Your Favorite Games
Most Played Idle Flash Games
ClickerClick then evolve your monster. A cross between pokemon and incremental clicker.
Clicker, IdlerClick the monsters to collect gold, then buy spells and upgrades for your clicker squad.
ClickerAn unusual game in the genre clicker and idle. You will have a good gameplay and addictive mini-games.And remember - the richest one who have a lot of clicks! ;)
ClickerFISH Inc is a small Incremental/Idle game where you build your aquarium ecosystem to get more and more fish. Try to get the 5 Achievements and a high score!
IdlerDo you even lift bro?
ClickerBuild your social media network until you're famous!
ClickerDig it to Win it in our charming new idle game. Discover hidden treasures from ancient English burial sites, Eygpt, the jungles of Borneo and the MOON!
ClickerAn epic story that all starts with you clicking a button for money; until someone tries to take what you have been rightfully clicking to earn. This causes what would be just a button game, to quickly becomes a turret defense culminating in one of 4 distinct endings. Purchase upgrades to make your work station more profitable, protect your belongings, and track your progress.
ClickerMan those coinboxes are trouble. Take this one down with everything you got! Hire hands to help you loot and plunder. When you're ready to take it down.... a tactical nuke is just around the corner.
ClickerIn Panda Clicker you have to tap the panda to get food. Upgrade the food to get, well, more food... Buy drinks to get even more food. You get the picture!
IdlerOnce upon a time, and a very good time it was, there was a kingdom and … blah blah blah. In short, you are a knight, there is a princess far away from you. And you should kill all of the monsters appearing on your way. Earn money to upgrade your warrior, click to deal more damage, get achievements and save the princess.
ClickerAyumilove Idle Story uses assets from the popular MMORPG Maple Story and applies them to a clicker style game. In addition to the normal "click to gather resources" style of gameplay, it applies a level system for the player's character, equipment, upgrades, and more.LevellingEach time the player kills (either by clicking or idling) a monster, they are rewarded with xp. This xp is applied to the character and used to increment the character's level, improving their attack strength and chance of hitting a higher level monster. Monsters can be upgraded at any time, but it is possible that if the player chooses a monster of a level well beyond their own, they may not be able to hit it. Higher monsters provide higher drops.EquipmentNew equipment can be bought at any time, though they must be equal to or below the player's current level for them to be used. The equipment can be upgraded at any time however (even right at the start of the game) proving that the player has enough pixels to purchase the upgrades. The upgrades are applied to the equipment the player currently has, and can improve things such as xp and pixels gained, accuracy, attack speed, and more.Purchasing and SellingThe game implements a system where pricing is randomly set within a range of the current market value of whatever is being purchased. This means that the player can choose to decline a price and reroll for a new price, either slightly higher or slightly lower than the current market value. Early game, prices can have a base value of 10 and a range of +/- 3 pixels, meaning that the player can get as low as 7 to buy the item. Late game, this variance increases.
ClickerSmack the TV until it works.
Clicker, IdlerThat click to get the pictures and feel like an painter.Idle created this past year to get experience in the application programming beginning did not want to publish but the think that someone could give interesting ideas for their own realizations.
Clicker, IdlerFinish the game by getting to the 5th planet as fast as you can! Or play at a snails pace, whatever, I don’t mind, it’s your life! Click the planet. Buy upgrades. Mouse over the words for more info in game. Make sure to read everything if you want the most success!
You Can Try These Idle Games
Clicker, IdlerClick your way to the middle of the Minecraft world, buy upgrades and mine the world!
Clicker, IdlerBuild a mining empire! Automate and optimize your gold mine and become a tycoon!Have you always dreamed of managing your own mine? Well this is your chance!Coordinate your miners workflow and upgrade wisely to keep the work chain constant. Hire managers to automate the process. Come up with the fastest mining strategy and the profits UP UP UP!
IdlerTime to leave Earth! Launch your ship into space and travel to Kepler, the closest hospitable planet in the galaxy!Credits:Game by Antony and LucyArt by JimpProduced by John
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.