Your Favorite Games


Candy Box

Game Categories:


Game Platforms:


Development Status:




Times Viewed

Times Played

Times Favorited


9087 2514 3 71.64%
Add this game to favorites

Vote This Game

(48 votes)
(19 votes)

Game Description

Candybox is one of the earliest examples of incremental games, and is arguably one of the most popular. It starts out with a simple interface, counting up candies and allowing the player to eat them, and quickly expands into a well designed and complex game with a wide range of elements.

Candy is the main resource of the game and starts out by gathering automatically at a rate of 1 per second. The player initially has the option of eating the candy, but is soon offered to throw the candy on the ground. Eventually, the player is required to use the candy in a wide range of situations, and it is generally considered the currency of the game. Once enough candy has been collected, more gameplay options are made available.

Once the sword has been purchased, the player can choose to go on "an epic quest" to collect resources. The quest screen consists of a drop down box that allows the player to select the location in which they would like to quest. Once a location has been selected, the player and location appear on screen in ASCII format and the player's symbol moves to the right, fighting any enemies that are in the way. If the player safely reaches the other side, they are rewarded with whatever they have collected along the way.

External Links

Candy Box Screenshots


Similar Games

Dwarf Miner

Dwarf Miner - Play Idle Game
Clicker, Idler, RPGAn asteroid has crashed nearby! Being the lucrative Smith that you are, it's time to strike it rich! Watch your back!--Manage your Mining operation as you collect minerals, craft items, unlock skills, and upgrade your gear. Use your profits to increase your mining power, abilities, support, harder to craft items and more.. Unlock achievements and track your progress.

Endless Battle

Endless Battle - Play Idle Game
Clicker, Idler, RPGClick to battle enemies endlessly and gather gold to be spent on upgrading your equipment, level, or the level of monster that you're fighting. You can complete quests as they appear, check out your current equipment and sell off excess loot, and hire mercenaries to fight and gather gold for you (that is spent on mercenaries).

Sinaria RPG

Sinaria RPG - Play Idle Game
Civ Builder, Clicker, Idler, RPGI don't no much about the game as I didn't play it too long. It seems a little slow but when more developement has been done it may turn into a great game. You start being a part of a civilization and there are currently two people in there that tell you what you can do (kill goblins, mine, collect bones, upgrade cauldren). There are bosses and eventually you control your own kingdom. I didn't have the audio on that long but it seems like they have some good music.

Monster Box

Monster Box - Play Idle Game
Clicker, RPGSomewhat of an RPG, the game requires you to level up your character to take on ever strong monsters. Your character doesn't have health, so dying is not an issue. With each kill comes more cash which can be spent on upgrades.

You Can Try These Idle Games

A Trainer's Progress

A Trainer's Progress - Play Idle Game
IdlerA very idle game where the player watches as their Pokemon battles other Pokemon, increasing in strength as it goes. The ultimate goal of the game is to gain all the badges.

Scream Collector

Scream Collector - Play Idle Game
Clicker, IdlerA Fun Halloween idle game where you get to build up a haunted house!


Settlement - Play Idle Game
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.


NanoBotBuilder - Play Idle Game
ClickerThis game provides a graphically pleasing and mechanically broad experience. There are a wide range of options available to the player, secrets, achievements, and more. You are required to create Bots, buy Factories, grow your Queen, perform Research, forge Implants, find Treasures, Evolve, and Prestige. Transcendence at stage 14 will bring a wormhole delivering free factories.Bots and FactoriesBots are the main currency of the game and, as with most incrementals, can be gathered manually or automatically through the construction of buildings. Buildings can provide a number of changes to bots, from giving more per manual click to more per automated click.The factories are just as important, providing a way to automate the process entirely. They will provide an income of bots, which can then be used to improve other aspects of the game.The QueenThe queen is important to gameplay in that it can help you either gather bots or research. Both of these things are vital to progress further in the game. The queen, at certain points in the game, can evolve into a larger being, providing more and more bonuses.Implants can be crafted and applied to the queen during the game to boost the queen's effects. ResearchResearching is completed by the queen once it is available. The queen must be set to research specific upgrades one at a time. These upgrades affect a number of different aspects of the game, from resources per click to automated resource production and more. Once they have been researched, they need to be manually activated before their effects are applied.EvolutionThis is a staging mechanic that allows you to progress through the game in set stages. Each evolutionary form represents a new level in the game. New upgrades become available, new options in the forge become available, and the missed secrets from the last level are lost and replaced with those of the new level. Evolution is performed by researching the required upgrade (Evolution: Stage X), then activating it. An "Evolve" button presents itself, which enables the player to move on to the next stage.Once evolution is complete, the queen must once again grow to 100% before researching can be started again.SecretsScattered throughout each stage are a number of secret, clickable objects. Each of these provide a small to moderate once off bonus to bots. Once a stage has been passed, the secrets from that stage can no longer be found, thus the achievements attached to them are lost until the game is prestiged and the stage once again attained.LaboratoryThe laboratory can be used to gamble bots in the hope of achieving free bots in return. This works similar to a slot machine, and has a fairly balanced return rate. However, there is a chance that upon using the machine, a virus outbreak can occur.A virus outbreak gradually eats away at your bots. It is represented by a bot moving around the screen randomly. To dismiss the outbreak, the player must click on the bot floating around the screen enough times that it disappears.External LinksChange Log