Your Favorite Games

Loading...

Fish Inc.

Game Categories:

Clicker

Game Platforms:

Flash

Development Status:

Completed

Version:

1.0

Times Viewed

Times Played

Times Favorited

Rating

15826 1154 0 45.67%
Add this game to favorites

Vote This Game

45.67%
(58 votes)
54.33%
(69 votes)

Game Description

FISH Inc is a small Incremental/Idle game where you build your aquarium ecosystem to get more and more fish. Try to get the 5 Achievements and a high score!

Fish Inc. Screenshots

Advertisement

Similar Games

Get Elected

Get Elected - Play Idle Game
Clicker, IdlerThis game is in alpha, but it appears to be dead. There are a number of reasources, but only one seems to be accessible. A multi-resource Cookie Clicker styled game.

Multiverse Miner

Multiverse Miner - Play Idle Game
ClickerMultiverse Miner is a unique game; it's part sim, part incremental, part rpg. The object of the game is to mine resources from planets, while defending yourself against hostile enemies; which include players and NPCs. To provide protection, and advance, you must craft items, weapons and armor from recipes which closely mirror their real world counterparts. Fly to the planets, and procedurally created alien planets, conquer or be conquered. The key to progressing is developing a plan to accrue elements, while not leaving yourself or your home planet vulnerable.

Doge Miner

Doge Miner - Play Idle Game
ClickerThe famous dog is back, mining for Dogecoins! Help him with gathering coins to buy upgrades like slave kittens or more mining dogs. Have fun with this fun idle game!

Scrapocalypse

Scrapocalypse - Play Idle Game
ClickerA two resource clicker, the game requires you to buy scraps to purchase workers that gather electricity, which can in turn be used to buy workers that produce scraps.

You Can Try These Idle Games

Dunk Cookies

Dunk Cookies - Play Idle Game
Idler, IncrementalDunk Cookies is a game about one simple, satisfying goal: breaking cookies and watching them dissolve into a hypnotic, swirling pool of milk.There is no complex story. There is no saving the world. There is only the rhythm of the break, the splash of the milk, and the endless pursuit of power.GAMEPLAY LOOPCRUSH: Use your cursor to shatter cookies into delicious crumbs.DUNK: Watch the pieces get pulled into the center milk vortex.COLLECT: Earn crumbs for every piece that hits the milk.UPGRADE: Spend your crumbs to become stronger.MASSIVE PROGRESSIONStart with a slow, weak tap. Unlock upgrades to turn into a cookie-destroying machine. Explore a branching upgrade tree that lets you customize your playstyle:Breaker Damage: Shatter cookies in a single hit.Attack Speed: Break them faster than they can spawn.Spawn Rate: Fill the screen with endless cookies.Milk Size: Make your target bigger and the pull stronger.Critical Chance: Land satisfying, massive hits.FEATURESHypnotic Visuals: A swirling milk center that reacts to every crumb.Satisfying Physics: Feel the weight of every break.Pixel Art Esthetic: Hand-crafted, cozy visuals.Relaxing Atmosphere: No timers (unless you want them), no stress. Just you and the snacks.Infinite Growth: Numbers go up. The satisfaction never ends.Ready to dunk?

Dripstat

Dripstat - Play Idle Game
Clicker, IdlerThis is one of the earliest MMO adaptations of an incremental game whereby the global community helps to increase the overall score together.

Vector Incremental

Vector Incremental - Play Idle Game
Idler, IncrementalIt’s an idle game, where you launch anything into rings and destroy it to go further and further, I hope, you’ll have fun.Idling, buying upgrades, watching at particles and rings, prestiging, playing again.

Matter of Scale

Matter of Scale - Play Idle Game
Civ BuilderBuild your realm from a small Hamlet to a transcendental domain spanning the stars. The player is required to hire workers to gather resource and meet specific goals for each location.ExpandingOnce a location has been completed, a new location will be opened up, with new requiresments to complete it. Finally, once a location has enough of a particular size, it will expand into a larger type. Enough hamlets, for example, will become a village. Enough villages, and it will expand into a town. This pattern continues as the player progresses.It should be noted that once a village has been unlocked, a second village will appear beneath it, with a hamlet contained inside of it. The hamlets for this new village must be completed before the villages can then be combined into a town. This pattern continues.Resources and UpgradesThere are a number of resources available, limited to the type of location that the player is working in. These resources can only be gained from their associated location. They can be spent on upgrading a number of things, again associated with the appropriate location type. Upgrades can reward with free workers every X seconds, or even apply a modifier to a new location. These modifiers will generally change the cost or production of workers.External LinksRedditDevelopment Version