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Idle Civilization

Game Categories:

Civ Builder

Game Platforms:

Unity

Development Status:

Completed

Version:

1.0

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Rating

75080 22332 5 55.22%
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55.22%
(74 votes)
44.78%
(60 votes)

Game Description

Start small with a couple of villagers and grow into a mighty kingdom. Build, research and upgrade, conquer and pray and expand all over the world with powerful colonies!

Assign jobs to your villagers, gather resources and manage your civilization in the best way possible in order to lead it to greatness.

The game is updated regularly and has a very active developer that answers all queries and fixes bugs quickly.

Idle Civilization Screenshots


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Parameters

Parameters - Play Idle Game
Civ Builder, ClickerThis Japanese game is the first of two where the ultimate goal is to defend the city against alien invasion. This is done by upgrading a number of skills and attacking invaded territories/occupying abandoned territories. Once completed, the game presents the player with a total play time.Occupying/Attacking TerritoriesLand is gained by occupying squares. Free squares are those with a black background and a % number on them. With each click, the % will increase and a small amount of cash and xp will drop. Cash can be spent on unlocking locked squares or buying upgrades on the map, while xp is automatically applied to the player's current total.Attacking yellow squares requires the strength of the player's army to be sufficient enough to eliminate the alien threat. With each attack, the player's defenses are attacked in turn, either resulting in the player being "injured" or "killed". If the player is killed, they must wait for their health to rise again before attacking again, during which time, the alien forces can return to the square in question. Once a square has been defeated, it becomes open to occupy.CashCash is rewarded with each time an unoccupied territory is clicked, and a smaller amount when an occupied territory is clicked. Cash can be spent on buying upgrades on the map, that affect a few different aspects of the game such as attack strength and life recovery.LevellingThis is done automatically when the player collects enough XP. Once a level has been achieved, the player receives points that can be spent on attributes. The attributes are assigned at the top of the screen using the + buttons next to the three lines. The three available are Recovery, Attack, and Defense.Action PointsActions can only be performed when the player has enough points to spend on performing them. These can be seen in the purple bar on the left of the screen. Each action takes a number of points to perform, and these points are returned at a rate determined by the recovery score of the player.KeysThese are rewarded to the player upon defeating enemies. Keys are used to unlock locked squares on the map. Both silver and gold keys are available to the player, and will only unlock their respective locks. It is important to note that some upgrade squares are locked and require keys to access, adding a level of strategy to the game.

CityInc

CityInc - Play Idle Game
Civ Builder, IdlerCityInc (or City Incremental if you wish) is a game about building your city. You start out with a measly forest, and end up with a large city.

CivClicker

CivClicker - Play Idle Game
Civ Builder, ClickerThis game provides the ability to create a civilisation from the ground up. You are required to provide your population with basic resources, housing, advanced buildings, upgrades, and more. The ultimatum to the game is to build a wonder, and worship a god, then to start over, attempting to gain the effects of all the wonders together.ResourcesThere are a number of resources available to use.FoodWoodStoneSkinsHerbsOreLeatherPietyMetalGoldFood, wood, and stone are the basic building blocks of CivClicker. They allow buildings to be constructed and workers to be fed. These resources can either be manually collected by clicking or automatically collected by hiring workers to do so. It is a balance however, to ensure that workers have enough food to continue to work on the jobs that they are assigned without dying.Skins, herbs, and ore are randomly collected when gathering the above resources. They have a chance of being found, which can be upgraded later, and are used for more advanced things. Some are spent on higher tier buildings, while others are used for upgrades. Skins and ore, for example, can be converted into leather and metal by the appropriate workers and used on even higher tier purchases.Piety works a little differently, and is gathered by worshipping gods. Piety can be used for a number of upgrades and for constructing wonders (where all resources are required). All resources are intertwined to ensure that a careful balance is required amongst all of them to make the civilisation grow.Gold cannot be collected normally, and must be gathered through the use of the trade system. Traders will randomly arrive asking for a certain resource and will reward you 1 gold per transaction. They only remain for a short time, so gold is very scarce early game. It can, however, be used to speed up wonder construction, drastically reducing the amount of time it would normally take to build one.SicknessWorkers can get sick, and unfortunately, sick workers don't work. They can be healed, however, by using apothecaries and herbs. Each apothecary heals a number of workers per second, assuming that enough herbs are present. If workers remain sick, they can start to cause a problem, as the infection can spread and remove workers from harvesting food. If this happens, food production can dip, and the population are quickly starving to death.Dead bodies, if not quickly taken care of through the use of cemetaries, can quickly become a problem. Sickness can spread, and the population will quickly get angry, lowering their production.CombatSoldiers can be hired by providing them with the appropriate resources. Note that soldiers still consume food, and should still be considered when calculating food requirements. Soldiers can either be stationed in the civilisation or in the army. Their location affects how they affect the game.Soldiers in the city will defend against attacks. This includes wolves and barbarians.Soldiers assigned to the army will not defend against raids. These soldiers can only be used in raids against other civilisations. Raids can return happiness to your people or even a stash of resources. Note that siege engines cannot be moved out of the army.External LinksFAQWikiSubreddit

