Your Favorite Games

Loading...

Cooper's Little Adventure

Game Categories:

Clicker

Game Platforms:

Flash

Development Status:

Completed

Version:

1.0

Times Viewed

Times Played

Times Favorited

Rating

13047 714 2 49.38%
Add this game to favorites

Vote This Game

49.38%
(40 votes)
50.62%
(41 votes)

Game Description

Cooper is a small dog that goes for a walk. The game follows the player collecting coins with Cooper, then using those to purchase upgrades to make collecting of coins faster. Coins can either be collected by letting the game idle or by actively clicking the screen to make Cooper jump to gather higher coins that would normally be out of reach.

Cooper's Little Adventure Screenshots

Advertisement

Similar Games

Scream Collector

Scream Collector - Play Idle Game
Clicker, IdlerA Fun Halloween idle game where you get to build up a haunted house!

Epic Clicker Saga of Middle Earth

Epic Clicker Saga of Middle Earth - Play Idle Game
ClickerEpic Clicker: Saga of Middle Earth is a clicker game set in a fantasy setting. Prepare for battle, keep calm, and start clicking!

Ace Jason Galaxy Explorer

Ace Jason Galaxy Explorer - Play Idle Game
Clicker, IdlerThis game is currently a fairly basic clicker with a modest list of buildings, upgrades, and achievements. The developer is currently looking for an artist and has mentioned the possibility of a story mode, but no progress has yet been released.

Anime Clicker

Anime Clicker - Play Idle Game
Clicker, IdlerAnime clicker game for web and Android. Fight, train and identify your opponent to defeat famous anime and videogames characters.

You Can Try These Idle Games

Idle Castle Crush

Idle Castle Crush - Play Idle Game
ClickerUse your cannon to crush the castle!

Shonen Idle

Shonen Idle - Play Idle Game
IdlerThe KuroWashi army and fearsome monsters have taken control of the world and are opressing your people. Train and master your skills to be strongest fighter ever and finish their evil deeds. Will you deserve to be considered the greatest hero of them all?

Growth

Growth - Play Idle Game
IdlerTake a relaxing stroll in this Idle-game adventure about so simple a concept as helping something grow. “Watch the horizon,” as a little seed grows as you progress.Music provided by: “Free Royalty Free Music by DanoSongs.com”

Plan: Expand the City

Plan: Expand the City - Play Idle Game
Civ Builder, IncrementalCreate your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.30+ resources. Every resource is required to improve housing or provide resources to produce other resources.50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.An advisor will hint to the next steps needed to grow the city.Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.Over 400 city achievements give small bonuses to city production.Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.