Your Favorite Games

Loading...

Matter of Scale

Game Categories:

Civ Builder

Game Platforms:

Javascript/HTML5

Development Status:

In Development

Version:

0.05

Times Viewed

Times Played

Times Favorited

Rating

40494 13044 4 55.26%
Add this game to favorites

Vote This Game

55.26%
(63 votes)
44.74%
(51 votes)

Game Description

Build your realm from a small Hamlet to a transcendental domain spanning the stars. The player is required to hire workers to gather resource and meet specific goals for each location.

Expanding
Once a location has been completed, a new location will be opened up, with new requiresments to complete it. Finally, once a location has enough of a particular size, it will expand into a larger type. Enough hamlets, for example, will become a village. Enough villages, and it will expand into a town. This pattern continues as the player progresses.
It should be noted that once a village has been unlocked, a second village will appear beneath it, with a hamlet contained inside of it. The hamlets for this new village must be completed before the villages can then be combined into a town. This pattern continues.

Resources and Upgrades
There are a number of resources available, limited to the type of location that the player is working in. These resources can only be gained from their associated location. They can be spent on upgrading a number of things, again associated with the appropriate location type. Upgrades can reward with free workers every X seconds, or even apply a modifier to a new location. These modifiers will generally change the cost or production of workers.

External Links
Reddit
Development Version

Matter of Scale Screenshots

Advertisement

Similar Games

Junction Gate

Junction Gate - Play Idle Game
Civ Builder, Clicker, RPGJunction Gate is an incremental resource management and strategy game. Your goal is to survive, gather resources, build out the Junction Gate station, and keep your population alive and happy.StoryThe station is called Junction Gate, a colony seed that never fully blossomed. You see plans for mines, habitat modules, research facilities, and shipyards. From the looks of it, however, station construction ground to a halt shortly after it began, with no immediate indication of what went wrong with the assembly bots. The barren and dusty planet below is Ninevah, about half the size Earth was before the Burning.ResourcesAs you first start out, you'll need to quickly gather resources to survive. The resources can be viewed in the Resources Panel in the upper right of your screen. Each resource functions slightly differently, and some can even go negative, so it's important to keep an eye on them during all stages of the game.There are 7 resources currently available:OreHelium3AirFoodCreditsEnergyPopulationTo produce more resources, you'll need to construct various facilities appropriate for each resource.CommandThe Command tab is where you manage Junction Gate's personnel and policies. Much of this functionality won't be present until you build governmental facilities. Be warned, the command decisions you make will have a profound impact on your game!PersonnelCommanders amplify the effect of your workers by providing them direction. Commanders each have different specialties and can only affect workers in their own department. By training your commanders, you can increase the impact they have on station personnel and decrease the liklihood that the commander will be killed if disaster strikes. You can only have up to four commanders at a time and they are assigned randomly as the story unfolds.Station personnel can be assigned to various departments in Junction Gate to supplement basic resource production. However, station personnel will not be assignable until governmental facilities have been built. Each worker equates to an additional unit of production.Station GovernanceThe Station Governance tab allows you to manage your station's social, military, and economic polices. Each policy will have an affect on your station itself, as well as affecting how the various factions interact with you. To see what a policy does, hover over the text for a description.EconomyThe Economy tab is where you'll manage your finances. As you progressively upgrade your facilities, you'll have access to investment funds, a stock market, and even a casino.InvestmentsEach level of investment will allow you to earn credits interest at set intervals based on the amount invested.Stock MarketOnce the stock market has been unlocked, you'll be able invest in corporations across the Commonwealth. Here are a few keys to investment:ScienceBuilding scientific facilities will allow you to perform research. Currently research is performed by paying credits, but this is likely to change in future versions.External LinksGame InstructionsSubredditTwitterFacebook

Alpaca Worship Simulator

Alpaca Worship Simulator - Play Idle Game
Civ Builder, Clicker, IdlerWorship the Great Alpaca and spread its word across galaxies.Hire priests and crusaders, build churches, conquer entire planets and more, all in the name of the Alpaca.Every building nets you more and more Faith, which you can spend to expand the area of the Great Alpaca's influence.Features:* Spend Faith to construct buildings from 10 available options. Better buildings net you more Faith per second.* See your empire grow with beautiful pixel-style graphics.* Submit your highest Faith score to online leaderboards. See who's worshiped the Alpaca most devoutly.

Settlement

Settlement - Play Idle Game
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.

Clickilization

Clickilization - Play Idle Game
Civ Builder, Clicker, IdlerAn idler/clicker about world conquest.

You Can Try These Idle Games

Giant Shaft Enterprises

Giant Shaft Enterprises - Play Idle Game
IdlerBuilding a giant enterprise is the aim of this game, where employees can be hired to earn you money and upgrades can be bought to improve their efficiency. The game is relatively simple, providing a list of achievements and a prestige system to improve the quality of future play throughs.

Incremental Zoo 2

Incremental Zoo 2 - Play Idle Game
Clicker, IdlerBorrow money.Buy animals, at least two of each species.Wait for them to breed.Sell some.Buy other animals.Pay back your debt before the cumulative interest gets too high.Be patient.Get badges.Reset after a while to get a special bonus.

Ice Cream Stand

Ice Cream Stand - Play Idle Game
ClickerAn impressive looking javascript game that provides a wide range of features, including online chat. The aim of the game is to sell as much ice cream as possible, combine flavours, add toppings, and eventually own a cow.Ice CreamThe aim of the game is to sell as much ice cream as possible. This can be done by manually selling or hiring workers to do the work for you. Manually selling ice cream requires a little attention, as you must click on ice cubes that disappear after a set number of clicks, meaning you have to move to the next one. It's a simple technique that prevents autoclicking.Ice cream flavours can be combined to create new flavours and sold at different prices. Toppings can also be added to improve the saleability of a particular flavour as well as changing the cone.PrestigeA prestige system is available, which increases your overall income by a certain percentage. These bonuses stack, meaning the improvements from the last prestige adds to the current value.