Your Favorite Games

Loading...

Spookie Clicker

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Development Status:

In Development

Times Viewed

Times Played

Times Favorited

Rating

10375 762 3 61.11%
Add this game to favorites

Vote This Game

61.11%
(11 votes)
38.89%
(7 votes)

Game Description

A Ghost Busters inspired clicker, the game is still very early in development. There are three upgrades available at present.

Spookie Clicker Screenshots

Advertisement

Similar Games

Doge Miner 2

Doge Miner 2 - Play Idle Game
Clicker, Idler, IncrementalHelp the doge to mine resources and go to the moon!

Reactor Idle

Reactor Idle - Play Idle Game
Clicker, IdlerStart by building wind turbines, these produce power that you have to manually sell. Later you can build offices that will sell power automatically and hire managers who update wind turbines automatically.

Eternal Quest: Ascended

Eternal Quest: Ascended - Play Idle Game
Clicker, Idler, RPGA semi-idle action RPG sidescroller. This deceptively simple game has an intense depth of mechanics. Let your inner theorycrafter loose as you wander the land!

Many Ninjas

Many Ninjas - Play Idle Game
Clicker, IdlerHarvest rice and cook it to attract ninjas to join your army. Use your ninjas to perform raids on castles to loot more rice to spend on upgrades to improve the strength of your army.

You Can Try These Idle Games

Cupcake Empire

Cupcake Empire - Play Idle Game
Clicker, IdlerIt's a remake of Cookie Clicker.

Derivative Clicker

Derivative Clicker - Play Idle Game
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub

Diamondcollector

Diamondcollector - Play Idle Game
Clicker, IdlerThe idle-game where you are head of a mining company and your mission is to earn as much money as possible!Craft materials and upgrades, earn levels in a acension system to gain experience, levels and talent-points.

Matter of Scale

Matter of Scale - Play Idle Game
Civ BuilderBuild your realm from a small Hamlet to a transcendental domain spanning the stars. The player is required to hire workers to gather resource and meet specific goals for each location.ExpandingOnce a location has been completed, a new location will be opened up, with new requiresments to complete it. Finally, once a location has enough of a particular size, it will expand into a larger type. Enough hamlets, for example, will become a village. Enough villages, and it will expand into a town. This pattern continues as the player progresses.It should be noted that once a village has been unlocked, a second village will appear beneath it, with a hamlet contained inside of it. The hamlets for this new village must be completed before the villages can then be combined into a town. This pattern continues.Resources and UpgradesThere are a number of resources available, limited to the type of location that the player is working in. These resources can only be gained from their associated location. They can be spent on upgrading a number of things, again associated with the appropriate location type. Upgrades can reward with free workers every X seconds, or even apply a modifier to a new location. These modifiers will generally change the cost or production of workers.External LinksRedditDevelopment Version