Your Favorite Games
New Idle Clicker Games
Clicker, IdlerIn this addictive game, you can click the creeper icon to cook a creeper, then once you get up so much money, you can buy Zombies, and even skeletons to cook creepers for you! Note:Options for price osculation are in the options menu.
ClickerSlowly gain gold while playing as well as offline, buy robot parts to increase how much you gain. There is a profession system, towns, multiple mines, cities, vehicles and a bunch of other features. Game is played with other players interacting with each other.
Clicker, IdlerGolden Miner is a game where you are supposed to click the mine, to get gold. Gold can be used to get upgrades so you can get more gold without clicking the mine. It can also be used for buying other stuff. Diamonds can be used to the same.
Clicker, IdlerTrying to help mankind by converting the plague of cookies into something more useful... Candy!
Clicker, IdlerThis game combines elements of traditional incremental games like Cookie Clicker with more complex elements designed apeal to someone interested in clicking less and thinking more.
You Can Try These Idle Games
Clicker, Idler, IncrementalMake toys for Christmas to supply around globe. Unlock new toys, hire managers, increase production & prestige.
Clicker, Idler, IncrementalBecome a Game Dev Tycoon! Make games! Create & upgrade your idle business! Workidle is an idle clicker game about making games, simply called game dev. Upgrade EVERYTHING! Optimize game dev business management. Fully immersive idle clicker experience! # Features● Manage your own gamedev studio. ● Hit the keyboard to write code. ● Punch the screen to compile. ● Squash bugs! ● Optimize idle income. ● Complete life goals to make dad proud! ● Super realistic gamedev simulator. ● Offline idle game!Download the game and start your game dev business now!
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub
Clicker, IdlerClaim the tithe (one-tenth) of your peasants harvest, reinvest it to create more and bigger farms. Merge farms to evolve them to a higher stage, which generates higher incomes and reduces upgrading costs. Harvest 6 different type of crops and become the breadbasked of the world.This game was made in one week as part of the 2nd Kongregate gamejam with the theme “The number 10”. It also implements two of the modifiers “no violence” and “mouth sounds”.