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Idle GameDev

Game Categories:

Clicker, Idler

Game Platforms:

Unity

Development Status:

In Development

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Rating

20362 2118 3 64.56%
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64.56%
(51 votes)
35.44%
(28 votes)

Game Description

In Idle GameDev, you are a game developer. You start with simple Text Adventures and get better and richer until you make Triple A Games.

Idle GameDev Screenshots

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Clicker, IdlerFancy being a benevolent king or a cruel tyrant? Choose an alignment between Good and Evil and form alliances with multiple races such as fairies, elves, angels, goblins, undead and demons in order to improve your coin output. Click to harvest your treasure, build your almighty empire, unleash your magic upon the land and be the richest ruler of the realm!You will unlock new upgrades and spells by achieving certain goals such as as building a certain amount of structures, clicking treasure enough times, casting spells or grinding hours of gameplay. Some requirements will remain unlocked through sessions, but most will not.Each faction gets access to unique spells, perks and upgrades which will shape your gameplay in different ways, from very active to almost completely idle based. You may ally with a single faction during each game session: faction alliances will be reset when you soft reset, allowing you to switch alignments and affiliations.When you are satisfied with your rulership and wish to restart your adventure, press the Soft Reset button in the Options tab. Doing so will convert all your coins, buildings and upgrades into Gems, which will boost your next session’s overall production. All trophies along with some stats will be saved and recorded throughout sessions, resulting in better bonuses.Collect trophies to improve the output of your Halls of Legends, the most expensive – but potentially the most efficient! – building available in the game.

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CivClicker

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Civ Builder, ClickerThis game provides the ability to create a civilisation from the ground up. You are required to provide your population with basic resources, housing, advanced buildings, upgrades, and more. The ultimatum to the game is to build a wonder, and worship a god, then to start over, attempting to gain the effects of all the wonders together.ResourcesThere are a number of resources available to use.FoodWoodStoneSkinsHerbsOreLeatherPietyMetalGoldFood, wood, and stone are the basic building blocks of CivClicker. They allow buildings to be constructed and workers to be fed. These resources can either be manually collected by clicking or automatically collected by hiring workers to do so. It is a balance however, to ensure that workers have enough food to continue to work on the jobs that they are assigned without dying.Skins, herbs, and ore are randomly collected when gathering the above resources. They have a chance of being found, which can be upgraded later, and are used for more advanced things. Some are spent on higher tier buildings, while others are used for upgrades. Skins and ore, for example, can be converted into leather and metal by the appropriate workers and used on even higher tier purchases.Piety works a little differently, and is gathered by worshipping gods. Piety can be used for a number of upgrades and for constructing wonders (where all resources are required). All resources are intertwined to ensure that a careful balance is required amongst all of them to make the civilisation grow.Gold cannot be collected normally, and must be gathered through the use of the trade system. Traders will randomly arrive asking for a certain resource and will reward you 1 gold per transaction. They only remain for a short time, so gold is very scarce early game. It can, however, be used to speed up wonder construction, drastically reducing the amount of time it would normally take to build one.SicknessWorkers can get sick, and unfortunately, sick workers don't work. They can be healed, however, by using apothecaries and herbs. Each apothecary heals a number of workers per second, assuming that enough herbs are present. If workers remain sick, they can start to cause a problem, as the infection can spread and remove workers from harvesting food. If this happens, food production can dip, and the population are quickly starving to death.Dead bodies, if not quickly taken care of through the use of cemetaries, can quickly become a problem. Sickness can spread, and the population will quickly get angry, lowering their production.CombatSoldiers can be hired by providing them with the appropriate resources. Note that soldiers still consume food, and should still be considered when calculating food requirements. Soldiers can either be stationed in the civilisation or in the army. Their location affects how they affect the game.Soldiers in the city will defend against attacks. This includes wolves and barbarians.Soldiers assigned to the army will not defend against raids. These soldiers can only be used in raids against other civilisations. Raids can return happiness to your people or even a stash of resources. Note that siege engines cannot be moved out of the army.External LinksFAQWikiSubreddit

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