Your Favorite Games

Loading...

Matter of Scale

Game Categories:

Civ Builder

Game Platforms:

Javascript/HTML5

Development Status:

In Development

Version:

0.05

Times Viewed

Times Played

Times Favorited

Rating

42921 13197 4 54.78%
Add this game to favorites

Vote This Game

54.78%
(63 votes)
45.22%
(52 votes)

Game Description

Build your realm from a small Hamlet to a transcendental domain spanning the stars. The player is required to hire workers to gather resource and meet specific goals for each location.

Expanding
Once a location has been completed, a new location will be opened up, with new requiresments to complete it. Finally, once a location has enough of a particular size, it will expand into a larger type. Enough hamlets, for example, will become a village. Enough villages, and it will expand into a town. This pattern continues as the player progresses.
It should be noted that once a village has been unlocked, a second village will appear beneath it, with a hamlet contained inside of it. The hamlets for this new village must be completed before the villages can then be combined into a town. This pattern continues.

Resources and Upgrades
There are a number of resources available, limited to the type of location that the player is working in. These resources can only be gained from their associated location. They can be spent on upgrading a number of things, again associated with the appropriate location type. Upgrades can reward with free workers every X seconds, or even apply a modifier to a new location. These modifiers will generally change the cost or production of workers.

External Links
Reddit
Development Version

Matter of Scale Screenshots

Advertisement

Similar Games

Idle Ants 2

Idle Ants 2 - Play Idle Game
Civ Builder, Idler, IncrementalBuy workers, unlock stuff, prestige by moving to new worlds in this idle incremental game.

CivClicker

CivClicker - Play Idle Game
Civ Builder, ClickerThis game provides the ability to create a civilisation from the ground up. You are required to provide your population with basic resources, housing, advanced buildings, upgrades, and more. The ultimatum to the game is to build a wonder, and worship a god, then to start over, attempting to gain the effects of all the wonders together.ResourcesThere are a number of resources available to use.FoodWoodStoneSkinsHerbsOreLeatherPietyMetalGoldFood, wood, and stone are the basic building blocks of CivClicker. They allow buildings to be constructed and workers to be fed. These resources can either be manually collected by clicking or automatically collected by hiring workers to do so. It is a balance however, to ensure that workers have enough food to continue to work on the jobs that they are assigned without dying.Skins, herbs, and ore are randomly collected when gathering the above resources. They have a chance of being found, which can be upgraded later, and are used for more advanced things. Some are spent on higher tier buildings, while others are used for upgrades. Skins and ore, for example, can be converted into leather and metal by the appropriate workers and used on even higher tier purchases.Piety works a little differently, and is gathered by worshipping gods. Piety can be used for a number of upgrades and for constructing wonders (where all resources are required). All resources are intertwined to ensure that a careful balance is required amongst all of them to make the civilisation grow.Gold cannot be collected normally, and must be gathered through the use of the trade system. Traders will randomly arrive asking for a certain resource and will reward you 1 gold per transaction. They only remain for a short time, so gold is very scarce early game. It can, however, be used to speed up wonder construction, drastically reducing the amount of time it would normally take to build one.SicknessWorkers can get sick, and unfortunately, sick workers don't work. They can be healed, however, by using apothecaries and herbs. Each apothecary heals a number of workers per second, assuming that enough herbs are present. If workers remain sick, they can start to cause a problem, as the infection can spread and remove workers from harvesting food. If this happens, food production can dip, and the population are quickly starving to death.Dead bodies, if not quickly taken care of through the use of cemetaries, can quickly become a problem. Sickness can spread, and the population will quickly get angry, lowering their production.CombatSoldiers can be hired by providing them with the appropriate resources. Note that soldiers still consume food, and should still be considered when calculating food requirements. Soldiers can either be stationed in the civilisation or in the army. Their location affects how they affect the game.Soldiers in the city will defend against attacks. This includes wolves and barbarians.Soldiers assigned to the army will not defend against raids. These soldiers can only be used in raids against other civilisations. Raids can return happiness to your people or even a stash of resources. Note that siege engines cannot be moved out of the army.External LinksFAQWikiSubreddit

Settlement

Settlement - Play Idle Game
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.

