Your Favorite Games

Loading...

Bauble Factory

Game Categories:

Clicker, Idler

Game Platforms:

Flash

Development Status:

In Development

Times Viewed

Times Played

Times Favorited

Rating

20533 2814 3 64.58%
Add this game to favorites

Vote This Game

64.58%
(31 votes)
35.42%
(17 votes)

Game Description

A surprisingly complete game developed in Scratch. The player is charged with creating and selling baubles through the use of machines that can be bought and upgraded.

Bauble Factory Screenshots

Advertisement

Similar Games

Idle Farmer

Idle Farmer - Play Idle Game
Clicker, IdlerEarn money by harvesting and selling your crops. Up your skills, buy better tools and compost (power-ups), and be loved by the girls of the village!Will you be able to earn enough money to build a good house and start a family?

RPG Market Idle

RPG Market Idle - Play Idle Game
Clicker, Idler, RPGEver wanted people to work instead of you? It isn't a dream, it's RPG Market Idle! The idle game for RPG lovers.Thank to the magic crystal ball you have found, you can just tap to earn more, and more... and more!

Undead Clicker Tapping RPG

Undead Clicker Tapping RPG - Play Idle Game
Clicker, IdlerTap all of the undead creatures, buy upgrades, then tap some more!

You Can Try These Idle Games

Mars: Eternity protocol

Mars: Eternity protocol - Play Idle Game
ClickerDefeat the invaders. Collect unique items, unlock new skills and save the Mars.

Amino Idle

Amino Idle - Play Idle Game
Idler, IncrementalYou awake in darkness. You realize you can wiggle. You are alone.Amino Idle is a game where you are a cell, slowly becoming conscious and evolving into something more. The game explores themes of cosmic loneliness and depression.

Derivative Clicker

Derivative Clicker - Play Idle Game
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub