Your Favorite Games

Loading...

City Clicker

Game Categories:

Civ Builder, Clicker

Game Platforms:

Javascript/HTML5

Times Viewed

Times Played

Times Favorited

Rating

16367 3814 3 64.16%
Add this game to favorites

Vote This Game

64.16%
(111 votes)
35.84%
(62 votes)

Game Description

A Javascript incremental city building game, inspired by SimCity. Balance Residential, Commercial, and Industrial zones, and their tax rates, to grow a megalopolis (starting by building one of each is recommended).

City Clicker Screenshots

Advertisement

Similar Games

Reactor Incremental

Reactor Incremental - Play Idle Game
Clicker, IdlerAn incremental clicker/idler about managing a nuclear reactor! Lots and lots of layers of abstraction. Fuel cells produce power and heat. Power gets you money for more parts, and heat gets you a meltdown if you accumulate too much of it.

Idleplex

Idleplex - Play Idle Game
Clicker, IdlerBuild the world’s largest idle game mosaic... with goats.

Must a Mine

Must a Mine - Play Idle Game
ClickerClick on the ground then buy mining equipment in this fun incremental clicker.

Click To Get Wood

Click To Get Wood - Play Idle Game
Clicker, IdlerA basic incremental where the player must manage a few resources and population while buying upgrades, workers, and housing.

You Can Try These Idle Games

CivClicker

CivClicker - Play Idle Game
Civ Builder, ClickerThis game provides the ability to create a civilisation from the ground up. You are required to provide your population with basic resources, housing, advanced buildings, upgrades, and more. The ultimatum to the game is to build a wonder, and worship a god, then to start over, attempting to gain the effects of all the wonders together.ResourcesThere are a number of resources available to use.FoodWoodStoneSkinsHerbsOreLeatherPietyMetalGoldFood, wood, and stone are the basic building blocks of CivClicker. They allow buildings to be constructed and workers to be fed. These resources can either be manually collected by clicking or automatically collected by hiring workers to do so. It is a balance however, to ensure that workers have enough food to continue to work on the jobs that they are assigned without dying.Skins, herbs, and ore are randomly collected when gathering the above resources. They have a chance of being found, which can be upgraded later, and are used for more advanced things. Some are spent on higher tier buildings, while others are used for upgrades. Skins and ore, for example, can be converted into leather and metal by the appropriate workers and used on even higher tier purchases.Piety works a little differently, and is gathered by worshipping gods. Piety can be used for a number of upgrades and for constructing wonders (where all resources are required). All resources are intertwined to ensure that a careful balance is required amongst all of them to make the civilisation grow.Gold cannot be collected normally, and must be gathered through the use of the trade system. Traders will randomly arrive asking for a certain resource and will reward you 1 gold per transaction. They only remain for a short time, so gold is very scarce early game. It can, however, be used to speed up wonder construction, drastically reducing the amount of time it would normally take to build one.SicknessWorkers can get sick, and unfortunately, sick workers don't work. They can be healed, however, by using apothecaries and herbs. Each apothecary heals a number of workers per second, assuming that enough herbs are present. If workers remain sick, they can start to cause a problem, as the infection can spread and remove workers from harvesting food. If this happens, food production can dip, and the population are quickly starving to death.Dead bodies, if not quickly taken care of through the use of cemetaries, can quickly become a problem. Sickness can spread, and the population will quickly get angry, lowering their production.CombatSoldiers can be hired by providing them with the appropriate resources. Note that soldiers still consume food, and should still be considered when calculating food requirements. Soldiers can either be stationed in the civilisation or in the army. Their location affects how they affect the game.Soldiers in the city will defend against attacks. This includes wolves and barbarians.Soldiers assigned to the army will not defend against raids. These soldiers can only be used in raids against other civilisations. Raids can return happiness to your people or even a stash of resources. Note that siege engines cannot be moved out of the army.External LinksFAQWikiSubreddit

Idle GameDev

Idle GameDev - Play Idle Game
Clicker, IdlerIn Idle GameDev, you are a game developer. You start with simple Text Adventures and get better and richer until you make Triple A Games.

Epic Clicker Saga of Middle Earth

Epic Clicker Saga of Middle Earth - Play Idle Game
ClickerEpic Clicker: Saga of Middle Earth is a clicker game set in a fantasy setting. Prepare for battle, keep calm, and start clicking!

Cubeast

Cubeast - Play Idle Game
IdlerCubeasts is a simple little idler in which you buy an assortment of cubes to gather resources for you. These cubes in turn level up on their own, providing an increase to production.Upgrades are available that increase the maximum number of beasts that can fit on the screen as well as their production rate. The game is still an early build, so more features should evolve over time.