Your Favorite Games

Loading...

Idle Civilization

Game Categories:

Civ Builder

Game Platforms:

Unity

Development Status:

Completed

Version:

1.0

Times Viewed

Times Played

Times Favorited

Rating

74412 22307 5 55.22%
Add this game to favorites

Vote This Game

55.22%
(74 votes)
44.78%
(60 votes)

Game Description

Start small with a couple of villagers and grow into a mighty kingdom. Build, research and upgrade, conquer and pray and expand all over the world with powerful colonies!

Assign jobs to your villagers, gather resources and manage your civilization in the best way possible in order to lead it to greatness.

The game is updated regularly and has a very active developer that answers all queries and fixes bugs quickly.

Idle Civilization Screenshots


Advertisement

Similar Games

Idle Space

Idle Space - Play Idle Game
Civ Builder, Idler, IncrementalIdle space themed game. Click the I in game top right for info.Buy Drones, get more energy and metal, get computing, start researching.Hot Keysm – warp one minuteh – warp one hour

Heiankyo Parameters

Heiankyo Parameters - Play Idle Game
Civ Builder, ClickerThe successor to the original Parameters game, Heiankyo Parameters adds a few new features to the game.TerritoryOccupying territory is done by clicking and holding the mouse button over an empty or semi-occupied territory. Territories have a number of different levels of occupation, each providing a different quantity of cash once completed. Each territory also provides automatic income at regular intervals once it has been obtained.Yellow territories are occupied by aliens and must first be cleared before they can be built upon. Each of these combat situations takes into account the player's attack and defense values and with each click, runs a combat simulation. If the player's health reaches 0, attack, defense, and recover are temporarily reduced to 0. The player must wait for these to return before attacking again. Once an enemy has been attacked, their health will regenerate over time.CashCash is rewarded with each time an unoccupied territory is levelled up, and a smaller amount at regular intervals thereafter. Cash can be spent on buying upgrades that affect attack strength and defense level.LevellingThis is done automatically when the player collects enough XP. Once a level has been achieved, the player receives points that can be spent on attributes. The attributes are assigned at the right of the screen using the + buttons next to the three lines. The five available are Life, Attack, Defense, Recovery, and Cost.Action PointsActions can only be performed when the player has enough points to spend on performing them. These can be seen in the purple bar on the right of the screen. Each action takes a number of points to perform, and these points are returned at a rate determined by the recovery score of the player.

Settlement

Settlement - Play Idle Game
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.

Matter of Scale

Matter of Scale - Play Idle Game
Civ BuilderBuild your realm from a small Hamlet to a transcendental domain spanning the stars. The player is required to hire workers to gather resource and meet specific goals for each location.ExpandingOnce a location has been completed, a new location will be opened up, with new requiresments to complete it. Finally, once a location has enough of a particular size, it will expand into a larger type. Enough hamlets, for example, will become a village. Enough villages, and it will expand into a town. This pattern continues as the player progresses.It should be noted that once a village has been unlocked, a second village will appear beneath it, with a hamlet contained inside of it. The hamlets for this new village must be completed before the villages can then be combined into a town. This pattern continues.Resources and UpgradesThere are a number of resources available, limited to the type of location that the player is working in. These resources can only be gained from their associated location. They can be spent on upgrading a number of things, again associated with the appropriate location type. Upgrades can reward with free workers every X seconds, or even apply a modifier to a new location. These modifiers will generally change the cost or production of workers.External LinksRedditDevelopment Version

You Can Try These Idle Games

Idle Killer

Idle Killer - Play Idle Game
Clicker, IdlerA classic free browser based incremental game. A story told along the way + full hd gfx.Take on the role of the African female protagonist, Boatema, in her quest for power. The currency is kills.Minor warning: a few of the story related scenes in the game, might be seen as gory or violent.I welcome all questions, suggestions, bugs, critique and props :)Send me an email: jorn@idlekiller.com

Businessman Simulator 2

Businessman Simulator 2 - Play Idle Game
Clicker, IdlerThe sequel to the much loved Businessman Simulator. Improved graphics, great gameplay, updated mini-games – all this awaits you in the game.

Area Raiders

Area Raiders - Play Idle Game
Clicker, IdlerIn Area Raiders you find yourself on the side of raiders trying to breach the Base defenses to save the aliens they kept in various government outpost!To defeat the base, you'll need to gain extra media attention to spawn more raiders rushing and train them well to proceed. Unlock special abilities of units so you can breach the “impenetrable” fortresses the government has built to keep us away…and don't forget to reveal the secrets to unlock new content and powers.FEATURES* Fight on 2 different worlds, all with their own unique defenses and challenges* Level up by saving all aliens they are hiding within the bases* Easy-to-pick-up game, filled with challenges and different playing strategies* Warning: A funny story accompanies the gameplay * Addictive raiding mechanics, that just never stops!* Experience various type of raiding powers by completing the whole Skill tree* Prestige mechanics to start over with bigger boosts* Raid.Defeat.Reveal!INSTRUCTIONGame saves every 30 seconds, on new levels and you can export your saves. The game is fully idleable in off focus and when coming back! Game also saves online every 10 minutes automatically.You can also use your mouse wheel to scroll in/out of the area.You are in charge of raiders trying to breach government defenses:1) Reach the center base to save aliens2) When raiders die, you will gain Media Points (MP)3) Use MP to attract more raiders, upgrade them and discover unlocks and secrets!From Gamex Studio, creators of one of the most popular idle military browser game War Clicks, comes a bit different game now.

Deep State

Deep State - Play Idle Game
Clicker, IdlerDeep State is an incremental/idle game in which you are appointed director of the new National Security Bureau in the troubled Central Iverian Republic. Your job is to pacify the civilian populace and abolish democratic rule in favour of your own.InstructionsPurchase ENFORCEMENT to raise PACIFICATION and generate INCOME.Purchase LEGISLATIONS with FEAR and MONEY to unlock more ENFORCEMENT and OPERATIONS.Run OPERATIONS to generate FEAR and INCOME.FEAR reduces PACIFICATION.