Your Favorite Games

Loading...

M13n: Miniaturization

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Times Viewed

Times Played

Times Favorited

Rating

22852 4994 7 73.63%
Add this game to favorites

Vote This Game

73.63%
(67 votes)
26.37%
(24 votes)

Game Description

The incremental game where the numbers get smaller.
Click the beaker button to research a smaller theoretical size. Click the wrench to engineer the thing down toward that size. Sell shipments of the thing to make more money to make the thing smaller.

M13n: Miniaturization Screenshots

Advertisement

Similar Games

Blackmarket

Blackmarket - Play Idle Game
ClickerThis game provides a simplified gangster experience, allowing you to fire bullets for money and hire workers to handle it for you. Eventually, you'll be able to trade in weed and meth to increase your income. Upgrades aplenty, this game is still just a prototype at this stage.

Antimatter Dimensions

Antimatter Dimensions - Play Idle Game
Idler, IncrementalBuy dimensions to gain antimatter, at least that's how you start.... Things quickly get more complicated after you get your first infinity, and soon, you end up having to do challenges, keep track of more numbers, buy new types of dimensions, automate buying those dimensions, go down a skill tree and more.

AFK Heroes

AFK Heroes - Play Idle Game
Clicker, IdlerSet on adventures with your three heroes.

Idle God

Idle God - Play Idle Game
Clicker, IdlerJoin the Organization on a trillion year quest as they seek the origin of the universe.

You Can Try These Idle Games

Derivative Clicker

Derivative Clicker - Play Idle Game
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub

MineQuest Idle

MineQuest Idle - Play Idle Game
ClickerClick on the items to mine them and look for gems.

MRR Clicker Inc.

MRR Clicker Inc. - Play Idle Game
IncrementalMRR Clicker Inc. is a single-screen incremental clicker dressed as the analytics dashboard of a Software-as-a-Service company. You tap to acquire your first customer. You buy upgrades to attract more. You watch Monthly Recurring Revenue climb. The numbers compound from your first dollar through trillions and into the late number suffixes.The chart is the main visual. Animated, reactive, built on Chart.js (the same library many real analytics dashboards use).What's inside:- Four growth pillars (traffic, conversion, price, retention) with 32 upgrades across them.- A startup market where you can acquire other imaginary companies for their dividends.- A card collection of corporate archetypes, earned through a gem economy.- Late-game managers who eventually automate the tapping and buying for you.- An online leaderboard.- Layered late-game systems that open up over time.- Cloud save across web and iOS.How it plays. Single screen, mobile-first, also plays on tablet and desktop. Sessions start hands-on. Once late-game managers come online, you can leave the tab open and watch the chart climb on its own.How far it goes today. The current sweet spot for play is the 0 to 1 trillion MRR range, which is where the loop feels best balanced right now. The numbers technically keep climbing all the way to ZZ in the late number suffixes, and more endgame content for that range is in active development.What's for sale. The game is free. Cosmetic chart themes (11 at launch, dark and board room free for everyone, the rest paid). Gems are a premium currency for card pulls and also drop through gameplay and rewarded ads. Card pulls are balanced so paying does not put you ahead. No subscription, no content behind a paywall.Web at https://mrrclickerinc.com. iOS live. Android coming soon.