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New Idle Moo RPG Games

Moo RPG 2

Moo RPG 2 - Play Idle Game
Clicker, Idler, RPGThe epic sequel to the original Moo RPG with an insane amount of added content to keep you clicking for days.

Moo RPG

Moo RPG - Play Idle Game
Clicker, IdlerControl your cow in this epic rpg of silliness.

You Can Try These Idle Games

Progress Fight

Progress Fight - Play Idle Game
Clicker, IdlerHave you ever wanted to play a game in which you need to fight a progress bar? No? Well, I’m glad to say that now you can play it.

Kraft

Kraft - Play Idle Game
Civ BuilderText-based strategy game with lots of resources, buildings, technologies.. with new content almost everyday, early alpha.

Space Mineral Rush - Idle

Space Mineral Rush - Idle - Play Idle Game
Clicker, IdlerA simple idle/clicker game.Click the asteroid to obtain your first resources. Buy gatherers to increase automatic production. When production is high enough your base will grow, unlocking new sections and interactions.Hold a key to buy multiple units.A – x10S – x25D – x50F – x100

Matter of Scale

Matter of Scale - Play Idle Game
Civ BuilderBuild your realm from a small Hamlet to a transcendental domain spanning the stars. The player is required to hire workers to gather resource and meet specific goals for each location.ExpandingOnce a location has been completed, a new location will be opened up, with new requiresments to complete it. Finally, once a location has enough of a particular size, it will expand into a larger type. Enough hamlets, for example, will become a village. Enough villages, and it will expand into a town. This pattern continues as the player progresses.It should be noted that once a village has been unlocked, a second village will appear beneath it, with a hamlet contained inside of it. The hamlets for this new village must be completed before the villages can then be combined into a town. This pattern continues.Resources and UpgradesThere are a number of resources available, limited to the type of location that the player is working in. These resources can only be gained from their associated location. They can be spent on upgrading a number of things, again associated with the appropriate location type. Upgrades can reward with free workers every X seconds, or even apply a modifier to a new location. These modifiers will generally change the cost or production of workers.External LinksRedditDevelopment Version