Your Favorite Games

Loading...

Junction Gate

Game Categories:

Civ Builder, Clicker, RPG

Game Platforms:

Javascript/HTML5

Development Status:

Alpha

Version:

0.8.7

Times Viewed

Times Played

Times Favorited

Rating

37129 9112 9 65.45%
Add this game to favorites

Vote This Game

65.45%
(108 votes)
34.55%
(57 votes)

Game Description

Junction Gate is an incremental resource management and strategy game. Your goal is to survive, gather resources, build out the Junction Gate station, and keep your population alive and happy.

Story
The station is called Junction Gate, a colony seed that never fully blossomed. You see plans for mines, habitat modules, research facilities, and shipyards. From the looks of it, however, station construction ground to a halt shortly after it began, with no immediate indication of what went wrong with the assembly bots. The barren and dusty planet below is Ninevah, about half the size Earth was before the Burning.

Resources
As you first start out, you'll need to quickly gather resources to survive. The resources can be viewed in the Resources Panel in the upper right of your screen. Each resource functions slightly differently, and some can even go negative, so it's important to keep an eye on them during all stages of the game.
There are 7 resources currently available:
  1. Ore
  2. Helium3
  3. Air
  4. Food
  5. Credits
  6. Energy
  7. Population

To produce more resources, you'll need to construct various facilities appropriate for each resource.

Command
The Command tab is where you manage Junction Gate's personnel and policies. Much of this functionality won't be present until you build governmental facilities. Be warned, the command decisions you make will have a profound impact on your game!

Personnel
Commanders amplify the effect of your workers by providing them direction. Commanders each have different specialties and can only affect workers in their own department. By training your commanders, you can increase the impact they have on station personnel and decrease the liklihood that the commander will be killed if disaster strikes. You can only have up to four commanders at a time and they are assigned randomly as the story unfolds.
Station personnel can be assigned to various departments in Junction Gate to supplement basic resource production. However, station personnel will not be assignable until governmental facilities have been built. Each worker equates to an additional unit of production.

Station Governance
The Station Governance tab allows you to manage your station's social, military, and economic polices. Each policy will have an affect on your station itself, as well as affecting how the various factions interact with you. To see what a policy does, hover over the text for a description.

Economy
The Economy tab is where you'll manage your finances. As you progressively upgrade your facilities, you'll have access to investment funds, a stock market, and even a casino.

Investments
Each level of investment will allow you to earn credits interest at set intervals based on the amount invested.

Stock Market
Once the stock market has been unlocked, you'll be able invest in corporations across the Commonwealth. Here are a few keys to investment:

Science
Building scientific facilities will allow you to perform research. Currently research is performed by paying credits, but this is likely to change in future versions.

External Links
Game Instructions
Subreddit
Twitter
Facebook

Junction Gate Screenshots

Advertisement

Similar Games

Clicker Monsters

Clicker Monsters - Play Idle Game
ClickerSimilar to Clicker Heros, click on the monster to lower his HP. Unlock new monsters, stages and weapons.

Idle Fantasy

Idle Fantasy - Play Idle Game
Clicker, Idler, RPGA fantasy themed RPG incremental/clicker game.

Rebuild The Universe

Rebuild The Universe - Play Idle Game
Clicker, IdlerBuild the universe by starting with the smallest units, quantum foam, and working your way up to the largest things known to man. Atoms are the resource, and are produced automatically with each new purchase. Once the player reaches a point where they feel they can no longer progress at a steady rate, they have the option to start over by feeding a black hole with their universe and getting a production boost for the next round.

Coin Collector

Coin Collector - Play Idle Game
Clicker, IdlerQuick and fun game where your main goal is jumping and hitting blocks, which gives you coins. As usual for idle games, you can upgrade coin value, jump height, move speed, add more characters to jump etc.There are 2 coins you can earn - yellow and red. Yellow ones are easy ones as they fall out of blocks, but red ones are only given for different achievements and for game resets.While the game is fun at first, it's not very well balanced and you can earn more and more coins very quickly. Their choice for huge number is a bit strange (after trillions/t it goes to AA, AB, AC, ...), but easy to understand. So you will upgrade to some AZ coins very quick and reset is mostly useless as you earn quickly enough not to really need red coins.But overall, this is fun even if for a short time. Enjoy!

You Can Try These Idle Games

Candy Empirical

Candy Empirical - Play Idle Game
Clicker, IdlerCreating candy is the name of the game, and it is done by selling your existing candy for sugar. The sugar can then be converted into new types of candy, which are required to buy new candy production.

Incremental Adventures

Incremental Adventures - Play Idle Game
Idler, Incremental, MMOLead your heroes in their neverending adventures!

Minethings

Minethings - Play Idle Game
ClickerSlowly gain gold while playing as well as offline, buy robot parts to increase how much you gain. There is a profession system, towns, multiple mines, cities, vehicles and a bunch of other features. Game is played with other players interacting with each other.

InterrobangClicker

InterrobangClicker - Play Idle Game
ClickerClick to gather dots to spend on lines to convert to exclaims to spend on upgrades to get dots faster.The game provides a simple, cyclic style whereby the most expensive resource helps to improve the gain of the basic resource. It's a simple design, but one that works very well and feels like it flows at a decent rate. The developer has stated that it is early in development and that there are updates planned, such as creating question marks and combining exclaims and question marks into interrobangs, but it is not sure when this will occur.