Your Favorite Games

Loading...

City Clicker

Game Categories:

Civ Builder, Clicker

Game Platforms:

Javascript/HTML5

Times Viewed

Times Played

Times Favorited

Rating

29137 5083 8 65.19%
Add this game to favorites

Vote This Game

65.19%
(118 votes)
34.81%
(63 votes)

Game Description

A Javascript incremental city building game, inspired by SimCity. Balance Residential, Commercial, and Industrial zones, and their tax rates, to grow a megalopolis (starting by building one of each is recommended).

City Clicker Screenshots

Advertisement

Similar Games

Tap Titans

Tap Titans - Play Idle Game
Clicker, IdlerIn a world overrun by evil Titans, it is up to you to slay them and restore peace and order. How do you do it? You must tap!Tap to attack, tap to slay, tap to collect gold, tap to hire heroes.Tap to activate devastating skills, tap to unlock powerful auras, tap to summon mysterious artifacts.Tap to explore beautiful worlds, tap to meet helpful fairies, tap to revive heroes, tap to collect lost treasures.Keep tapping away. You are our last and only hope!

Black Hole Shrinker

Black Hole Shrinker - Play Idle Game
Clicker, Idler, IncrementalShrink the black hole with Hawking radiation and get Quarks!

Idle Castle Crush

Idle Castle Crush - Play Idle Game
ClickerUse your cannon to crush the castle!

You Can Try These Idle Games

IdleCraft

IdleCraft - Play Idle Game
Clicker, IdlerClick your way to the middle of the Minecraft world, buy upgrades and mine the world!

Idle God 2

Idle God 2 - Play Idle Game
Clicker, IdlerFind out the truth behind the origin of the universe!There are many ways to increase currency, about 6x more methods.The story is now a short novel with a dozen endings based on choices.

Soul Not Found

Soul Not Found - Play Idle Game
Idler, Incremental, RPGSoul Not Found is an incremental game with idle and offline progress!StoryNecromancer who has just lost the great war is ready to rebuild his armies and fight his way back to the top. In the process, he finds his conscience and is changing his way of life to become a righteous necromancer together with his willing dead.# Features- 6 undead units;- 10+ unique skills;- 75+ trophies/achievements;- Idle and Offline progression;- Premium Theme unlocked by reaching all trophies (or having Coil membership);# Full VersionThis is the Game Jam Edition which I made for js13kgames jam which requires your game size not to exceed 13312 bytes (essentially, an empty Word document).I'm working on a full version of the game! You can join the waitlist (https://soulnotfound.martintale.com/) and my discord server (https://discord.gg/HBqCfc9) to be the first to play it!# Credits- Cash, crowned skull, swords emblem, padlock, bookmarklet, trophy, haunting, grim reaper, evil bat icon by Lorc (http://lorcblog.blogspot.com) under CC BY 3.0;- Yin yang, mummy head and vampire dracula icon by Delapouite (http://delapouite.com) under CC BY 3.0;- Death skull icon by sbed (https://opengameart.org/content/95-game-icons) under CC BY 3.0;

Matter of Scale

Matter of Scale - Play Idle Game
Civ BuilderBuild your realm from a small Hamlet to a transcendental domain spanning the stars. The player is required to hire workers to gather resource and meet specific goals for each location.ExpandingOnce a location has been completed, a new location will be opened up, with new requiresments to complete it. Finally, once a location has enough of a particular size, it will expand into a larger type. Enough hamlets, for example, will become a village. Enough villages, and it will expand into a town. This pattern continues as the player progresses.It should be noted that once a village has been unlocked, a second village will appear beneath it, with a hamlet contained inside of it. The hamlets for this new village must be completed before the villages can then be combined into a town. This pattern continues.Resources and UpgradesThere are a number of resources available, limited to the type of location that the player is working in. These resources can only be gained from their associated location. They can be spent on upgrading a number of things, again associated with the appropriate location type. Upgrades can reward with free workers every X seconds, or even apply a modifier to a new location. These modifiers will generally change the cost or production of workers.External LinksRedditDevelopment Version