Your Favorite Games

Loading...

Idle Farmer

Game Categories:

Clicker, Idler

Game Platforms:

Flash

Times Viewed

Times Played

Times Favorited

Rating

12009 877 1 68.42%
Add this game to favorites

Vote This Game

68.42%
(13 votes)
31.58%
(6 votes)

Game Description

Earn money by harvesting and selling your crops. Up your skills, buy better tools and compost (power-ups), and be loved by the girls of the village!
Will you be able to earn enough money to build a good house and start a family?

Idle Farmer Screenshots

Advertisement

Similar Games

Idle Sword 2

Idle Sword 2 - Play Idle Game
Clicker, IdlerGuide a group of heroes on their quest for freedom.

call click()

call click() - Play Idle Game
Clicker, Idler, IncrementalThis is call click(). A simple idle/clicker game. Update your variable and loop values to reach huge numbers.

Idle Hacker

Idle Hacker - Play Idle Game
Clicker, IdlerBecome a famous hacker and unleash deadly programs to generate profit.

Incremental Adventures

Incremental Adventures - Play Idle Game
Idler, Incremental, MMOLead your heroes in their neverending adventures!

You Can Try These Idle Games

Pingy the Ping

Pingy the Ping - Play Idle Game
Clicker, IdlerPingy the Ping is an idle RPG about penguins, and there’s lots to do if you don’t like idling too.

Mean Mining Machine

Mean Mining Machine - Play Idle Game
Clicker, RPGMine your way down and collect rock, coal, copper, iron, silver, obsidian, gold, platinium, diamond.Sell your finding and upgrade your mining machine and dig faster and faster…Many upgrade available like boost, speed, force, level, luck…

Crushing Defeat

Crushing Defeat - Play Idle Game
Clicker, IdlerSell goods to purchase upgrades to increase their price and sale speed. Autosellers can be purchased to automate the process. Once enough cash has been saved, new products with higher values and sale times can be unlocked to further improve income.

Derivative Clicker

Derivative Clicker - Play Idle Game
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub