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ClickerThis concept was originally intended as an experiment, but was quickly taken up by the community as a game in itself. The concept is pretty simple, collect red, green and blue to fill the image below with colors. ClickerA simple incremental with the expected income and upgrades. Clicker, IdlerYou will mine your own ores.You will smelt your ores into metal bars.You will forge equipment.You will enchant them and sell them.You will hire workers.You will Upgrade them.And ultimately, you will be able to make the most powerful equipment in the world.Start your journey as an apprentice blacksmith and become the most notorious blacksmith in the world. Clicker, IdlerA League of Legends incremental, it provides a new skin for classic gameplay. Clicker, RPGA Minecraft themed incremental, you're tasked with gathering resources and crafting them into tools etc to progress. It provides an almost RPG style element to the game that sets it apart from the rest. Clicker, IdlerAn idle game that doesn’t require a lot of effort. As you upgrade your planet, it will change before your very eyes. Add atmosphere to start, and as you gain more and more spirit, you can purchase better upgrades. Clicker, IdlerUse your fishing rod to catch fish, buy better rods or baits, and get better, more expensive fish, to eventually buy a boat and win the game. ClickerPress the Make Widget button to get Widgets. Spend those widgets to buy workers to click for you. The more workers you have, the more widgets it will automake for you. Workers will make 1 widget each per second, Skilled Workers will make 5 each per second.The game will keep track of how many widgets you have spent in total.Supervisors add efficiency to the entire manufacturing process, increasing efficiency by 2% per supervisor.The click multiplier will increase the number of widgets you and your workers get for clicking.The save function is a work in progress. Meaning it will not currently work if you try it. ClickerThis game takes a little bit of a turn away from the traditional incremental style. It starts out by presenting you with a series of buttons with garbled text, which when clicked, gradually teach you to read. The game progresses by allowing you to learn different skills as your "character" ages. Clicker, IdlerThe game appears similar to the stock standard clicker genre, but it expands upon it by providing a second currency, army, which can be used to interact with the map in the center of the screen. Clicker, IdlerThis seemingly simplistic game provides a deeper experience than many incrementals. It provides a simple interface comprised of a number of progress bars, each representing a different type of resource. The player must gather enough money to hire a number of workers to produce raw materials, then hire several more workers to sell products made of those materials. It's a careful balancing game designed to make you decide which resource is more important to make the biggest profit.The PremiseIn Progress Bars, your goal is to run an international conglomerate company and make oodles of cash. To accomplish this, you're gonna need some workers. But before that, you'll need some cold, hard cash.Making MoneyClick the Earn Money button to start generating income.Once you have enough money, buy your first Worker.Put this worker on wood-gathering duty by clicking the + button next to Wood.Watch! The worker will slowly gather wood, increasing your supply.Now get a few more workers and allocate them to Wood and Forest.You'll notice that Wood will get a 2x synergy bonus. This happens when you have some supply of Forest when your workers gather Wood.After a little while, you'll unlock Commodity Sales. Put some workers into sales.Every time the sales bar fills up, your workers will transport 50% of the supply of each resource into the sales warehouse.Next time when the sales bar fills up, your workers will sell 50% of the supply that is in the sales warehouse itself.Continue playing and see what you can discover!NodesThere are 4 different types of nodes:Biomes - like the ForestResources - like Wood and RubberSales - like Commodity SalesTools - like Cut ToolsQuadrantsThe game is divided into four quadrants. Each quadrant focuses on a specific Biome. The first biome to be unlocked is Forest.Each biome has two resources associated with it, and also receives bonuses from two types of tools.Synergy BonusesSynergy bonuses are awarded when you meet certain conditions. Each resource can receive several synergy bonuses:2x from the nearby Biome node2x from the nearby Biome node when that Biome has 80% supply or more2x from the nearby Tool node2x from the nearby Tool node when that Biome has 80% supply or moreThe maximum synergy bonus at the start of the game is 16x.Experience, Level, and Sales MultiplierEach node has a level. The level raises slowly over time as workers work there.When a Tool, Biome, or Resource node gains a level: 1) the unit price of the goods in that node go up, 2) your sales multiplier increases by 0.05x.When a Sales node gains a level: 1) the node gains 10 more max supply, 2) your sales multiplier increases by 0.10x.Your sales multiplier affects the sale rate of all of your resources, so improving it is critical to generating tons of money. ClickerA two resource clicker, the game requires you to buy scraps to purchase workers that gather electricity, which can in turn be used to buy workers that produce scraps. ClickerWhat lies beyond the edge of the universe is a huge mystery. It may be infinite or there might be some parallel universes. Your mission is to find out the truth about our universe! ClickerDrive around as recklessly as you can, earn points by mowing down humans and purchase upgrades to make flattening people even easier! ClickerSanta has woken with 2 days before Christmas with no presents to hand out!The game follows the normal cycle of incremental games where you are required to gather presents in order to hire helpers to automatically produce them. Upgrades work in the same manner as well, providing boosts to automatic production. The game has a polished finish, and is already completed at version 1.x.
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RPGKill rats to gather xp and gold. XP raises your level and awards you skill points, gold can be spent on hiring minions to kill rats for you. Gather better equipment, health and mana potions, and eventually craft and use magic.Instructions* click rats to gain exp and gold* clicked rats deal you damange* if your life reaches 1 - you lose your gold* health is replenishing slowly* potions are dropping - drink them to restore health and mana* buy minions for gold, they attack for you but also die automatically (except dragons, dragons are immortal)* items are dropping, yellow ones(rare) are rarer and have chance to roll better stats than magic(blue) ones, legendary items are even more powerful* demonic items can only be crafted* equip staff to enable magic* you gain attrubutes to spend every 3 levels* defence decreases rats' damage* damage increases number of rats killed per click* magic unlocks different spells, increases their power and reduces mana costs* rats grow stronger every 10 levels* luck increases legendary item drop chance, 100 luck unlocks crafting* there are 6 crafting materials: magic coal, evil eye, scorpion claw, frog leg, angel feather (drop when crafting unlocked)* hotkeys: spells - 1,2,3,4,5 ; health potion(Q), mana potion (W)* demonic items are made from magic(blue) item + coal + other material* demonic item's power is based on magic(blue) item's power used to craft it* potion transmutation: 2 x magic gloves + magic staff (requires 20 health potions) = 20 mana potionsHealth and ManaThe health bar provides a cooldown effect on killing rats manually, providing you with 100 health total. While this total health cannot be upgraded, the player can improve the number of clicks by increasing their defense and offense using skill points, meaning that rats do less damage to the player, and the player kills more rats per click. Furthermore, equipment can modify these figures. If the player's health drops to 1, the player will lose all gold that they have collected up until that point.Mana is awarded once the player has managed to equip a staff. The level of the staff denotes the level of spells that the player can use. Each spell provides a different effect, from increasing the player's attack abilities to preventing the rats from hitting back for a specified period of time.EquipmentThere are 5 equipment slots available to the player: weapon, armour, helmet, staff, and gloves. Each of these provides a bonus to a particular stat. For example, a weapon will increase the damage stat of the player, meaning that more rats can be killed per click. As the player's level increases, so too does the level of items that drop.The player can also collect potions: health and mana. These will increase the current amount of health or mana that the player has, meaning that they don't need to wait for these to refill naturally.External LinksFacebook Clicker, IdlerThis was developed as a learning experience by the developer. It is a HTML5/Javscript clone of the Flash game developed by Hippo Games.