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Clicker, Idler, RPGThe sequel to the ever popular Clickpocalypse, this game deviates from the simple design of its predecessor and expands into an automated graphical world.It should be noted that the game is still in development, and some features have either not been implemented or have not yet been announced.The WorldThe gameplay region is made up of a tiled display where the player's characters can freely roam, searching for more enemies to kill.AdventurersThe player is given a number of adventurers that will gather loot and experience automatically. They initially start the game with a fighter, a priest, a ranger, and a wizard, each with their own abilities and loot.The adventurers wander the world killing monsters and navigating dungeons automatically. It is up to the player to decide when and how to spend experience, upgrade an adventurer's equipment, and more.As adventurers gather experience, it can be spent on levelling up the adventurer. This opens up the abilities of that particular character, providing a new layer of strategy in the game.MonstersSimilar to the previous game, monsters populate the world and are a way for the player to gain better loot as well as experience. However, in this game, the monsters can wander through the map, attacking the player's characters as they like. This can lead to the player's characters running away, and removing them from battle.Monsters can now be upgraded to increase the chances of dropping rare items, more gold, more experience, and so on.LootItems that monsters dropped can be applied to characters to improve their abilities. These items are randomly generated and randomly dropped, meaning that many of the items may in fact be worse than the item currently being used. This is circumvented by providing the option of an auto-upgrade button that will automatically select the best items available and apply them to the character.Each character has a specific set of items unique to them. Each item in turn can only be applied to a single adventurer, meaning an item that might be good for one character, cannot be used by another.
RPGAs one of the first RPG incremental clickers, Clickpocalypse fleshes out its gameplay quite a long way. From multiple characters in your party to a massive range of items and enemies, the game provides an in depth, detailed experience.CharactersThere are a range of characters available to choose from. Each of these characters has special abilities or traits that affect how they are played in the game. Each character type has a unique list of equipment that they can use, with varying abilities tied to them.The list of characters is as follows:MousePaladinClericPirateThiefGunslingerLawyerBarbarianRangerWizardWiseguyNinjaLegionaryCheerleaderEffectsCharacter effects modify a number of different aspects about the game. These include some of the following:Increase manual attack damageIncrease the frequency of shop respawnsIncrease experience gainIncrease gold dropsIncrease rare item dropsIncrease rare items in shopIncrease higher level itemsIncrease part damage for a number of secondsIncrease the odds of higher level enemiesInstantly stock the shopMake shop items cheaperReduce enemy defencesIncrease the quantity of items in the shopGain extra items from combatThese effects can be activated individually by clicking their respective titles when they become available. Their effects are generally timed and have a cool down period to prevent spamming them.EventsOccasionally, events will occur during combat. These can include finding chests with a stash of equipment in them, finding mechanical pieces, finding ancient artifacts, encountering a new character, accepting a quest, or entering a boss lair. Each of these comes with their own unique gameplay implications.EquipmentThere is a huge list of equipment available in the game, and each item is tailored to its paired character. For example, the Mouse character may be able to equip a Left Mouse Button, while a thief may equip a Lockpick. This does mean that equipment cannot be shared between characters, though the store and item drops will only provide items that you can use.In addition to the standard equipment, artifacts can be found. Things such as "Ancient Idol" can be collected during gameplay and provide additional permanent effects to the game. These are similar to the character effects above.QuestsThese will appear occasionally and consist of requests such as "Kill 10 Chimeras". Upon completion, the player is rewarded for their efforts and the quest is recorded.
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Clicker, RPGYou are in a world with chickens, you started to kill those chickens, make swords and nuggets with their meats, trade the meats with trader, or eat chicken nuggets to gain skills, till you go into chickenverse, killing more chickens, get more types of chickens, only to achieve your goal: eating ruby chicken nuggets Thanks to redditors on fb friday thread that have given feedbacks and play the gameChickensSlaying chickens provides the player with the basic resources in the game: chicken meat. This can then be processed into hardened chicken meat or chicken nuggets. As the player progresses, they are provided with the ability to purchase upgrades and equipment to allow them to produce resources faster and to convert these resources into further resources.CombatOnce the player has unlocked combat, they are permitted to travel to manually kill chickens. There are a range of chickens available, for each of the associated resources, as well as glitched chickens. The latter create a strange effect that detriments the player, and should be avoided (making chickens disappear randomly while in combat). It is also important to note that the player should take nuggets with them, otherwise they will run out of food and will be taken back to the main game screen.
Clicker, IdlerThis is one of the earliest MMO adaptations of an incremental game whereby the global community helps to increase the overall score together.
Idler, IncrementalEvolve, gather resources, expand and ascend!Gather cells and purchase embryos to start earning food and begin your journey.
ClickerTech Support Clicker is currently still in development. An early build of the game is available to play with some features not yet implemented. The game provides a number of mechanics for the player to expand their wealth and the size of their corporation, though requires some level of strategy to successfully move up the corporate ladder.ResourcesThere are 3 resources available: Money, Tickets, and Reputation. These resources work together to allow the player to do a number of things. Money and tickets can be produced by clicking, while reputation needs to be produced.Money is the currency of the game. It allows the player to hire new staff, pay the staff [not implemented], purchase new office spaces, pay bills [not implemented], taxes [not implemented], and more. Some workers can be used to produce money automatically, while the player has the option of manually clicking to gather more.Tickets are produced from companies that have been contracted. Each company will produce support tickets that can then be solved by your tech support staff. Each ticket resolved will provide reputation.Reputation is important for prestiging. The ability to close a company down and start fresh, when combined with reputation, will provide the player a boost to whichever level of staff they choose to spend the points on. Reputation can also be spent on reducing the one time cost of new office space.OfficesThe player starts off with a single office with support for a few staff. This is the beginning of the player's corporation, and must gradually be expanded. Real estate is always available, and the pricing and sizing will vary. To begin with, the player will only be permitted to purchase a single office, but with the purchase of franchise licenses, they have the ability to expand, providing more offices for more staff and more income.CompaniesThe player has the option of marketing towards companies and taking them onboard. Each company will produce support tickets, which must be resolved in exchange for reputation. If tickets take too long to process, a company may start to get upset with the player and eventually cancel the contract, ending the income and ticket production [not implemented].UpgradesUpgrades are available for just about every aspect of the game, from improving production to increasing the real estate market [not implemented] and improving the player's current level.LevelsAt the beginning of the game, the player is on level 0. This is the level of their company. At level 0, they have the option of hiring level 0 staff. As their reputation and wealth increases, they are given the option to pay a one time cost to upgrade to level 1, which will unlock level 1 workers that produce more income etc.The FutureA new update for the game is currently in development. It will provide the additional company related features mentioned above, as well as several bug fixes related to other components of the game.