Your Favorite Games

Loading...

Idle Painters

Game Categories:

Clicker, Idler, Incremental

Game Platforms:

Javascript/HTML5

Version:

1.2.0

Times Viewed

Times Played

Times Favorited

Rating

52001 23565 59 65.75%
Add this game to favorites

Vote This Game

65.75%
(288 votes)
34.25%
(150 votes)

Game Description

Wanna be an artist? Try your hand at painting pictures in this fun idle game. Click to reveal ("draw") the pictures and then sell them for profit. Hire assistants who automatically do this for you, upgrade lots of things to generate more and more profit and reveal more and more pictures!

Changelog:
v1.2.0
- the magic brush consumption decreased 5 times
- from level 11 the picture's complexity increases exponentially
- the picture price increases linearly
- the rate of sales increases at levels 2, 4, 8, 16 etc.

v1.1.0
- condensed design
- decreased sell time

v1.0.1
- "Finish tutorial" renamed to "Skip tutorial" (the button skips the tutorial, not just dismisses the message)
- Student Painter is automatically re-activated at each layer (if it was activated by player).
- fixed the incorrect auto-change from the magic to simple brush on the layer/picture change

Idle Painters Screenshots





Advertisement

Similar Games

DualForce Idle

DualForce Idle - Play Idle Game
Clicker, Idler, IncrementalCool combination of idle and tower defense mechanics, with unique art style and unusual fresh gameplay solutions! Play for both monsters and turrets, find your play style, choose upgrades carefully! The game is open to tactics and strategic thinking!

Realm of Decay

Realm of Decay - Play Idle Game
Idler, RPGAn RPG that allows you to level up your skills, buy new equipment, and more.

Click Euro

Click Euro - Play Idle Game
Clicker, IdlerClick and collect Imaginary Euros

You Can Try These Idle Games

Loot Loop Loot

Loot Loop Loot - Play Idle Game
Idler, RPGA speed run roguelite based on rapid loot decisions.

Honey Clicker

Honey Clicker - Play Idle Game
Clicker, IdlerHoney Clicker is a bee-autiful clicker game! You start tapping some flowers, raise a swarm and level up your hive! Can you make bees the next superior race? With enough clicking and determination it just might be the case! Hive five!

Plan: Expand the City

Plan: Expand the City - Play Idle Game
Civ Builder, IncrementalCreate your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.30+ resources. Every resource is required to improve housing or provide resources to produce other resources.50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.An advisor will hint to the next steps needed to grow the city.Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.Over 400 city achievements give small bonuses to city production.Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.