Your Favorite Games

Loading...

Experimental Resource Clicker

Game Categories:

Clicker

Game Platforms:

Javascript/HTML5

Development Status:

Pre-Alpha

Version:

0.1.0

Times Viewed

Times Played

Times Favorited

Rating

13184 1502 1 45.95%
Add this game to favorites

Vote This Game

45.95%
(17 votes)
54.05%
(20 votes)

Game Description

Multiple resources
No upgrades (yet)
No buildings (yet)
No achievements (yet)

Experimental Resource Clicker Screenshots

Advertisement

Similar Games

Monster Box

Monster Box - Play Idle Game
Clicker, RPGSomewhat of an RPG, the game requires you to level up your character to take on ever strong monsters. Your character doesn't have health, so dying is not an issue. With each kill comes more cash which can be spent on upgrades.

Commodore Clicker

Commodore Clicker - Play Idle Game
Clicker, IdlerAn interesting take on the incremental genre where the aim of the game is to fill a screen with pixels. This is done by either manually clicking for pixels or by buying oscillators to automatically place the pixels for you. Naturally, everything costs pixels to buy or upgrade.

Grass Farm Idle

Grass Farm Idle - Play Idle Game
Clicker, IdlerHarvest and sell the grass on your farm with the help of your animal companions!

GrindQuest

GrindQuest - Play Idle Game
Clicker, IdlerClick through the dungeons.Dark Summoner now awaits all challengers in the Brawler’s Guild.

You Can Try These Idle Games

Balls and Blocks

Balls and Blocks - Play Idle Game
Clicker, IdlerYou have to destroy waves of blocks, buy new balls and improve old ones. And also fight with other players in our ranking!

Game of Clicks

Game of Clicks - Play Idle Game
Clicker, IdlerThe game appears similar to the stock standard clicker genre, but it expands upon it by providing a second currency, army, which can be used to interact with the map in the center of the screen.

Derivative Clicker

Derivative Clicker - Play Idle Game
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub