Your Favorite Games
New Idle Flash Games
Clicker, IdlerIn this addictive game, you can click the creeper icon to cook a creeper, then once you get up so much money, you can buy Zombies, and even skeletons to cook creepers for you! Note:Options for price osculation are in the options menu.
IdlerIntroducing the new expansion pack for the original Kaguya Table RPG! Thanks to Thefre’s actionscripting, Kaguya now gains experience points for table flips, and now you can customize your own table-flipping Kaguya with the stat points obtained after leveling up!
ClickerSave the universe!… Or destroy it!The game starts by allowing you to gather a single resource, but quickly expands on that, providing new buildings, resources, and more. There are a range of options to take in the game, offering 9 different endings.ResourcesThere are a number of resources available to collect:ScrapsGoldGarnetCrystalsMineralsPerksEach resource can be used to purchase different things providing different bonuses. Perks, for example, can be applied to improve the chances of getting item drops on the main screen, thus gradully removing the need to click for resources.
You Can Try These Idle Games
IdlerManage your own little hell in this dark humored idle game.
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub
ClickerClick to gather dots to spend on lines to convert to exclaims to spend on upgrades to get dots faster.The game provides a simple, cyclic style whereby the most expensive resource helps to improve the gain of the basic resource. It's a simple design, but one that works very well and feels like it flows at a decent rate. The developer has stated that it is early in development and that there are updates planned, such as creating question marks and combining exclaims and question marks into interrobangs, but it is not sure when this will occur.
IncrementalOverpacked is a incremental — inventory management game! You play as a prepper practicing how quickly they can pack their backpack in case of an emergency. Fill your backpack with tons of items and unlock upgrades to make it as big as possible!The game only goes up to 9.2e18, so see if you can get that far!