Plan: Expand the City

Plan: Expand the City - Play Idle Game
Civ Builder, IncrementalCreate your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.30+ resources. Every resource is required to improve housing or provide resources to produce other resources.50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.An advisor will hint to the next steps needed to grow the city.Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.Over 400 city achievements give small bonuses to city production.Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.

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IdlerYokai Idle is a relaxing idle RPG inspired by Japanese folklore, history, and classic skilling games. Train skills, gather resources, craft equipment, and explore the mysterious island of Onigashima as you build a character uniquely your own.Progress continues for up to 24 hours while you're away. Whether you're visiting Shrines, funding Festivals, training skills, or battling dangerous Yokai, every action contributes toward unlocking new opportunities and expanding your adventure.Collect over 50 Yokai inspired by Japanese mythology, each represented as a collectable card that grants unique passive bonuses when equipped. Build your collection, discover powerful synergies, and create entirely different playstyles through your choice of Yokai, Class, Species, equipment, and elemental affinities.Craft equipment with powerful ARPG-style modifiers and experiment with countless combinations. Focus on devastating elemental damage, stack powerful status effects, specialise in resource generation, or forge your own path through unique interactions and build-defining items. Equipment retains its original modifiers, allowing rare legacy items from previous versions of the game to remain part of your collection.Fund Massive FestivalsAdvance through the Ages of Japan by funding grand Festivals that reshape the island of Onigashima. As each Age dawns, new currencies, materials, equipment, dungeons, Classes, and opportunities become available. Journey from the shell currencies of the Jomon era to the coinage of later Ages while discovering the history, mythology, and vocabulary that inspired them.With 14+ skills to train, hundreds of items to discover, automated combat, offline progression, cloud saves, and full mod support with mod.io. Adding your own creations has never been easier, if you have never made a mod before this is a great place to start!Yokai Idle offers a flexible adventure that fits around your life rather than demanding your attention.Collect 50+ YokaiFeatures:• Train 14 unique skills including Shrines, Festivals, Farming, Combat, and more.• Collect and equip over 50 Yokai inspired by Japanese mythology.• Craft powerful equipment with build-defining ARPG-style modifiers.• Unlock new Classes, Species, Shrines, Festivals, and playstyles.• Create unique builds through elemental synergies, Yokai combinations, and item interactions.• Progress through the historical Ages of Japan by funding massive Festivals.• Discover over 700 items and countless gear combinations.• Find and preserve rare legacy items with unique modifier combinations.• Enjoy automated combat and up to 24 hours of offline progression.• Sync your progress through cloud saves across supported platforms.• Expand the game mods using mod.io.• No internet connection required to play.

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