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Idle GameDev

Game Categories:

Clicker, Idler

Game Platforms:

Unity

Development Status:

In Development

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20911 2121 3 64.56%
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64.56%
(51 votes)
35.44%
(28 votes)

Game Description

In Idle GameDev, you are a game developer. You start with simple Text Adventures and get better and richer until you make Triple A Games.

Idle GameDev Screenshots

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Almost a Hero

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Swarm Simulator

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IdlerStarting with only a few larvae and a small pile of meat, build a merciless swarm of trillions of giant bugs.SubredditSource code

Dunk Cookies

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Idler, IncrementalDunk Cookies is a game about one simple, satisfying goal: breaking cookies and watching them dissolve into a hypnotic, swirling pool of milk.There is no complex story. There is no saving the world. There is only the rhythm of the break, the splash of the milk, and the endless pursuit of power.GAMEPLAY LOOPCRUSH: Use your cursor to shatter cookies into delicious crumbs.DUNK: Watch the pieces get pulled into the center milk vortex.COLLECT: Earn crumbs for every piece that hits the milk.UPGRADE: Spend your crumbs to become stronger.MASSIVE PROGRESSIONStart with a slow, weak tap. Unlock upgrades to turn into a cookie-destroying machine. Explore a branching upgrade tree that lets you customize your playstyle:Breaker Damage: Shatter cookies in a single hit.Attack Speed: Break them faster than they can spawn.Spawn Rate: Fill the screen with endless cookies.Milk Size: Make your target bigger and the pull stronger.Critical Chance: Land satisfying, massive hits.FEATURESHypnotic Visuals: A swirling milk center that reacts to every crumb.Satisfying Physics: Feel the weight of every break.Pixel Art Esthetic: Hand-crafted, cozy visuals.Relaxing Atmosphere: No timers (unless you want them), no stress. Just you and the snacks.Infinite Growth: Numbers go up. The satisfaction never ends.Ready to dunk?

CivClicker

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Civ Builder, ClickerThis game provides the ability to create a civilisation from the ground up. You are required to provide your population with basic resources, housing, advanced buildings, upgrades, and more. The ultimatum to the game is to build a wonder, and worship a god, then to start over, attempting to gain the effects of all the wonders together.ResourcesThere are a number of resources available to use.FoodWoodStoneSkinsHerbsOreLeatherPietyMetalGoldFood, wood, and stone are the basic building blocks of CivClicker. They allow buildings to be constructed and workers to be fed. These resources can either be manually collected by clicking or automatically collected by hiring workers to do so. It is a balance however, to ensure that workers have enough food to continue to work on the jobs that they are assigned without dying.Skins, herbs, and ore are randomly collected when gathering the above resources. They have a chance of being found, which can be upgraded later, and are used for more advanced things. Some are spent on higher tier buildings, while others are used for upgrades. Skins and ore, for example, can be converted into leather and metal by the appropriate workers and used on even higher tier purchases.Piety works a little differently, and is gathered by worshipping gods. Piety can be used for a number of upgrades and for constructing wonders (where all resources are required). All resources are intertwined to ensure that a careful balance is required amongst all of them to make the civilisation grow.Gold cannot be collected normally, and must be gathered through the use of the trade system. Traders will randomly arrive asking for a certain resource and will reward you 1 gold per transaction. They only remain for a short time, so gold is very scarce early game. It can, however, be used to speed up wonder construction, drastically reducing the amount of time it would normally take to build one.SicknessWorkers can get sick, and unfortunately, sick workers don't work. They can be healed, however, by using apothecaries and herbs. Each apothecary heals a number of workers per second, assuming that enough herbs are present. If workers remain sick, they can start to cause a problem, as the infection can spread and remove workers from harvesting food. If this happens, food production can dip, and the population are quickly starving to death.Dead bodies, if not quickly taken care of through the use of cemetaries, can quickly become a problem. Sickness can spread, and the population will quickly get angry, lowering their production.CombatSoldiers can be hired by providing them with the appropriate resources. Note that soldiers still consume food, and should still be considered when calculating food requirements. Soldiers can either be stationed in the civilisation or in the army. Their location affects how they affect the game.Soldiers in the city will defend against attacks. This includes wolves and barbarians.Soldiers assigned to the army will not defend against raids. These soldiers can only be used in raids against other civilisations. Raids can return happiness to your people or even a stash of resources. Note that siege engines cannot be moved out of the army.External LinksFAQWikiSubreddit

RPG Market Idle

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Clicker, Idler, RPGEver wanted people to work instead of you? It isn't a dream, it's RPG Market Idle! The idle game for RPG lovers.Thank to the magic crystal ball you have found, you can just tap to earn more, and more... and more!