potions, and more!- Increase your MetaFame and compete on the Leaderboards!- 40 Achievements - can you unlock them all and become a Master Idle Loot Quester?

You Can Try These Idle Games

Parameters

Parameters - Play Idle Game
Civ Builder, ClickerThis Japanese game is the first of two where the ultimate goal is to defend the city against alien invasion. This is done by upgrading a number of skills and attacking invaded territories/occupying abandoned territories. Once completed, the game presents the player with a total play time.Occupying/Attacking TerritoriesLand is gained by occupying squares. Free squares are those with a black background and a % number on them. With each click, the % will increase and a small amount of cash and xp will drop. Cash can be spent on unlocking locked squares or buying upgrades on the map, while xp is automatically applied to the player's current total.Attacking yellow squares requires the strength of the player's army to be sufficient enough to eliminate the alien threat. With each attack, the player's defenses are attacked in turn, either resulting in the player being "injured" or "killed". If the player is killed, they must wait for their health to rise again before attacking again, during which time, the alien forces can return to the square in question. Once a square has been defeated, it becomes open to occupy.CashCash is rewarded with each time an unoccupied territory is clicked, and a smaller amount when an occupied territory is clicked. Cash can be spent on buying upgrades on the map, that affect a few different aspects of the game such as attack strength and life recovery.LevellingThis is done automatically when the player collects enough XP. Once a level has been achieved, the player receives points that can be spent on attributes. The attributes are assigned at the top of the screen using the + buttons next to the three lines. The three available are Recovery, Attack, and Defense.Action PointsActions can only be performed when the player has enough points to spend on performing them. These can be seen in the purple bar on the left of the screen. Each action takes a number of points to perform, and these points are returned at a rate determined by the recovery score of the player.KeysThese are rewarded to the player upon defeating enemies. Keys are used to unlock locked squares on the map. Both silver and gold keys are available to the player, and will only unlock their respective locks. It is important to note that some upgrade squares are locked and require keys to access, adding a level of strategy to the game.

Monster Clicker

Monster Clicker - Play Idle Game
ClickerClick then evolve your monster. A cross between pokemon and incremental clicker.

Commodore Clicker

Commodore Clicker - Play Idle Game
Clicker, IdlerAn interesting take on the incremental genre where the aim of the game is to fill a screen with pixels. This is done by either manually clicking for pixels or by buying oscillators to automatically place the pixels for you. Naturally, everything costs pixels to buy or upgrade.

Derivative Clicker

Derivative Clicker - Play Idle Game
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub