Your Favorite Games

Loading...

Shape Clickers

Game Categories:

Clicker

Game Platforms:

Unity

Development Status:

Completed

Version:

1.0

Times Viewed

Times Played

Times Favorited

Rating

12689 1295 4 60%
Add this game to favorites

Vote This Game

60%
(24 votes)
40%
(16 votes)

Game Description

Click shapes, unlock new shapes and buy upgrades.

Shape Clickers Screenshots


Advertisement

Similar Games

Tap Heroes

Tap Heroes - Play Idle Game
Clicker, Idler, RPGEmbark on an epic journey through the lands to grow ever stronger and defeat your enemies.Tap your way through forests, deserts, caves, jungles, swamps and more as you grow ever more powerful and face tougher opponents and creatures.Defeat bosses to travel to new areas and recruit new heroes to join your adventure.Your mighty warrior can attack enemies at a rapid speed and still stand to shield the group from harm.Your healing mage will use healing magic to heal your wounds.Your skilled rogue will shoot poisonous arrows that damage your enemies over time and slow arrows to hinder their advance.Tap with your godly powers to hurt your enemies and heal your heroes. Or unleash your wrath on your enemies with awesome powers while blessing your heroes with helpful buffs.Spend the gold and other loot you gather on your journey to upgrade your heroes and gain new abilities to overcome the adventure ahead. Good luck!FeaturesOver 70 different enemies and bosses10 different worlds to discoverA Distinct group of heroes with different abilitiesInteresting powers to unleash on your enemiesRPG elements with tons of skills to upgradeAchievements to unlockRidiculous amounts of lootPossibly infinite gameplayPuppet stage graphics!

Minecraft Clicker

Minecraft Clicker - Play Idle Game
Clicker, IdlerDig for resources and buy miners to do it for you.

Deep State

Deep State - Play Idle Game
Clicker, IdlerDeep State is an incremental/idle game in which you are appointed director of the new National Security Bureau in the troubled Central Iverian Republic. Your job is to pacify the civilian populace and abolish democratic rule in favour of your own.InstructionsPurchase ENFORCEMENT to raise PACIFICATION and generate INCOME.Purchase LEGISLATIONS with FEAR and MONEY to unlock more ENFORCEMENT and OPERATIONS.Run OPERATIONS to generate FEAR and INCOME.FEAR reduces PACIFICATION.

Idle Web Tycoon

Idle Web Tycoon - Play Idle Game
Clicker, IdlerBuild up a successful website imperium by starting out to collect pageviews. Buy your friend's PC, a dediced server, botnets, quantum chips and so forth until you are the most powerful web tycoon that the world has ever seen.

You Can Try These Idle Games

Balls and Blocks

Balls and Blocks - Play Idle Game
Clicker, IdlerYou have to destroy waves of blocks, buy new balls and improve old ones. And also fight with other players in our ranking!

Idle Sorcerer

Idle Sorcerer - Play Idle Game
Idler, Incremental, RPGIdle dungeon crawl, featuring deep character customization, Prestige system, and randomly generated loot with over a million possible enchantment combinations.The tutorial provides full instructions. Kill monsters, collect Orbs, increase your attributes, repeat.

Game of Torrents

Game of Torrents - Play Idle Game
Clicker, IdlerEssentially a Cookie Clicker clone, the game is quite well polished and includes a leaderboard for the best players around.

Settlement

Settlement - Play Idle Game
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.