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Clicker, IdlerFind out the truth behind the origin of the universe!There are many ways to increase currency, about 6x more methods.The story is now a short novel with a dozen endings based on choices.
Clicker, IdlerJoin the Organization on a trillion year quest as they seek the origin of the universe.
ClickerSave the universe!… Or destroy it!The game starts by allowing you to gather a single resource, but quickly expands on that, providing new buildings, resources, and more. There are a range of options to take in the game, offering 9 different endings.ResourcesThere are a number of resources available to collect:ScrapsGoldGarnetCrystalsMineralsPerksEach resource can be used to purchase different things providing different bonuses. Perks, for example, can be applied to improve the chances of getting item drops on the main screen, thus gradully removing the need to click for resources.
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IdlerOnce upon a time, and a very good time it was, there was a kingdom and … blah blah blah. In short, you are a knight, there is a princess far away from you. And you should kill all of the monsters appearing on your way. Earn money to upgrade your warrior, click to deal more damage, get achievements and save the princess.
ClickerAn epic story that all starts with you clicking a button for money; until someone tries to take what you have been rightfully clicking to earn. This causes what would be just a button game, to quickly becomes a turret defense culminating in one of 4 distinct endings. Purchase upgrades to make your work station more profitable, protect your belongings, and track your progress.
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub
IdlerAn idle game based around the production and distribution of drugs. Hire and fire dealers, upgrade them with weapons and gadgets.