Your Favorite Games
New Idle Reactor Games
Clicker, IdlerStart by building wind turbines, these produce power that you have to manually sell. Later you can build offices that will sell power automatically and hire managers who update wind turbines automatically.
Clicker, IdlerAn incremental clicker/idler about managing a nuclear reactor! Lots and lots of layers of abstraction. Fuel cells produce power and heat. Power gets you money for more parts, and heat gets you a meltdown if you accumulate too much of it.
You Can Try These Idle Games
ClickerClick to earn coins. Early start to a new game.
IdlerPlay, tap, be on idle mode, no one can stop you of being the crime boss of the century. Improveyour crime activities and earn the most money all the crime boss have earned.-Classic idle game play-Idle mode (continue to receive money while you are away / phone is idle / off-Tons of bonuses-Tons of achievements to collect-Get rewarded
IdlerFEATURES- 99 levels to complete.- Lots of IDLE Items.- Merging the higher levels with Level-Up.- 7 unique hints: Undo, Create, Delete, Drip Cell, Swap, Lvl-Up Cell, Booster HOW TO PLAY- Swipe to move all the tiles of the same number to merge them into one of the higher grade.- Increase your capacity to collect more memory for Level Up.- Reach the higher levels to operate the higher numbers.- Buy and upgrade IDLE devices for automatic bytes collecting.- Try the challenges and good luck!
Civ Builder, IncrementalCreate your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.30+ resources. Every resource is required to improve housing or provide resources to produce other resources.50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.An advisor will hint to the next steps needed to grow the city.Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.Over 400 city achievements give small bonuses to city production.Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.