Your Favorite Games

Loading...

Giant Shaft Enterprises

Game Categories:

Idler

Game Platforms:

Javascript/HTML5

Development Status:

Abandoned

Times Viewed

Times Played

Times Favorited

Rating

17607 1230 2 66.67%
Add this game to favorites

Vote This Game

66.67%
(42 votes)
33.33%
(21 votes)

Game Description

Building a giant enterprise is the aim of this game, where employees can be hired to earn you money and upgrades can be bought to improve their efficiency. The game is relatively simple, providing a list of achievements and a prestige system to improve the quality of future play throughs.

Giant Shaft Enterprises Screenshots

Advertisement

Similar Games

Fisherman Idle

Fisherman Idle - Play Idle Game
Clicker, IdlerManage fishermen and run a successful fishing company!

Hell's Night

Hell's Night - Play Idle Game
IdlerHell's Night is a horror/occult themed incremental game where you must harvest as many souls as possible. As you progress through the game you unlock new resources, locations, and power-ups to use, which you will have to utilize efficiently to earn more and more souls and other resources.

William The Conqueror

William The Conqueror - Play Idle Game
IdlerOnce upon a time, and a very good time it was, there was a kingdom and … blah blah blah. In short, you are a knight, there is a princess far away from you. And you should kill all of the monsters appearing on your way. Earn money to upgrade your warrior, click to deal more damage, get achievements and save the princess.

Idle GameDev

Idle GameDev - Play Idle Game
Clicker, IdlerIn Idle GameDev, you are a game developer. You start with simple Text Adventures and get better and richer until you make Triple A Games.

You Can Try These Idle Games

IdleCracker

IdleCracker - Play Idle Game
Clicker, IdlerThis game is about passwords cracking, shell hunting and the usual script kiddies methodology in general - and incidently could lead you to learn a few things about computer security. Cleartext passwords used in-game are real ones for instance. More difficult passwords are displayed as authentic crypt(3) salted hashes which are readily prepared by your web browser - fortunatly, we don't have to hash millions passwords really.It exposes original incremental game mechanics based on upgrades and progress (more to come!).The goal of the tutorial level is to crack into every computer of the network through the compromise of every single user account and password, and then find out the exit. It is a small network and since your are equipped with cutting edge GUI hacking tools this should only take a minute or so.Then it's up to you to discover how to progress further into an endless world of networks.It is alpha release, so please expect bugs, poorly balanced levels, downtime, and other unfortunate events.And be careful, this is not a simulation!

Matter of Scale

Matter of Scale - Play Idle Game
Civ BuilderBuild your realm from a small Hamlet to a transcendental domain spanning the stars. The player is required to hire workers to gather resource and meet specific goals for each location.ExpandingOnce a location has been completed, a new location will be opened up, with new requiresments to complete it. Finally, once a location has enough of a particular size, it will expand into a larger type. Enough hamlets, for example, will become a village. Enough villages, and it will expand into a town. This pattern continues as the player progresses.It should be noted that once a village has been unlocked, a second village will appear beneath it, with a hamlet contained inside of it. The hamlets for this new village must be completed before the villages can then be combined into a town. This pattern continues.Resources and UpgradesThere are a number of resources available, limited to the type of location that the player is working in. These resources can only be gained from their associated location. They can be spent on upgrading a number of things, again associated with the appropriate location type. Upgrades can reward with free workers every X seconds, or even apply a modifier to a new location. These modifiers will generally change the cost or production of workers.External LinksRedditDevelopment Version

Energy Collector

Energy Collector - Play Idle Game
Clicker, IdlerA twist on the incremental genre, you are required to mouse over colours as they appear rather than click them. These can then be spent on unlocking new colours, upgrading existing colours, and more.

Click, Click, Wroom!

Click, Click, Wroom! - Play Idle Game
Clicker, IdlerStart by gathering resources to build cars, then selling them manually for your first cash. Workers can be hired from there on to produce cars for you and to sell them for you. Upgrades can be purchased to increase the speed of gathering resources and more.From humble beginnings with nothing in your pocket you begin to climb the tall ladder to becoming global car mogul!Obtain materials below and start manufacturing cars, research new technologies, expand your offices and sell! CHANGELOGv0.4.0 alpha- Brand added - ad campaigns!- New research fields- Some design changes- New achievements- New stats- Save / Load should work!- Cleaned up code & bugsv0.3.5 alpha- Distribution added - automatic sales- New research fields- Improved design- New achievements- New stats- Popups for achievements- Removed +100 button- Added sale buttons- Save / Load disabled for the time being- Cleaned up code & bugsv0.3.0 alpha- New resource for cars- New research fields- Improved design- New achievements- New stats- Ability to buy 1, 10 or 100 resourcesv0.2.0 alpha- New manufacturing buildings, unlocked by research- New research fields- New layout- Achievements- Save and Load fully functional!v0.1.0 alpha- Buy resources- Manufacture cars- Acquire deals for automatic replenishment of resources- Hire mechanics for automatic manufacturing of cars- Some research can be doneSUPPLY CHAINThe Supply Chain is where you control the amount of resources you have. Resources are your building blocks when manufacturing cars.Amount of resources used per car can be seen in the upper right corner, this amount will increase with higher quality cars. MANUFACTURINGManufacturing is almost self explanatory, here you hire and construct mechanics and factories that produces cars for you. New factories needs to be researched before you can construct them, each new factory you build will cost more than the last.DISTRIBUTIONTired of selling your cars on your own? Expand with new offices for sales and distribution. Different offices sell amounts of cars but at a slightly lower price (-10%) than if you sold them yourself. Sell! Sell! Sell! BRANDBrand recogniction is extremely important, here you can order advertising campaigns in order to increase sales, prices on your cars and demand.Only one campaign can be activated at a time so make sure to choose the one you need. RESEARCHResearch & Development, if you want to outdo your competitors on the global market you need to be ahead of the curve, research new areas of development, increase the quality of your cars and train your procurement team.