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New Idle Clicker Games
Clicker, IdlerBorrow money.Buy animals, at least two of each species.Wait for them to breed.Sell some.Buy other animals.Pay back your debt before the cumulative interest gets too high.Be patient.Get badges.Reset after a while to get a special bonus.
Clicker, IdlerHey, I'm making this as revition because some people don't understand this.Anyway, Cookie Clicker is a game where you click cookie and buy buildings to help you produce Cookies! Over 20+ prestige upgrades, 10+ buildings, 150+ upgrades, and 150+ achievements! Can you get everything?
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.
You Can Try These Idle Games
Clicker, IdlerIn Area Raiders you find yourself on the side of raiders trying to breach the Base defenses to save the aliens they kept in various government outpost!To defeat the base, you'll need to gain extra media attention to spawn more raiders rushing and train them well to proceed. Unlock special abilities of units so you can breach the “impenetrable” fortresses the government has built to keep us away…and don't forget to reveal the secrets to unlock new content and powers.FEATURES* Fight on 2 different worlds, all with their own unique defenses and challenges* Level up by saving all aliens they are hiding within the bases* Easy-to-pick-up game, filled with challenges and different playing strategies* Warning: A funny story accompanies the gameplay * Addictive raiding mechanics, that just never stops!* Experience various type of raiding powers by completing the whole Skill tree* Prestige mechanics to start over with bigger boosts* Raid.Defeat.Reveal!INSTRUCTIONGame saves every 30 seconds, on new levels and you can export your saves. The game is fully idleable in off focus and when coming back! Game also saves online every 10 minutes automatically.You can also use your mouse wheel to scroll in/out of the area.You are in charge of raiders trying to breach government defenses:1) Reach the center base to save aliens2) When raiders die, you will gain Media Points (MP)3) Use MP to attract more raiders, upgrade them and discover unlocks and secrets!From Gamex Studio, creators of one of the most popular idle military browser game War Clicks, comes a bit different game now.
Clicker, IdlerClick to grow bonsais and sell them for cash to build bigger and better bonsais!
Idler, IncrementalYou awake in darkness. You realize you can wiggle. You are alone.Amino Idle is a game where you are a cell, slowly becoming conscious and evolving into something more. The game explores themes of cosmic loneliness and depression.
ClickerSave the universe!… Or destroy it!The game starts by allowing you to gather a single resource, but quickly expands on that, providing new buildings, resources, and more. There are a range of options to take in the game, offering 9 different endings.ResourcesThere are a number of resources available to collect:ScrapsGoldGarnetCrystalsMineralsPerksEach resource can be used to purchase different things providing different bonuses. Perks, for example, can be applied to improve the chances of getting item drops on the main screen, thus gradully removing the need to click for resources.