Your Favorite Games
Most Played Idle Candy Box Games
RPGCandybox is one of the earliest examples of incremental games, and is arguably one of the most popular. It starts out with a simple interface, counting up candies and allowing the player to eat them, and quickly expands into a well designed and complex game with a wide range of elements.CandyCandy is the main resource of the game and starts out by gathering automatically at a rate of 1 per second. The player initially has the option of eating the candy, but is soon offered to throw the candy on the ground. Eventually, the player is required to use the candy in a wide range of situations, and it is generally considered the currency of the game. Once enough candy has been collected, more gameplay options are made available.QuestingOnce the sword has been purchased, the player can choose to go on "an epic quest" to collect resources. The quest screen consists of a drop down box that allows the player to select the location in which they would like to quest. Once a location has been selected, the player and location appear on screen in ASCII format and the player's symbol moves to the right, fighting any enemies that are in the way. If the player safely reaches the other side, they are rewarded with whatever they have collected along the way.External LinksWiki
You Can Try These Idle Games
RPGAs one of the first RPG incremental clickers, Clickpocalypse fleshes out its gameplay quite a long way. From multiple characters in your party to a massive range of items and enemies, the game provides an in depth, detailed experience.CharactersThere are a range of characters available to choose from. Each of these characters has special abilities or traits that affect how they are played in the game. Each character type has a unique list of equipment that they can use, with varying abilities tied to them.The list of characters is as follows:MousePaladinClericPirateThiefGunslingerLawyerBarbarianRangerWizardWiseguyNinjaLegionaryCheerleaderEffectsCharacter effects modify a number of different aspects about the game. These include some of the following:Increase manual attack damageIncrease the frequency of shop respawnsIncrease experience gainIncrease gold dropsIncrease rare item dropsIncrease rare items in shopIncrease higher level itemsIncrease part damage for a number of secondsIncrease the odds of higher level enemiesInstantly stock the shopMake shop items cheaperReduce enemy defencesIncrease the quantity of items in the shopGain extra items from combatThese effects can be activated individually by clicking their respective titles when they become available. Their effects are generally timed and have a cool down period to prevent spamming them.EventsOccasionally, events will occur during combat. These can include finding chests with a stash of equipment in them, finding mechanical pieces, finding ancient artifacts, encountering a new character, accepting a quest, or entering a boss lair. Each of these comes with their own unique gameplay implications.EquipmentThere is a huge list of equipment available in the game, and each item is tailored to its paired character. For example, the Mouse character may be able to equip a Left Mouse Button, while a thief may equip a Lockpick. This does mean that equipment cannot be shared between characters, though the store and item drops will only provide items that you can use.In addition to the standard equipment, artifacts can be found. Things such as "Ancient Idol" can be collected during gameplay and provide additional permanent effects to the game. These are similar to the character effects above.QuestsThese will appear occasionally and consist of requests such as "Kill 10 Chimeras". Upon completion, the player is rewarded for their efforts and the quest is recorded.
Idler, RPGFind parts to use for your robot and FIGHT! There are lots of different items and rarities to find and make yourself stronger. This game has an idle feature but also allows you to play without idling. There are abilities you can use and you can also direct where your robot goes.
ClickerA two resource clicker, the game requires you to buy scraps to purchase workers that gather electricity, which can in turn be used to buy workers that produce scraps.
Civ Builder, ClickerThis game provides the ability to create a civilisation from the ground up. You are required to provide your population with basic resources, housing, advanced buildings, upgrades, and more. The ultimatum to the game is to build a wonder, and worship a god, then to start over, attempting to gain the effects of all the wonders together.ResourcesThere are a number of resources available to use.FoodWoodStoneSkinsHerbsOreLeatherPietyMetalGoldFood, wood, and stone are the basic building blocks of CivClicker. They allow buildings to be constructed and workers to be fed. These resources can either be manually collected by clicking or automatically collected by hiring workers to do so. It is a balance however, to ensure that workers have enough food to continue to work on the jobs that they are assigned without dying.Skins, herbs, and ore are randomly collected when gathering the above resources. They have a chance of being found, which can be upgraded later, and are used for more advanced things. Some are spent on higher tier buildings, while others are used for upgrades. Skins and ore, for example, can be converted into leather and metal by the appropriate workers and used on even higher tier purchases.Piety works a little differently, and is gathered by worshipping gods. Piety can be used for a number of upgrades and for constructing wonders (where all resources are required). All resources are intertwined to ensure that a careful balance is required amongst all of them to make the civilisation grow.Gold cannot be collected normally, and must be gathered through the use of the trade system. Traders will randomly arrive asking for a certain resource and will reward you 1 gold per transaction. They only remain for a short time, so gold is very scarce early game. It can, however, be used to speed up wonder construction, drastically reducing the amount of time it would normally take to build one.SicknessWorkers can get sick, and unfortunately, sick workers don't work. They can be healed, however, by using apothecaries and herbs. Each apothecary heals a number of workers per second, assuming that enough herbs are present. If workers remain sick, they can start to cause a problem, as the infection can spread and remove workers from harvesting food. If this happens, food production can dip, and the population are quickly starving to death.Dead bodies, if not quickly taken care of through the use of cemetaries, can quickly become a problem. Sickness can spread, and the population will quickly get angry, lowering their production.CombatSoldiers can be hired by providing them with the appropriate resources. Note that soldiers still consume food, and should still be considered when calculating food requirements. Soldiers can either be stationed in the civilisation or in the army. Their location affects how they affect the game.Soldiers in the city will defend against attacks. This includes wolves and barbarians.Soldiers assigned to the army will not defend against raids. These soldiers can only be used in raids against other civilisations. Raids can return happiness to your people or even a stash of resources. Note that siege engines cannot be moved out of the army.External LinksFAQWikiSubreddit