Your Favorite Games

Loading...

Alchemy Idle Clicker

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Times Viewed

Times Played

Times Favorited

Rating

15221 1331 3 76%
Add this game to favorites

Vote This Game

76%
(19 votes)
24%
(6 votes)

Game Description

Harvest ingredients and brew elixirs. Sell them to research stronger and more expensive items. Level up to double your income rate.
Are you the master alchemist, who discovers the philosopher’s stone?

Click the items on the right side to sell them. Click the production units on the left side to buy a new one. Click a production unit in the middle section to speed up production.
You can hold down shift or control for multi-buy:
- default: x1
- shift: x10
- ctrl: x50
- shift + ctrl: max with current money

Alchemy Idle Clicker Screenshots

Advertisement

Similar Games

Otter Life

Otter Life - Play Idle Game
Clicker, IdlerExplore new traits and continue your journey to Otter greatness!You’re an otter, trying to make your way through the world. Play, thrive, and discover secrets as you guide your pals in this idle game!

HexaClicker

HexaClicker - Play Idle Game
ClickerClicking the central hexagon allows points to be accrued that can be spent on buying automatic hexagons that will gather points for you. The hexagons can be upgraded to produce faster, and can be sold and replaced with higher tier hexagons. Upgrade hexagons can also be placed that will double the output of adjacent matching automatic hexagons for a limited time.LevellingVersion 0.2 introduced a levelling system whereby the player can choose to either farm points or use them to kill the next level monsters. With each kill, points are awarded to the player that can be spent normally on upgrades or buying new hexas. The update also included bosses that must be defeated every 5 levels. In contrast to normal levels, where 10 of each enemy must be killed, only one kill is needed. The boss will have higher health and a limited time to kill it.

Get Elected

Get Elected - Play Idle Game
Clicker, IdlerThis game is in alpha, but it appears to be dead. There are a number of reasources, but only one seems to be accessible. A multi-resource Cookie Clicker styled game.

Gold Rush

Gold Rush - Play Idle Game
ClickerGold Rush is inspired by DiamondHunt after its development was discontinued.GameplayGold Rush is a mining themed incremental game. Players start out manually mining until they have enough money to purchase their first Gatherer. Rarer and more valuable resources as well as resource Processors are introduced as they player progresses. Upgrades are obtained either by purchase or by crafting depending on their type.

You Can Try These Idle Games

Dwarf Miner

Dwarf Miner - Play Idle Game
Clicker, Idler, RPGAn asteroid has crashed nearby! Being the lucrative Smith that you are, it's time to strike it rich! Watch your back!--Manage your Mining operation as you collect minerals, craft items, unlock skills, and upgrade your gear. Use your profits to increase your mining power, abilities, support, harder to craft items and more.. Unlock achievements and track your progress.

Loot Hero

Loot Hero - Play Idle Game
Clicker, IdlerSmash into enemies, collect loot and upgrade your hero in this addictive grind-filled adventure.

Idle Pinata

Idle Pinata - Play Idle Game
ClickerClick the pinata! Get Candy! Upgrade! Get more Candy!

Learn to Fly

Learn to Fly - Play Idle Game
IdlerLearn to Fly takes the standard incremental style and adds a more involved method of play. The game requires you to fire snowballs at objects at increasing distances with increasing amounts of health. Each destroyed object provides money that can then be spent on upgrading the cannon. The cannon can either be fired manually by clicking or, once the upgrade is purchased, automatically. The game requires the player to aim the cannon, and once set, the autofire continues to fire at the same angle as the last player initiated shot.ResearchThe player is awarded research points by performing simple tasks in the game. These points add up over time and can be spent on specialised upgrades, such as reducing the space between the player and the object or increasing the speed at which projectiles move. Research points are also awarded whenever an achievement is obtained.