Your Favorite Games
New Idle Clicker Games
Clicker, IdlerIn this addictive game, you can click the creeper icon to cook a creeper, then once you get up so much money, you can buy Zombies, and even skeletons to cook creepers for you! Note:Options for price osculation are in the options menu.
ClickerSlowly gain gold while playing as well as offline, buy robot parts to increase how much you gain. There is a profession system, towns, multiple mines, cities, vehicles and a bunch of other features. Game is played with other players interacting with each other.
Clicker, IdlerGolden Miner is a game where you are supposed to click the mine, to get gold. Gold can be used to get upgrades so you can get more gold without clicking the mine. It can also be used for buying other stuff. Diamonds can be used to the same.
Clicker, IdlerTrying to help mankind by converting the plague of cookies into something more useful... Candy!
Clicker, IdlerThis game combines elements of traditional incremental games like Cookie Clicker with more complex elements designed apeal to someone interested in clicking less and thinking more.
You Can Try These Idle Games
Idler, IncrementalWelcome to Idle Quest – light and funny idle quests sim.Learn Skills, Make Quests, Have Fun and don’t forget to upvote.
Clicker, IdlerHow to play Banana Click.Click the banana to collect banana/s.Click the Exchange button to exchange banana/s for upgrades.
Clicker, IdlerAre you ready to start your shooting-range tycoon? Target Shooter Clicker is a game where you operate several shooting grounds against red inanimate targets with each weapon pointed against it to idle "points" for you. Upgrade your weapons' potency and firerate to burst down targets to earn even more points against them. Purchase big upgrades for your weapons to hit their targets much harder, and become the Ultimate Target Hunter!
Clicker, IncrementalRun an AI research lab, train models, manage alignment, and race toward AGI. Every mechanic mirrors a real AI safety concept: alignment decay, rogue model events, safety/capability tradeoffs. Phase 1 demo, ~20 min playthrough.