Your Favorite Games

Loading...

Killing Time

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Development Status:

Completed

Version:

1.0

Times Viewed

Times Played

Times Favorited

Rating

19266 2822 5 55.26%
Add this game to favorites

Vote This Game

55.26%
(42 votes)
44.74%
(34 votes)

Game Description

Kill time, then spend your time killed on upgrades to allow you to kill time faster.

Killing Time Screenshots

Advertisement

Similar Games

Merry Clickmas

Merry Clickmas - Play Idle Game
Clicker, IdlerMake presents for everyone in the world and save Christmas!

Button Game: Reloaded

Button Game: Reloaded - Play Idle Game
ClickerAn epic story that all starts with you clicking a button for money; until someone tries to take what you have been rightfully clicking to earn. This causes what would be just a button game, to quickly becomes a turret defense culminating in one of 4 distinct endings. Purchase upgrades to make your work station more profitable, protect your belongings, and track your progress.

Blood Box

Blood Box - Play Idle Game
Clicker, IdlerThe humans are dying due to mutated leeches. Blood Box provides blood for the humans.Created by Sothopery.

Banana Click

Banana Click - Play Idle Game
Clicker, IdlerHow to play Banana Click.Click the banana to collect banana/s.Click the Exchange button to exchange banana/s for upgrades.

You Can Try These Idle Games

Many Ninjas

Many Ninjas - Play Idle Game
Clicker, IdlerHarvest rice and cook it to attract ninjas to join your army. Use your ninjas to perform raids on castles to loot more rice to spend on upgrades to improve the strength of your army.

Bitcoiner

Bitcoiner - Play Idle Game
Clicker, IdlerBitcoiner is an incremental game that allows the player to set up a bitcoin mining rig to gather bitcoins, sell them for money, then use the money to improve the rig or buy upgrades to improve various aspects of the game. The game has a long list of upgrades available to purchase, using a number of currencies, achievements, a tron minigame, and even a chat feature. Achievements are not missing, and a new adventure/battle mode.It's mainly bug-free and well balanced, due the massive player feedback!

Clicker Heroes

Clicker Heroes - Play Idle Game
Clicker, Idler, RPGClicker Heroes is a game developed as a side project from a larger game already in production. It borrows the art assets from it and implements simple clicker style gameplay. As such, it's a high quality graphical interface that provides a number of workers, upgrades, and achievements with a large amount of gameplay.External LinksRedditTwitter

Ayumilove Idle Story

Ayumilove Idle Story - Play Idle Game
ClickerAyumilove Idle Story uses assets from the popular MMORPG Maple Story and applies them to a clicker style game. In addition to the normal "click to gather resources" style of gameplay, it applies a level system for the player's character, equipment, upgrades, and more.LevellingEach time the player kills (either by clicking or idling) a monster, they are rewarded with xp. This xp is applied to the character and used to increment the character's level, improving their attack strength and chance of hitting a higher level monster. Monsters can be upgraded at any time, but it is possible that if the player chooses a monster of a level well beyond their own, they may not be able to hit it. Higher monsters provide higher drops.EquipmentNew equipment can be bought at any time, though they must be equal to or below the player's current level for them to be used. The equipment can be upgraded at any time however (even right at the start of the game) proving that the player has enough pixels to purchase the upgrades. The upgrades are applied to the equipment the player currently has, and can improve things such as xp and pixels gained, accuracy, attack speed, and more.Purchasing and SellingThe game implements a system where pricing is randomly set within a range of the current market value of whatever is being purchased. This means that the player can choose to decline a price and reroll for a new price, either slightly higher or slightly lower than the current market value. Early game, prices can have a base value of 10 and a range of +/- 3 pixels, meaning that the player can get as low as 7 to buy the item. Late game, this variance increases.