Your Favorite Games

Loading...

Alchemy Idle Clicker

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Times Viewed

Times Played

Times Favorited

Rating

13388 1308 3 76%
Add this game to favorites

Vote This Game

76%
(19 votes)
24%
(6 votes)

Game Description

Harvest ingredients and brew elixirs. Sell them to research stronger and more expensive items. Level up to double your income rate.
Are you the master alchemist, who discovers the philosopher’s stone?

Click the items on the right side to sell them. Click the production units on the left side to buy a new one. Click a production unit in the middle section to speed up production.
You can hold down shift or control for multi-buy:
- default: x1
- shift: x10
- ctrl: x50
- shift + ctrl: max with current money

Alchemy Idle Clicker Screenshots

Advertisement

Similar Games

Monster Spawner

Monster Spawner - Play Idle Game
Clicker, IdlerThis game plays in a similar way to clicker heroes, where the player must kill monsters to gain gold to spend on either warriors or upgrades.

Bacterial Takeover

Bacterial Takeover - Play Idle Game
Clicker, IdlerBuild a bacteria army to infect the entire Universe!Build artificial viruses or evolve, mutate, and irradiate your bacteria to make them more powerful. Research planets and black holes to discover potent technologies and upgrades.

Save the Galaxy!

Save the Galaxy! - Play Idle Game
Clicker, IdlerEliminate the aliens from planets to planets.

Idle City Builder

Idle City Builder - Play Idle Game
Clicker, IdlerClick to earn money or buy houses and businesses to generate money for you automatically every second. There are also upgrades and achievements which increase your revenue per second.Basically your usual idle game. It has a small twist in that when you click any building, it starts generating 2x revenue per second, but it cools down in a few seconds, so you have to keep clicking on each building to get 2x bonus. Or you can just wait and earn passively without clicking, just 2x smaller revenue.All in all, pretty basic idle game. Somewhat enjoyably, but not a lot of new things to discover, so seems to get boring rather quickly.

You Can Try These Idle Games

Logistics Inc

Logistics Inc - Play Idle Game
Idler, IncrementalLike most children, I had dreams of building a logistics-based empire. Now I can live that fantasy through this game, Logistics Inc. You can too!Idle your way to success and experience the thrilling, exhilarating thrill of transporting goods from one physical location to another, different physical location.

Loot Hero

Loot Hero - Play Idle Game
Clicker, IdlerSmash into enemies, collect loot and upgrade your hero in this addictive grind-filled adventure.

Slurpy Derpy

Slurpy Derpy - Play Idle Game
IdlerYou wake up in a convenience store, hundreds of years in the future, to find humanity wiped out, your only companions stupid little creatures called Derps and a host of Gods trying to get your attention.Make cookies, research new abilities, conquer maps, discover new worlds and evolve to completely new species as you work towards the ultimate goal of creating the most powerful Derps ever!Replace the King and Queen with Derp offspring that have higher stats to breed ever-more powerful Derps, unlock game features and reach the ultimate evolutions!There are a zillion hotkeys for things in-game (like Z/X for promoting/sacrificing). Check out the tooltips on buttons to see what the other hotkeys are.

Settlement

Settlement - Play Idle Game
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.