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ClickerAn in-depth cryptocurrency based game in which you trade and mine various coins using the profits to buy more mining power while researching in different areas to unlock new options or improve existing ones.CurrenciesThere are a number of currencies available to the player. The player will start out with Money, Bitcoins, and Litecoins, and will be required to improve their rigs for mining to earn these currencies. They can be traded at a cost of exchange to convert one currency to the next, giving the player the option to choose which currency they want to focus on. Some currencies are produced at a higher rate for example, but are worth far less.
Clicker, IdlerBorrow money.Buy animals, at least two of each species.Wait for them to breed.Sell some.Buy other animals.Pay back your debt before the cumulative interest gets too high.Be patient.Get badges.Reset after a while to get a special bonus.
Clicker, IdlerHey, I'm making this as revition because some people don't understand this.Anyway, Cookie Clicker is a game where you click cookie and buy buildings to help you produce Cookies! Over 20+ prestige upgrades, 10+ buildings, 150+ upgrades, and 150+ achievements! Can you get everything?
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.
You Can Try These Idle Games
Clicker, Idler, RPGIn this IDLE RPG, your only goal is to become the strongest warrior. Easy enough!To get there, you must:- Collect loot by killing enemies- Upgrade your character’s stats- Find relics and unlock achievements to get big rewards- Combine items to create super weapons/armors- Reach the highest area you can- …And much more!
Clicker, Idler, RPGThe sequel to the ever popular Clickpocalypse, this game deviates from the simple design of its predecessor and expands into an automated graphical world.It should be noted that the game is still in development, and some features have either not been implemented or have not yet been announced.The WorldThe gameplay region is made up of a tiled display where the player's characters can freely roam, searching for more enemies to kill.AdventurersThe player is given a number of adventurers that will gather loot and experience automatically. They initially start the game with a fighter, a priest, a ranger, and a wizard, each with their own abilities and loot.The adventurers wander the world killing monsters and navigating dungeons automatically. It is up to the player to decide when and how to spend experience, upgrade an adventurer's equipment, and more.As adventurers gather experience, it can be spent on levelling up the adventurer. This opens up the abilities of that particular character, providing a new layer of strategy in the game.MonstersSimilar to the previous game, monsters populate the world and are a way for the player to gain better loot as well as experience. However, in this game, the monsters can wander through the map, attacking the player's characters as they like. This can lead to the player's characters running away, and removing them from battle.Monsters can now be upgraded to increase the chances of dropping rare items, more gold, more experience, and so on.LootItems that monsters dropped can be applied to characters to improve their abilities. These items are randomly generated and randomly dropped, meaning that many of the items may in fact be worse than the item currently being used. This is circumvented by providing the option of an auto-upgrade button that will automatically select the best items available and apply them to the character.Each character has a specific set of items unique to them. Each item in turn can only be applied to a single adventurer, meaning an item that might be good for one character, cannot be used by another.
Idler, Incremental, MMO, RPGQueslar is a free multiplayer text-based idle RPG set in the medieval time.Fight monsters, alone or in a party up to 4 people.Collaborate in villages and join up with multiple villages to rule the world in a kingdom.Party:You are always stronger in groups. In up to 4 people, you can challenge monsters for better rewards, than you would alone.Attack other parties and climb the rankings to become the strongest party. Fighters:Pay for mercenary fighters. Train them training and send them off to to the dungeons and hope they survive to provide loot back to youSend them against other players mercenaries. Rule the strongest army and climb to the top of the ladder.Villages:Create a village with multiple other players and form a friendly or competitive group to interact with. Collaborate and build the village up to receive bonuses for yourself, or work together in village wide quest.Kingdoms:Kingdoms are a group of villages. You can be a simple pawn in the big game, or you can rise to the power and control a whole kingdom of multiple villagesControl territory on the map and fight against other kingdoms, to seal your domination as the true king of this world. And much more...