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Clicker, IdlerThey say honey is liquid gold. Well, it really is!In this incremental clicker game you plan to become the richest beekeeper of them all... Or shall we say, a BEELLIONAIRE! With its super cute, crisp graphics Honey Beellionaire will win your heart and fill your pockets with golden coins.Hatch bees, buy upgrades, do quests, grab prizes, there is always something to do for a beekeeper.You can choose to click away and increase your earnings rapidly, or just lay back and let your worker bees do the coin gathering - they continue their work even if you close the game. Then use those coins to buy upgrades for your bees, to earn even more: the limit is the sky!Familiar, engaging gameplay with some unique twists that will keep you coming back for more, progressing each time a little further. Casual players enjoy the simple pleasure of gathering coins and hatching bees, while advanced players will have fun trying to figure out the best strategies on using the various features to progress quicker.Honey Beellionaire's main features
Clicker, Idler, RPGEver wanted people to work instead of you? It isn't a dream, it's RPG Market Idle! The idle game for RPG lovers.Thank to the magic crystal ball you have found, you can just tap to earn more, and more... and more!
Clicker, IdlerPretty unique game clicker and idle game with amazing system of upgrades and axe forging. You take the role of angry dwarf Oswald who is mad cause somebody stole his axe. In his quest for revenge he is chopping down all the things in the world.With amazing cartoon graphics and funny dwarf sounds we think we created an amazing game for idle game and clicker lovers.
Clicker, Idler, RPGFace beastly monsters in treacherous areas, find legendary artifacts and epic loot, or crawl through the Endless Dungeon in an attempt to reach the last floor!
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Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.
Clicker, IdlerBorrow money.Buy animals, at least two of each species.Wait for them to breed.Sell some.Buy other animals.Pay back your debt before the cumulative interest gets too high.Be patient.Get badges.Reset after a while to get a special bonus.
Clicker, IdlerClick through the dungeons.Dark Summoner now awaits all challengers in the Brawler’s Guild.
Idler, RPGProgress Quest is a next generation computer role-playing game. Gamers who have played modern online role-playing games, or almost any computer role-playing game, or who have at any time installed or upgraded their operating system, will find themselves incredibly comfortable with Progress Quest's very familiar gameplay. Progress Quest follows reverently in the footsteps of recent smash hit online worlds, but is careful to streamline the more tedious aspects of those offerings. Players will still have the satisfaction of building their character from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior, well able to snuff out the lives of a barnload of bugbears without need of so much as a lunch break. Yet, gone are the tedious micromanagement and other frustrations common to that older generation of RPG's.