Your Favorite Games

Loading...

CivClicker

Game Categories:

Civ Builder, Clicker

Game Platforms:

Javascript/HTML5

Development Status:

Completed

Version:

1.0

Times Viewed

Times Played

Times Favorited

Rating

29831 5433 6 64.9%
Add this game to favorites

Vote This Game

64.9%
(98 votes)
35.1%
(53 votes)

Game Description

This game provides the ability to create a civilisation from the ground up. You are required to provide your population with basic resources, housing, advanced buildings, upgrades, and more. The ultimatum to the game is to build a wonder, and worship a god, then to start over, attempting to gain the effects of all the wonders together.

Resources
There are a number of resources available to use.
  • Food
  • Wood
  • Stone
  • Skins
  • Herbs
  • Ore
  • Leather
  • Piety
  • Metal
  • Gold

Food, wood, and stone are the basic building blocks of CivClicker. They allow buildings to be constructed and workers to be fed. These resources can either be manually collected by clicking or automatically collected by hiring workers to do so. It is a balance however, to ensure that workers have enough food to continue to work on the jobs that they are assigned without dying.
Skins, herbs, and ore are randomly collected when gathering the above resources. They have a chance of being found, which can be upgraded later, and are used for more advanced things. Some are spent on higher tier buildings, while others are used for upgrades. Skins and ore, for example, can be converted into leather and metal by the appropriate workers and used on even higher tier purchases.
Piety works a little differently, and is gathered by worshipping gods. Piety can be used for a number of upgrades and for constructing wonders (where all resources are required). All resources are intertwined to ensure that a careful balance is required amongst all of them to make the civilisation grow.
Gold cannot be collected normally, and must be gathered through the use of the trade system. Traders will randomly arrive asking for a certain resource and will reward you 1 gold per transaction. They only remain for a short time, so gold is very scarce early game. It can, however, be used to speed up wonder construction, drastically reducing the amount of time it would normally take to build one.

Sickness
Workers can get sick, and unfortunately, sick workers don't work. They can be healed, however, by using apothecaries and herbs. Each apothecary heals a number of workers per second, assuming that enough herbs are present. If workers remain sick, they can start to cause a problem, as the infection can spread and remove workers from harvesting food. If this happens, food production can dip, and the population are quickly starving to death.
Dead bodies, if not quickly taken care of through the use of cemetaries, can quickly become a problem. Sickness can spread, and the population will quickly get angry, lowering their production.

Combat
Soldiers can be hired by providing them with the appropriate resources. Note that soldiers still consume food, and should still be considered when calculating food requirements. Soldiers can either be stationed in the civilisation or in the army. Their location affects how they affect the game.
Soldiers in the city will defend against attacks. This includes wolves and barbarians.
Soldiers assigned to the army will not defend against raids. These soldiers can only be used in raids against other civilisations. Raids can return happiness to your people or even a stash of resources. Note that siege engines cannot be moved out of the army.

External Links
FAQ
Wiki
Subreddit

CivClicker Screenshots

Advertisement

Similar Games

Feed The Fat

Feed The Fat - Play Idle Game
ClickerWhen Fat is the new Fit, you gotta Eat! Fill your belly with your only true love: FOOD.Feed The Fat is a clicker game with minigames and food falling from the sky in an utopic limbo.Why should you be skinny when you can be awesomely fat? Reach the human limits of fatness and trepass them! Nourish yourself with your favourites foods where the secret desire of each of us can be fullfied: to eat to one's content.Food is love, fat is a love tank.  Just like in a tamagochi, you will start with a guy that you will be able to grow... in weight. If you don't pay attention he'll get thin again, or worse, he'll die!

Idle Online Universe

Idle Online Universe - Play Idle Game
Clicker, Idler, MMO, RPGBattle Monsters with friends, become the top guild, perform woodcutting, space expeditions and plenty more in this ever growing first of its kind Online Idle MMORPG

Plan: Expand the City

Plan: Expand the City - Play Idle Game
Civ Builder, IncrementalCreate your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.30+ resources. Every resource is required to improve housing or provide resources to produce other resources.50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.An advisor will hint to the next steps needed to grow the city.Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.Over 400 city achievements give small bonuses to city production.Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.

You Can Try These Idle Games

Kraft

Kraft - Play Idle Game
Civ BuilderText-based strategy game with lots of resources, buildings, technologies.. with new content almost everyday, early alpha.

Sticker Idle

Sticker Idle - Play Idle Game
IdlerPlace stickers and earn money!

One Small Loan

One Small Loan - Play Idle Game
Clicker, IdlerBuild a factory from the ground up. Select the material to use, and products to build.Hire staff to improve the process. Retire young and wealthy, pass along your success to your child.Maximize your Networth Per Second as best you can! Adjust values of buttons, and click, click, click!

Particle Clicker

Particle Clicker - Play Idle Game
Clicker, IdlerClick to collect particles in this clicker inspired by CERN.