Idle Space

Idle Space - Play Idle Game
Civ Builder, Idler, IncrementalIdle space themed game. Click the I in game top right for info.Buy Drones, get more energy and metal, get computing, start researching.Hot Keysm – warp one minuteh – warp one hour

You Can Try These Idle Games

Metal Clicker

Metal Clicker - Play Idle Game
Clicker, IdlerThis game is basic. There is not much to it...yet. You click gold and buy miners.I am currently working on stuff but if you have an idea that i haven't thought of, feel free to email me. silverdw1996@yahoo.com  (Ideas for a custom stylesheet is also appreciated.)

IF2

IF2 - Play Idle Game
Idler, IncrementalJourney through a horde of evil Slimes. Well maybe not evil, but they keep getting all over your boots and making your socks wet.Fight different variations of Slimes as you attempt to make your way to the Titan Gods. This game is a Sidescroller Idle Management game.

Midas' Gold Plus

Midas' Gold Plus - Play Idle Game
Clicker, IdlerTaking the role of King Midas, you can turn everything you touch into gold. Build an empire by buying/upgrading different types of buildings, each of them bringing you gold while you do nothing. Basically an idle gameplay based on Adventure Capitalist, but with a lot of additional features:* Hire a champion, which gives you unique boosts (each champion has it's own set of multipliers). Each champion also give you magic, which you can use to temporary incease certain things (such as building gold generation speed or click revenue multiplier).* University, which lets you research different upgrades based on "Knowledge", which buildings randomly give you along with gold.* Raids, which let you earn different special items as long as permanent boosts to all buildings revenue.* Artifacts, which also give you different boosts.Overall, this is a well polished idle game with good gameplay value worth your time.

Yokai Idle

Yokai Idle - Play Idle Game
IdlerYokai Idle is a relaxing idle RPG inspired by Japanese folklore, history, and classic skilling games. Train skills, gather resources, craft equipment, and explore the mysterious island of Onigashima as you build a character uniquely your own.Progress continues for up to 24 hours while you're away. Whether you're visiting Shrines, funding Festivals, training skills, or battling dangerous Yokai, every action contributes toward unlocking new opportunities and expanding your adventure.Collect over 50 Yokai inspired by Japanese mythology, each represented as a collectable card that grants unique passive bonuses when equipped. Build your collection, discover powerful synergies, and create entirely different playstyles through your choice of Yokai, Class, Species, equipment, and elemental affinities.Craft equipment with powerful ARPG-style modifiers and experiment with countless combinations. Focus on devastating elemental damage, stack powerful status effects, specialise in resource generation, or forge your own path through unique interactions and build-defining items. Equipment retains its original modifiers, allowing rare legacy items from previous versions of the game to remain part of your collection.Fund Massive FestivalsAdvance through the Ages of Japan by funding grand Festivals that reshape the island of Onigashima. As each Age dawns, new currencies, materials, equipment, dungeons, Classes, and opportunities become available. Journey from the shell currencies of the Jomon era to the coinage of later Ages while discovering the history, mythology, and vocabulary that inspired them.With 14+ skills to train, hundreds of items to discover, automated combat, offline progression, cloud saves, and full mod support with mod.io. Adding your own creations has never been easier, if you have never made a mod before this is a great place to start!Yokai Idle offers a flexible adventure that fits around your life rather than demanding your attention.Collect 50+ YokaiFeatures:• Train 14 unique skills including Shrines, Festivals, Farming, Combat, and more.• Collect and equip over 50 Yokai inspired by Japanese mythology.• Craft powerful equipment with build-defining ARPG-style modifiers.• Unlock new Classes, Species, Shrines, Festivals, and playstyles.• Create unique builds through elemental synergies, Yokai combinations, and item interactions.• Progress through the historical Ages of Japan by funding massive Festivals.• Discover over 700 items and countless gear combinations.• Find and preserve rare legacy items with unique modifier combinations.• Enjoy automated combat and up to 24 hours of offline progression.• Sync your progress through cloud saves across supported platforms.• Expand the game mods using mod.io.• No internet connection required to play.