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IdlerYokai Idle is a relaxing idle RPG inspired by Japanese folklore, history, and classic skilling games. Train skills, gather resources, craft equipment, and explore the mysterious island of Onigashima as you build a character uniquely your own.Progress continues for up to 24 hours while you're away. Whether you're visiting Shrines, funding Festivals, training skills, or battling dangerous Yokai, every action contributes toward unlocking new opportunities and expanding your adventure.Collect over 50 Yokai inspired by Japanese mythology, each represented as a collectable card that grants unique passive bonuses when equipped. Build your collection, discover powerful synergies, and create entirely different playstyles through your choice of Yokai, Class, Species, equipment, and elemental affinities.Craft equipment with powerful ARPG-style modifiers and experiment with countless combinations. Focus on devastating elemental damage, stack powerful status effects, specialise in resource generation, or forge your own path through unique interactions and build-defining items. Equipment retains its original modifiers, allowing rare legacy items from previous versions of the game to remain part of your collection.Fund Massive FestivalsAdvance through the Ages of Japan by funding grand Festivals that reshape the island of Onigashima. As each Age dawns, new currencies, materials, equipment, dungeons, Classes, and opportunities become available. Journey from the shell currencies of the Jomon era to the coinage of later Ages while discovering the history, mythology, and vocabulary that inspired them.With 14+ skills to train, hundreds of items to discover, automated combat, offline progression, cloud saves, and full mod support with mod.io. Adding your own creations has never been easier, if you have never made a mod before this is a great place to start!Yokai Idle offers a flexible adventure that fits around your life rather than demanding your attention.Collect 50+ YokaiFeatures:• Train 14 unique skills including Shrines, Festivals, Farming, Combat, and more.• Collect and equip over 50 Yokai inspired by Japanese mythology.• Craft powerful equipment with build-defining ARPG-style modifiers.• Unlock new Classes, Species, Shrines, Festivals, and playstyles.• Create unique builds through elemental synergies, Yokai combinations, and item interactions.• Progress through the historical Ages of Japan by funding massive Festivals.• Discover over 700 items and countless gear combinations.• Find and preserve rare legacy items with unique modifier combinations.• Enjoy automated combat and up to 24 hours of offline progression.• Sync your progress through cloud saves across supported platforms.• Expand the game mods using mod.io.• No internet connection required to play.
Idler, Incremental, MMO, RPGUnderhearth is an idle dungeon MMO played in the browser. Combat is asynchronous by design, not by compromise: every decision — gear, potions, tactics, who fills the empty slots — happens before the descent. A deterministic engine then fights it out tick by tick and produces a reproducible report you can re-run, share by seed, and argue about.The guild keeps records. Your deeds fill a public register, your standing earns you warrants, and the wall remembers who stayed down there. Levels run warmer the deeper you go; the one cold room is the wrong one.Every number is balance-tested: 10,000 simulated runs per cell, walls that keep tankless parties losing, and a published exhibit fight (seed 42) where the tank dies at tick 51 and the party still wins at 53.No real-time combat, no purchasable power — ever. Free to play, and playable without an account.
Idler, Incremental, RPGIdle auto-battler defense. Build a party of 3 heroes from a roster of 10, then watch them auto-battle waves of monsters across 10 chapters. Every hero has a signature skill — chain lightning, meteor storms, black holes, homing missiles — with screen-clearing effects that scale as you level up. Loot and upgrade gear, grow permanent stats between runs, and climb the ranked leaderboard. Battles run automatically; you make the calls that matter — who to bring, what to upgrade, when to push. Free, plays in your browser, no install. Available in English, Korean, Russian, Chinese.
Clicker, Idler, IncrementalCool combination of idle and tower defense mechanics, with unique art style and unusual fresh gameplay solutions! Play for both monsters and turrets, find your play style, choose upgrades carefully! The game is open to tactics and strategic thinking!
Clicker, Idler, IncrementalMake toys for Christmas to supply around globe. Unlock new toys, hire managers, increase production & prestige.
You Can Try These Idle Games
Clicker, IdlerDeveloped by Notch, the creator of Minecraft, the game was made in a matter of days. It provides a bleak life experience, starting with creating a body and a life, through to the inevitability of death.
Civ Builder, IncrementalCreate your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.30+ resources. Every resource is required to improve housing or provide resources to produce other resources.50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.An advisor will hint to the next steps needed to grow the city.Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.Over 400 city achievements give small bonuses to city production.Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.