Your Favorite Games

Loading...

Stupid Clicker Game

Game Categories:

Clicker

Game Platforms:

Flash

Development Status:

Completed

Version:

1.0

Times Viewed

Times Played

Times Favorited

Rating

28628 9630 20 53.51%
Add this game to favorites

Vote This Game

53.51%
(99 votes)
46.49%
(86 votes)

Game Description

Game Control

Start off with only 1 red button, which you have to click to earn money, but then you can buy menu, achievements, upgrades and start upgrading the game. Each thing you buy adds $0.25 to what you earn per click.
Fun concept (similar to Upgrade Complete, but in clicker style), but somewhat boring since balance is such that you have to click A LOT to buy upgrades.
The game includes over 50 upgrades and 10 achievements.

Click the red button to earn money. Then use that money to upgrade the game!

Stupid Clicker Game Screenshots




Advertisement

Similar Games

Idle Coin Pusher Idle

Idle Coin Pusher Idle - Play Idle Game
ClickerHave they made an idle game for everything yet? Drop coins and wait until they are pushed your way.

Ultimate Clicker Squad

Ultimate Clicker Squad - Play Idle Game
Clicker, IdlerClick the monsters to collect gold, then buy spells and upgrades for your clicker squad.

RoidCorp

RoidCorp - Play Idle Game
Clicker, IdlerYou begin by mining basic asteroid and you have to upgrade your technology to unlock more asteroid. Level up and increase your effiency in mining. Become the biggest asteroid miner of the universe.

Derivative Clicker

Derivative Clicker - Play Idle Game
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub

You Can Try These Idle Games

Milky Way Idle

Milky Way Idle - Play Idle Game
Idler, Incremental, MMO, RPGMilky Way Idle is a Multiplayer Idle RPG inspired by Runescape skilling and combat. It has a variety of skills, including resource gathering, item crafting, as well as combat. There is a player-driven marketplace, in-game chat, leaderboard. New features are frequently added.

Undead Clicker Tapping RPG

Undead Clicker Tapping RPG - Play Idle Game
Clicker, IdlerTap all of the undead creatures, buy upgrades, then tap some more!

Merry Clickmas

Merry Clickmas - Play Idle Game
Clicker, IdlerMake presents for everyone in the world and save Christmas!

Godville

Godville - Play Idle Game
Idler, RPGGodville is a zero-player game (ZPG), parodying everything from "typical" MMO games with their tedious level ups, to internet memes and ordinary day to day things. The game might look strange at first sight, but don't hurry to neglect it right away. Take a look on your hero for a couple days, look around and you won't regret! There is whole game world in Godville and it’s continuously evolved based on ideas and suggestions from the community of players.