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Top Rated Idle Clicker Games
Clicker, IdlerIt’s time to start conquering the Universe. Upgrade, Kill, Enslave … err … make friends!!There is an ingame … err … insimulation tutorial you can access via the button with the questionmark.For quick-starters continue reading here:- Use your mouse and click the planet in the middle to get slaves.- Trade these slaves and improve you weapons.- For more information hover over buttons and text. There is a ingame description.
Clicker, IdlerAssume the role of the eponymous tyrant boss as you hire employees and then work them to the bone. Push them to make more and more money for you and then, finally, when your company gets enough renown, sell the whole thing and begin a new enterprise, rehire your old team and strive for greater wealth and glory! Income we trust!
Clicker, IdlerIn Plantera you build your own garden and watch it grow with new plants, bushes, trees and animals.As you play and expand your garden you will attract helpers, round blue creatures that will help you pick up things and harvest your plants.If you want you can pluck trees and harvest plants yourself, or let your helpers do the work for you while you watch or build and invest in new plants. The helpers will even continue to work while you are not playing the game, and some new gold should always be waiting for you on your return!It is good to keep your eyes open though as sometimes some mean critters will invade your garden. Hunt them out yourself or invest in a guard dog to keep the order.Go up in level to unlock new plants, bushes, trees and animals and continue to expand and improve your garden!Click on things to pick them up and buy new plants and upgrades with the coins you earn.
ClickerVery basic mobile-only (android) clicker game with very linear gameplay. Could be fun for a few minutes, but gets boring very very quickly. Each upgrade is limited (5 level ups max), most of the time you'll have only 1 option to upgrade, the other options are locked until you upgrade your harbor (which you can only do after you max out the other upgrades). So you don't have a lot of exciting stuff to do, and the game is too predictable.The game does feature nice graphics and interesting harbor theme, but these are mostly the only pros of the Harbor Tycoon Clicker.The game interface is a bit unresponsive at times (you have to tap upgrade buttons multiple times before it finally registers your tap). But the clicking part is actually fun and quite responsive. It has nice visuals, and when you use 5 fingers to tap it looks and feels pretty good.Overall, a very boring clicker game with very limited upgrades and very linear gameplay. If you do like the harbor theme, you can try playing it since its free anyway, but you'll probably find this game a waste of your time.
Clicker, RPGYou can increase your levels to over 100LV from just 1 battle! An exciting game of steady progression. Go for the highest levels within a limited number of battles!A game where the goal is to raise your levels within a limited number of battles.FieldA vast field! On the field there are appropriate levels and bonuses helpful for getting through battles. Try to progress through the game efficiently!StatusWhen your levels rise, divide your status up among characters and efficiently defeat the enemies!BattleUltra exhilarating high speed battle! A player can unleash multiple attacks and critical hits according to his status.EquipmentLevel up efficiently with a variety of ultra powerful equipment!
ClickerGet the real fun with Smash Car Clicker! Your goal in this cool idle game is to jump up and down on the car roof to destroy it. Smash pixels and gain money to upgrade your jumping power and get the help of your friends. Much fun!
ClickerYour hero has gotten lost in a mysterious forest where he finds two suspicious chests. Little does he know that the chest to the right gives him gold coins every time he hits it, and the chest to the left holds an endless supply of rare items. Work your way up to the top and defeat all the gloomy monsters that want your treasure!
Clicker, IdlerThe game appears similar to the stock standard clicker genre, but it expands upon it by providing a second currency, army, which can be used to interact with the map in the center of the screen.
ClickerGold Rush is inspired by DiamondHunt after its development was discontinued.GameplayGold Rush is a mining themed incremental game. Players start out manually mining until they have enough money to purchase their first Gatherer. Rarer and more valuable resources as well as resource Processors are introduced as they player progresses. Upgrades are obtained either by purchase or by crafting depending on their type.
Clicker, Idler, RPGClicker Heroes is a game developed as a side project from a larger game already in production. It borrows the art assets from it and implements simple clicker style gameplay. As such, it's a high quality graphical interface that provides a number of workers, upgrades, and achievements with a large amount of gameplay.External LinksRedditTwitter
Clicker, IdlerBuild the world’s largest idle game mosaic... with goats.
Clicker, IdlerSmash into enemies, collect loot and upgrade your hero in this addictive grind-filled adventure.
Clicker, IdlerCollect your Gold and Loot in Loot Clicker!Use the Mouse to navigate Menus.Click the "Farm!" button to gain gold.Spend your gold on units to kill monsters and get gold for you.Find Loot to upgrade your units.
Clicker, IdlerClick the pizzaSell your pizzasBuy pizza makers and resources with your moneyUse your resources to create pizza makersCheck out the upgradesBuild your empire
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.
You Can Try These Idle Games
Clicker, RPGYou are in a world with chickens, you started to kill those chickens, make swords and nuggets with their meats, trade the meats with trader, or eat chicken nuggets to gain skills, till you go into chickenverse, killing more chickens, get more types of chickens, only to achieve your goal: eating ruby chicken nuggets Thanks to redditors on fb friday thread that have given feedbacks and play the gameChickensSlaying chickens provides the player with the basic resources in the game: chicken meat. This can then be processed into hardened chicken meat or chicken nuggets. As the player progresses, they are provided with the ability to purchase upgrades and equipment to allow them to produce resources faster and to convert these resources into further resources.CombatOnce the player has unlocked combat, they are permitted to travel to manually kill chickens. There are a range of chickens available, for each of the associated resources, as well as glitched chickens. The latter create a strange effect that detriments the player, and should be avoided (making chickens disappear randomly while in combat). It is also important to note that the player should take nuggets with them, otherwise they will run out of food and will be taken back to the main game screen.
RPGA Dark Room creates a roguelike experience within the incremental genre. It starts the game as a very simplistic interface, providing a single button to progress, but quickly integrates multiple resources, building construction, equipment, and more. It is available in both browser and iOS.ResourcesThere are a wide range of resources that become available to the player as the game progresses. Notably, wood quickly becomes the most important, as it is required to keep the fire burning and to construct buildings. Other resources that come into player later on include meat for curing (which can then be used to keep the player fed during expeditions), leather, and steel.BuildingsHuts are just the first building that become available, and will allow the player to receive population to help support the player's campsite. People that have moved into huts can be assigned jobs, from gathering wood to mining for coal. These jobs all produce resources, while some will also consume them. Raw meat, for example, will be consumed when producing cured meat.EquipmentThe player will be given the option of crafting equipment. There is a long list of items available to make, but they include weapons, armor, bags to carry more goods when on an expeditions, water reservoirs to carry more water, and more. These become vital to the progression of the player late game.Alternatively, some items can be found while out on expeditions. Swords, guns, bullets, and more can be found from either felled enemies or hidden caches.ExpeditionOnce the player has received a compass, they will be able to go out on an expedition. While out, the player must maintain enough food and water to ensure that they don't die. Water is consumed once ever step, while cured meat is consumed once every 4.The player may randomly encounter enemies while outside the safety of the camp. As the player progresses further and further away, the enemies become stronger and faster, meaning that the player must ensure that they have enough skill to defend themselves. This will generally consist of arming themselves with better weapons (such as rifles).Houses, caves, mines, and more can be found while out. If the player clears a location of enemies and reaches the end, they will generally be rewarded with a cache of items. This can include meat, but may also hold rarer items such as steel swords or grenades. Once the location has been cleared, it may be turned into a safehouse. Once a safehouse has been established, it will populate with a random amount of cured meat for the player to collect while out travelling. A safehouse can only be visited once per trip and will automatically replenish the player's water supplies.Roads will be made from the safehouse back to the camp. While on roads, the player will not be attacked at all.
Clicker, IdlerClick to earn money or buy houses and businesses to generate money for you automatically every second. There are also upgrades and achievements which increase your revenue per second.Basically your usual idle game. It has a small twist in that when you click any building, it starts generating 2x revenue per second, but it cools down in a few seconds, so you have to keep clicking on each building to get 2x bonus. Or you can just wait and earn passively without clicking, just 2x smaller revenue.All in all, pretty basic idle game. Somewhat enjoyably, but not a lot of new things to discover, so seems to get boring rather quickly.
Idler, RPGPlay the next generation of idle RPG’s!Exciting, strategic battles, deep systems, easy to learn, difficult to master!