Your Favorite Games
New Idle Idler Games
Clicker, IdlerYou wake up with a burning desire to click words.
Clicker, IdlerIn this addictive game, you can click the creeper icon to cook a creeper, then once you get up so much money, you can buy Zombies, and even skeletons to cook creepers for you! Note:Options for price osculation are in the options menu.
Idler, RPGGodville is a zero-player game (ZPG), parodying everything from "typical" MMO games with their tedious level ups, to internet memes and ordinary day to day things. The game might look strange at first sight, but don't hurry to neglect it right away. Take a look on your hero for a couple days, look around and you won't regret! There is whole game world in Godville and it’s continuously evolved based on ideas and suggestions from the community of players.
IdlerIntroducing the new expansion pack for the original Kaguya Table RPG! Thanks to Thefre’s actionscripting, Kaguya now gains experience points for table flips, and now you can customize your own table-flipping Kaguya with the stat points obtained after leveling up!
Clicker, IdlerGolden Miner is a game where you are supposed to click the mine, to get gold. Gold can be used to get upgrades so you can get more gold without clicking the mine. It can also be used for buying other stuff. Diamonds can be used to the same.
Idler, RPGProgress Quest is a next generation computer role-playing game. Gamers who have played modern online role-playing games, or almost any computer role-playing game, or who have at any time installed or upgraded their operating system, will find themselves incredibly comfortable with Progress Quest's very familiar gameplay. Progress Quest follows reverently in the footsteps of recent smash hit online worlds, but is careful to streamline the more tedious aspects of those offerings. Players will still have the satisfaction of building their character from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior, well able to snuff out the lives of a barnload of bugbears without need of so much as a lunch break. Yet, gone are the tedious micromanagement and other frustrations common to that older generation of RPG's.
Clicker, IdlerTrying to help mankind by converting the plague of cookies into something more useful... Candy!
Clicker, IdlerThis game combines elements of traditional incremental games like Cookie Clicker with more complex elements designed apeal to someone interested in clicking less and thinking more.
IdlerThis is TankQuest, loosely based off of Progress Quest.A parody of World of Tanks as you will.Upgrading gun caliber will improve credit earnings after each battle.However, upgrading gun caliber will downgrade gun length.Armor will increase the chance of bouncing a shot, instead of losing health. Keep in mind you will fight similarly gunned opponents.
You Can Try These Idle Games
IncrementalWhat is Midnight Idle?- An incremental game with a flavor of old-school Choose Your Own Adventure game books.- A unique story about an amnesiac ooze (first of its kind!)- Unlock 7 classes with unique skills and upgrades.- Multiple layers of prestige mechanic to discover.- Mobile optimized, and you can switch between PC & mobile with export/import features.
RPGThis game is based on an award-wining browser-based text RPG "A Dark Room" by Michael Townsend.It's exactly the same as the web version but with graphics and sound.
Civ Builder, IncrementalCreate your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.30+ resources. Every resource is required to improve housing or provide resources to produce other resources.50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.An advisor will hint to the next steps needed to grow the city.Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.Over 400 city achievements give small bonuses to city production.Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.
Clicker, Idler, RPGThe sequel to the ever popular Clickpocalypse, this game deviates from the simple design of its predecessor and expands into an automated graphical world.It should be noted that the game is still in development, and some features have either not been implemented or have not yet been announced.The WorldThe gameplay region is made up of a tiled display where the player's characters can freely roam, searching for more enemies to kill.AdventurersThe player is given a number of adventurers that will gather loot and experience automatically. They initially start the game with a fighter, a priest, a ranger, and a wizard, each with their own abilities and loot.The adventurers wander the world killing monsters and navigating dungeons automatically. It is up to the player to decide when and how to spend experience, upgrade an adventurer's equipment, and more.As adventurers gather experience, it can be spent on levelling up the adventurer. This opens up the abilities of that particular character, providing a new layer of strategy in the game.MonstersSimilar to the previous game, monsters populate the world and are a way for the player to gain better loot as well as experience. However, in this game, the monsters can wander through the map, attacking the player's characters as they like. This can lead to the player's characters running away, and removing them from battle.Monsters can now be upgraded to increase the chances of dropping rare items, more gold, more experience, and so on.LootItems that monsters dropped can be applied to characters to improve their abilities. These items are randomly generated and randomly dropped, meaning that many of the items may in fact be worse than the item currently being used. This is circumvented by providing the option of an auto-upgrade button that will automatically select the best items available and apply them to the character.Each character has a specific set of items unique to them. Each item in turn can only be applied to a single adventurer, meaning an item that might be good for one character, cannot be used by another.