Your Favorite Games

Loading...

Alchemy Idle Clicker

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Times Viewed

Times Played

Times Favorited

Rating

16460 1347 3 76%
Add this game to favorites

Vote This Game

76%
(19 votes)
24%
(6 votes)

Game Description

Harvest ingredients and brew elixirs. Sell them to research stronger and more expensive items. Level up to double your income rate.
Are you the master alchemist, who discovers the philosopher’s stone?

Click the items on the right side to sell them. Click the production units on the left side to buy a new one. Click a production unit in the middle section to speed up production.
You can hold down shift or control for multi-buy:
- default: x1
- shift: x10
- ctrl: x50
- shift + ctrl: max with current money

Alchemy Idle Clicker Screenshots

Advertisement

Similar Games

GatherX

GatherX - Play Idle Game
Clicker, IdlerMine, fish and cut down a giant beanstalk or prepare to face the wrath of some not-so-friendly giants.

Derivative Clicker

Derivative Clicker - Play Idle Game
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub

Absorber

Absorber - Play Idle Game
Idler, RPGFight enemies to absorb their power. Defeat Bosses to unlock new enemies and abilities. Can you defeat the boss faster than the others?

Idle Miner Tycoon

Idle Miner Tycoon - Play Idle Game
Clicker, IdlerBuild a mining empire! Automate and optimize your gold mine and become a tycoon!Have you always dreamed of managing your own mine? Well this is your chance!Coordinate your miners workflow and upgrade wisely to keep the work chain constant. Hire managers to automate the process. Come up with the fastest mining strategy and the profits UP UP UP!

You Can Try These Idle Games

City of Sacrifice

City of Sacrifice - Play Idle Game
Clicker, IdlerA incremental clicking game.

The Golden Miner

The Golden Miner - Play Idle Game
Clicker, IdlerGolden Miner is a game where you are supposed to click the mine, to get gold. Gold can be used to get upgrades so you can get more gold without clicking the mine. It can also be used for buying other stuff. Diamonds can be used to the same.

Santaception

Santaception - Play Idle Game
ClickerSanta has woken with 2 days before Christmas with no presents to hand out!The game follows the normal cycle of incremental games where you are required to gather presents in order to hire helpers to automatically produce them. Upgrades work in the same manner as well, providing boosts to automatic production. The game has a polished finish, and is already completed at version 1.x.

Town Center

Town Center - Play Idle Game
IdlerTown Center is an idle game where the player kills inhabitants of a small town all day.Town Center has a number of unique mechanics, the most interesting of which is its achievement system.  Achievements are awarded not just for solitary actions but for sequences of actions in order:  "punch dragon, kick dragon" awards a separate achievement vs. "kick dragon, punch dragon".  There are millions of possible achievements and each one grants a tiny boost to experience gain.