Your Favorite Games

Loading...

Diamondcollector

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Development Status:

In Development

Version:

1

Times Viewed

Times Played

Times Favorited

Rating

23393 8050 5 46.75%
Add this game to favorites

Vote This Game

46.75%
(36 votes)
53.25%
(41 votes)

Game Description

Game Control

The idle-game where you are head of a mining company and your mission is to earn as much money as possible!
Craft materials and upgrades, earn levels in a acension system to gain experience, levels and talent-points.

Mouse only

Diamondcollector Screenshots



Advertisement

Similar Games

Hero Simulator: Idle Adventures

Hero Simulator: Idle Adventures - Play Idle Game
IdlerPsst, hero! Want to get some glory?Then you’re in a right place!What does it mean to be a hero?Defeat necromancers and harvest mushrooms, buy a wooden horse and a pet troll, join guilds and hire party members – all these heroic things you can do here!In this Epic Idle Adventure you will meet your heroic destiny!

Jingle Clicker

Jingle Clicker - Play Idle Game
Clicker, IdlerClick to make music. Collect karma and buy better sounding bells!

Mamebu Clicker

Mamebu Clicker - Play Idle Game
Clicker, IdlerA Japanese Cookie Clicker’ clone.

Gold Rush

Gold Rush - Play Idle Game
ClickerGold Rush is inspired by DiamondHunt after its development was discontinued.GameplayGold Rush is a mining themed incremental game. Players start out manually mining until they have enough money to purchase their first Gatherer. Rarer and more valuable resources as well as resource Processors are introduced as they player progresses. Upgrades are obtained either by purchase or by crafting depending on their type.

You Can Try These Idle Games

Idle Gems

Idle Gems - Play Idle Game
IdlerThis is an idle game with gems, achievements, upgrades and some clicking included!You gain Gems by clicking on the crystal or automatically by idling. There are upgrades to increase the rate you gain gems.There are five types of gems, to get the next gem you need 1.000.000 of the current one.Good luck!Oh, important note: If you SEE an NEW Update, you will need to refresh the page.

Idle GameDev

Idle GameDev - Play Idle Game
Clicker, IdlerIn Idle GameDev, you are a game developer. You start with simple Text Adventures and get better and richer until you make Triple A Games.

Candy Box

Candy Box - Play Idle Game
RPGCandybox is one of the earliest examples of incremental games, and is arguably one of the most popular. It starts out with a simple interface, counting up candies and allowing the player to eat them, and quickly expands into a well designed and complex game with a wide range of elements.CandyCandy is the main resource of the game and starts out by gathering automatically at a rate of 1 per second. The player initially has the option of eating the candy, but is soon offered to throw the candy on the ground. Eventually, the player is required to use the candy in a wide range of situations, and it is generally considered the currency of the game. Once enough candy has been collected, more gameplay options are made available.QuestingOnce the sword has been purchased, the player can choose to go on "an epic quest" to collect resources. The quest screen consists of a drop down box that allows the player to select the location in which they would like to quest. Once a location has been selected, the player and location appear on screen in ASCII format and the player's symbol moves to the right, fighting any enemies that are in the way. If the player safely reaches the other side, they are rewarded with whatever they have collected along the way.External LinksWiki

Derivative Clicker

Derivative Clicker - Play Idle Game
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub